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# ###################################################
# Copyright (C) 2012 The Unknown Horizons Team
# team@unknown-horizons.org
# This file is part of Unknown Horizons.
#
# Unknown Horizons is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the
# Free Software Foundation, Inc.,
# 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
# ###################################################
from horizons.entities import Entities
from horizons.util import WorldObject
from horizons.command import GenericCommand, Command
from horizons.util.worldobject import WorldObjectNotFound
class GenericUnitCommand(GenericCommand):
"""Same as GenericCommand, but checks if issuer == owner in __call__"""
def __call__(self, issuer):
try:
unit = self._get_object()
except WorldObjectNotFound as e:
self.log.warn("Tried to call a unit command on an inexistent unit. It could have been killed: %s", e)
return
if unit.owner.worldid != issuer.worldid:
return # don't move enemy units
else:
return super(GenericUnitCommand, self).__call__(issuer)
class Act(GenericUnitCommand):
"""Command class that moves a unit.
@param unit: Instance of Unit
@param x, y: float coordinates where the unit is to be moved.
"""
def __init__(self, unit, x, y):
super(Act, self).__init__(unit, "go", x, y)
GenericCommand.allow_network(Act)
class Attack(GenericUnitCommand):
"""Command class that triggers attack
@param unit: Instance of Unit
@param target: Instance of Target
"""
def __init__(self, unit, target):
super(Attack, self).__init__(unit, "user_attack", target.worldid)
GenericCommand.allow_network(Attack)
class RemoveUnit(GenericUnitCommand):
"""
Command class that removes the unit. Not to be used if .remove() is going to be called through an indirect command anyway.
@param unit: Instance of Unit
"""
def __init__(self, unit):
super(RemoveUnit, self).__init__(unit, "remove")
GenericCommand.allow_network(RemoveUnit)
class CreateUnit(Command):
"""Command class that creates a unit.
TODO: remove this command and put the code in a method in e.g. world.
Commands are there for user interactions, and there is no user interaction, that creates a unit
You always only add a production that creates then units, but that is simulated on every machine
"""
def __init__(self, owner_id, unit_id, x, y, **kwargs):
"""
@param session: Session instance
@param id: Unit id that is to be created.
@param x, y: Unit's initial position
@param kwargs: Additional parameters for unit creation
"""
self.owner_id = owner_id
self.unit_id = unit_id
self.x = x
self.y = y
self.kwargs = kwargs
def __call__(self, issuer):
"""__call__() gets called by the manager.
@param issuer: the issuer of the command
"""
owner = WorldObject.get_object_by_id(self.owner_id)
unit = Entities.units[self.unit_id](session=owner.session, owner=owner, \
x=self.x, y=self.y, **self.kwargs)
unit.initialize()
return unit
GenericCommand.allow_network(CreateUnit)
class SetStance(GenericUnitCommand):
"""Command class that moves a unit.
@param unit: Instance of Unit
@param stance: stance as string representation
"""
def __init__(self, unit, stance):
super(SetStance, self).__init__(unit, "set_stance", stance.NAME)
def __call__(self, issuer):
# we need the stance component, so resolve the name
self.args = ( self._get_object().get_component_by_name( self.args[0] ) , )
return super(GenericUnitCommand, self).__call__(issuer)
GenericCommand.allow_network(SetStance)
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