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int &
Function()
{
static int x;
return (x);
}
void
foo1(
int param1,
int param2,
char *param2
);
void
foo2(
int param1,
int param2,
char *param2
);
void
foo3(
int param1,
int param2, // comment
char *param2
);
struct whoopee *
foo4(
int param1,
int param2,
char *param2 /* comment */
);
const struct snickers *
foo5(
int param1,
int param2,
char *param2
);
void
foo(
int param1,
int param2,
char *param2
)
{
printf("boo!\n");
}
int
classname::method();
int
classname::method()
{
foo();
}
int
classname::method2();
int
classname::method2()
{
foo2();
}
const int&
className::method1(
void
) const
{
// stuff
}
const longtypename&
className::method2(
void
) const
{
// stuff
}
int &
foo();
int &
foo()
{
list_for_each(a,b) {
bar(a);
}
return nuts;
}
void
Foo::bar() {
}
Foo::Foo() {
}
Foo::~Foo() {
}
void
func(
void
)
{
Directory dir("arg");
}
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