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/* This is part of um-ViewOS
* The user-mode implementation of OSVIEW -- A Process with a View
*
* example of um-ViewOS module:
* remap of /unreal onto the real FS
* /unreal/XXXX is mapped to XXXX in th real FS
*
* Copyright 2005 Renzo Davoli University of Bologna - Italy
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License, version 2, as
* published by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
* $Id: unreal.c 1003 2011-09-06 10:32:34Z rd235 $
*
*/
#include <unistd.h>
#include <fcntl.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <sys/statfs.h>
#include <string.h>
#include <utime.h>
#include <stdio.h>
#include <stdlib.h>
#include <sys/time.h>
#include <sys/uio.h>
#include <config.h>
#include "module.h"
#include "libummod.h"
#include "gdebug.h"
// int read(), write(), close();
static struct service s;
VIEWOS_SERVICE(s)
static long addproc(int id, int max)
{
fprintf(stderr, "add proc %d %d\n", id, max);
GDEBUG(3, "new process id %d pid %d max %d",id,um_mod_getpid(),max);
return 0;
}
static long delproc(int id)
{
fprintf(stderr, "del proc %d\n", id);
GDEBUG(3, "terminated process id %d pid %d",id,um_mod_getpid());
return 0;
}
static long addmodule(char *sender)
{
fprintf(stderr, "add module %s\n", sender);
GDEBUG(3, "new module loaded. %s", sender);
return 0;
}
static long delmodule(char *sender)
{
fprintf(stderr, "del module %s\n", sender);
GDEBUG(3, "module %s removed", sender);
return 0;
}
static long ctl(int type, char *sender, va_list ap)
{
int id, /*ppid,*/ max;
switch(type)
{
case MC_PROC | MC_ADD:
id = va_arg(ap, int);
/*ppid =*/ va_arg(ap, int);
max = va_arg(ap, int);
return addproc(id, max);
case MC_PROC | MC_REM:
id = va_arg(ap, int);
return delproc(id);
case MC_MODULE | MC_ADD:
return addmodule(sender);
case MC_MODULE | MC_REM:
return delmodule(sender);
default:
return -1;
}
}
static char *unwrap(char *path)
{
char *s;
s=&(path[7]);
if (*s == 0) s = "/";
return (s);
}
static long unreal_open(char *pathname, int flags, mode_t mode)
{
/* send the file name to every module except myself (just for testing) */
service_userctl(42, &s, NULL, pathname);
/* send the file name to module TEST (i.e. testmodule) */
// service_userctl(42, &s, "TEST", pathname);
return open(unwrap(pathname),flags,mode);
}
static long unreal_statfs64(char *pathname, struct statfs64 *buf)
{
return statfs64(unwrap(pathname),buf);
}
/*static long unreal_stat64(char *pathname, struct stat64 *buf)
{
return stat64(unwrap(pathname),buf);
}*/
static long unreal_lstat64(char *pathname, struct stat64 *buf)
{
return lstat64(unwrap(pathname),buf);
}
static long unreal_readlink(char *path, char *buf, size_t bufsiz)
{
return readlink(unwrap(path),buf,bufsiz);
}
static long unreal_access(char *path, int mode)
{
return access(unwrap(path),mode);
}
static long unreal_mkdir(char *path, int mode)
{
return mkdir(unwrap(path),mode);
}
static long unreal_rmdir(char *path)
{
return rmdir(unwrap(path));
}
static long unreal_chmod(char *path, int mode)
{
return chmod(unwrap(path),mode);
}
/*static long unreal_chown(char *path, uid_t owner, gid_t group)
{
return chown(unwrap(path),owner,group);
}*/
static long unreal_lchown(char *path, uid_t owner, gid_t group)
{
return lchown(unwrap(path),owner,group);
}
static long unreal_unlink(char *path)
{
return unlink(unwrap(path));
}
static long unreal_link(char *oldpath, char *newpath)
{
return link(unwrap(oldpath),unwrap(newpath));
}
static long unreal_symlink(char *oldpath, char *newpath)
{
return symlink(oldpath,unwrap(newpath));
}
#if 0
static long unreal_utime(char *filename, struct utimbuf *buf)
{
return utime(unwrap(filename),buf);
}
#endif
static long unreal_utimes(char *filename, struct timeval tv[2])
{
return utimes(unwrap(filename),tv);
}
static ssize_t unreal_pread(int fd, void *buf, size_t count, long long offset)
{
off_t off=offset;
return pread(fd,buf,count,off);
}
static ssize_t unreal_pwrite(int fd, const void *buf, size_t count, long long offset)
{
off_t off=offset;
return pwrite(fd,buf,count,off);
}
static long unreal_lseek(int fildes, int offset, int whence)
{
return (int) lseek64(fildes, (off_t) offset, whence);
}
struct twohte {
struct ht_elem *ht1,*ht2;
};
void *viewos_init(char *args)
{
struct twohte *two=malloc(sizeof(struct twohte));
two->ht1=ht_tab_pathadd(CHECKPATH,"/","/unreal","unreal",0,"",&s,0,NULL,NULL);
two->ht2=ht_tab_pathadd(CHECKPATH,"/","/unreal","unreal",0,"",&s,0,NULL,NULL);
return two;
}
void viewos_fini(void *data)
{
struct twohte *two=data;
ht_tab_del(two->ht2);
ht_tab_del(two->ht1);
free(two);
}
static void
__attribute__ ((constructor))
init (void)
{
printk(KERN_NOTICE "unreal init\n");
s.name="unreal";
s.description="/unreal Mapping to FS (server side)";
s.syscall=(sysfun *)calloc(scmap_scmapsize,sizeof(sysfun));
s.socket=(sysfun *)calloc(scmap_sockmapsize,sizeof(sysfun));
s.ctl = ctl;
MCH_ZERO(&(s.ctlhs));
MCH_SET(MC_PROC, &(s.ctlhs));
MCH_SET(MC_MODULE, &(s.ctlhs));
SERVICESYSCALL(s, open, unreal_open);
SERVICESYSCALL(s, read, read);
SERVICESYSCALL(s, write, write);
SERVICESYSCALL(s, close, close);
#if !defined(__x86_64__)
//SERVICESYSCALL(s, stat64, unreal_stat64);
SERVICESYSCALL(s, lstat64, unreal_lstat64);
#else
//SERVICESYSCALL(s, stat, unreal_stat64);
SERVICESYSCALL(s, lstat, unreal_lstat64);
#endif
SERVICESYSCALL(s, readlink, unreal_readlink);
SERVICESYSCALL(s, getdents64, getdents64);
SERVICESYSCALL(s, access, unreal_access);
#ifdef __NR_fcntl64
SERVICESYSCALL(s, fcntl, fcntl64);
#else
SERVICESYSCALL(s, fcntl, fcntl);
#endif
#if !defined(__x86_64__)
SERVICESYSCALL(s, _llseek, _llseek);
#endif
SERVICESYSCALL(s, lseek, unreal_lseek);
SERVICESYSCALL(s, mkdir, unreal_mkdir);
SERVICESYSCALL(s, rmdir, unreal_rmdir);
//SERVICESYSCALL(s, chown, unreal_chown);
SERVICESYSCALL(s, lchown, unreal_lchown);
SERVICESYSCALL(s, chmod, unreal_chmod);
SERVICESYSCALL(s, unlink, unreal_unlink);
SERVICESYSCALL(s, fsync, fsync);
SERVICESYSCALL(s, fdatasync, fdatasync);
SERVICESYSCALL(s, _newselect, select);
SERVICESYSCALL(s, link, unreal_link);
SERVICESYSCALL(s, symlink, unreal_symlink);
SERVICESYSCALL(s, pread64, unreal_pread);
SERVICESYSCALL(s, pwrite64, unreal_pwrite);
//SERVICESYSCALL(s, utime, unreal_utime);
SERVICESYSCALL(s, utimes, unreal_utimes);
#if !defined(__x86_64__)
SERVICESYSCALL(s, statfs64, unreal_statfs64);
#else
SERVICESYSCALL(s, statfs, unreal_statfs64);
#endif
}
static void
__attribute__ ((destructor))
fini (void)
{
GBACKTRACE(5,20);
free(s.syscall);
free(s.socket);
printk(KERN_NOTICE "unreal fini\n");
}
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