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CREATE TABLE "colors" (
"name" TEXT NOT NULL,
"red" INT NOT NULL,
"green" INT NOT NULL,
"blue" INT NOT NULL,
"alpha" INT NOT NULL DEFAULT 255,
"id" INT NOT NULL
);
INSERT INTO "colors" VALUES('red', 255, 10, 10, 255, 1);
INSERT INTO "colors" VALUES('blue', 0, 72, 181, 255, 2);
INSERT INTO "colors" VALUES('green', 0, 160, 23, 255, 3);
INSERT INTO "colors" VALUES('orange', 224, 102, 0, 255, 4);
INSERT INTO "colors" VALUES('purple', 128, 0, 128, 255, 5);
INSERT INTO "colors" VALUES('cyan', 0, 255, 255, 255, 6);
INSERT INTO "colors" VALUES('yellow', 255, 215, 0, 255, 7);
INSERT INTO "colors" VALUES('pink', 255, 0, 255, 255, 8);
INSERT INTO "colors" VALUES('teal', 0, 146, 139, 255, 9);
INSERT INTO "colors" VALUES('lemon', 0, 255, 0, 255, 10);
INSERT INTO "colors" VALUES('bordeaux',150, 6, 40, 255, 11);
INSERT INTO "colors" VALUES('white', 255, 255, 255, 255, 12);
INSERT INTO "colors" VALUES('gray', 128, 128, 128, 255, 13);
INSERT INTO "colors" VALUES('black', 0, 0, 0, 255, 14);
CREATE TABLE "ground_class" (
"ground" INT NOT NULL,
"class" TEXT NOT NULL
);
INSERT INTO "ground_class" VALUES(1, 'coastline');
INSERT INTO "ground_class" VALUES(3, 'constructible');
INSERT INTO "ground_class" VALUES(4, 'constructible');
INSERT INTO "ground_class" VALUES(6, 'constructible');
INSERT INTO "ground_class" VALUES(5, 'coastline');
INSERT INTO "ground_class" VALUES(7, 'constructible');
CREATE TABLE "speech" (
"group_id" INT NOT NULL DEFAULT 0,
"file" TEXT NOT NULL
);
INSERT INTO "speech" VALUES(1, 'content/audio/voice/map_creation/en/0.ogg');
INSERT INTO "speech" VALUES(1, 'content/audio/voice/map_creation/en/1.ogg');
INSERT INTO "speech" VALUES(1, 'content/audio/voice/map_creation/en/2.ogg');
INSERT INTO "speech" VALUES(1, 'content/audio/voice/map_creation/en/3.ogg');
INSERT INTO "speech" VALUES(2, 'content/audio/sounds/events/new_settlement.ogg');
INSERT INTO "speech" VALUES(3, 'content/audio/sounds/events/new_era.ogg');
CREATE TABLE "sounds" (
"id" NOT NULL,
"file" TEXT NOT NULL
);
INSERT INTO "sounds" VALUES( 1, 'content/audio/sounds/sheepfield.ogg');
INSERT INTO "sounds" VALUES( 2, 'content/audio/sounds/ships_bell.ogg');
INSERT INTO "sounds" VALUES( 3, 'content/audio/sounds/build.ogg');
INSERT INTO "sounds" VALUES( 4, 'content/audio/sounds/lumberjack.ogg');
INSERT INTO "sounds" VALUES( 5, 'content/audio/sounds/warehouse.ogg');
INSERT INTO "sounds" VALUES( 6, 'content/audio/sounds/main_square.ogg');
INSERT INTO "sounds" VALUES( 7, 'content/audio/sounds/chapel.ogg');
INSERT INTO "sounds" VALUES( 8, 'content/audio/sounds/ships_bell.ogg');
INSERT INTO "sounds" VALUES( 9, 'content/audio/sounds/invalid.ogg');
INSERT INTO "sounds" VALUES(10, 'content/audio/sounds/flippage.ogg');
INSERT INTO "sounds" VALUES(11, 'content/audio/sounds/success.ogg');
INSERT INTO "sounds" VALUES(12, 'content/audio/sounds/refresh.ogg');
INSERT INTO "sounds" VALUES(13, 'content/audio/sounds/click.ogg');
--INSERT INTO "sounds" VALUES(14, 'content/audio/sounds/cow.ogg');
INSERT INTO "sounds" VALUES(15, 'content/audio/sounds/smith.ogg');
INSERT INTO "sounds" VALUES(16, 'content/audio/sounds/main_square.ogg');
INSERT INTO "sounds" VALUES(17, 'content/audio/sounds/windmill.ogg');
INSERT INTO "sounds" VALUES(18, 'content/audio/sounds/tavern.ogg');
INSERT INTO "sounds" VALUES(19, 'content/audio/sounds/stonemason.ogg');
CREATE TABLE "sounds_special" (
"type" TEXT NOT NULL,
"sound" INT NOT NULL
);
INSERT INTO "sounds_special" VALUES('build', 3);
INSERT INTO "sounds_special" VALUES('message', 8);
INSERT INTO "sounds_special" VALUES('error', 9);
INSERT INTO "sounds_special" VALUES('flippage', 10);
INSERT INTO "sounds_special" VALUES('success', 11);
INSERT INTO "sounds_special" VALUES('refresh', 12);
INSERT INTO "sounds_special" VALUES('click', 13);
CREATE TABLE "message" (
"id_string" TEXT NOT NULL,
"icon" INT NOT NULL,
"visible_for" REAL NOT NULL,
"speech_group_id" INT
); -- When you add new message groups, remember to update horizons/i18n/voice.py !
INSERT INTO "message" VALUES('AUTOSAVE', 3, 15.0, NULL);
INSERT INTO "message" VALUES('BUILDING_ON_FIRE', 6, 30.0, NULL);
INSERT INTO "message" VALUES('CHAT', 1, 30.0, NULL);
INSERT INTO "message" VALUES('DIPLOMACY_STATUS_ALLY_ENEMY', 1, 10.0, NULL);
INSERT INTO "message" VALUES('DIPLOMACY_STATUS_ALLY_NEUTRAL', 1, 10.0, NULL);
INSERT INTO "message" VALUES('DIPLOMACY_STATUS_ENEMY_ALLY', 1, 10.0, NULL);
INSERT INTO "message" VALUES('DIPLOMACY_STATUS_ENEMY_NEUTRAL', 1, 10.0, NULL);
INSERT INTO "message" VALUES('DIPLOMACY_STATUS_NEUTRAL_ALLY', 1, 10.0, NULL);
INSERT INTO "message" VALUES('DIPLOMACY_STATUS_NEUTRAL_ENEMY', 1, 10.0, NULL);
INSERT INTO "message" VALUES('DRAG_ROADS_HINT', 1, 20.0, NULL);
INSERT INTO "message" VALUES('FIELD_NEEDS_FARM', 1, 30.0, NULL);
INSERT INTO "message" VALUES('MAX_TIER_REACHED', 1, 45.0, NULL);
INSERT INTO "message" VALUES('MINE_EMPTY', 1, 30.0, NULL);
INSERT INTO "message" VALUES('MOVE_INVALID_LOCATION', 1, 20.0, NULL);
INSERT INTO "message" VALUES('MOVE_OUTSIDE_OF_WORLD', 1, 20.0, NULL);
INSERT INTO "message" VALUES('NEED_MORE_RES', 1, 10.0, NULL);
INSERT INTO "message" VALUES('NEW_SETTLEMENT', 4, 30.0, 2);
INSERT INTO "message" VALUES('NEW_WORLD', 1, 15.0, 1);
INSERT INTO "message" VALUES('NEW_SHIP', 1, 15.0, NULL);
INSERT INTO "message" VALUES('NEW_SOLDIER', 1, 15.0, NULL);
INSERT INTO "message" VALUES('NEW_INHABITANT', 1, 15.0, NULL);
INSERT INTO "message" VALUES('NO_MAIN_SQUARE_IN_RANGE', 1, 30.0, NULL);
INSERT INTO "message" VALUES('QUICKSAVE', 3, 15.0, NULL);
INSERT INTO "message" VALUES('ROUTE_DISABLED', 2, 45.0, NULL);
INSERT INTO "message" VALUES('SAVED_GAME', 3, 15.0, NULL);
INSERT INTO "message" VALUES('SCREENSHOT', 2, 20.0, NULL);
INSERT INTO "message" VALUES('SETTLER_LEVEL_UP', 1, 30.0, 3);
INSERT INTO "message" VALUES('SETTLERS_MOVED_OUT', 1, 40.0, NULL);
INSERT INTO "message" VALUES('WAREHOUSE_NOT_TEARABLE', 1, 30.0, NULL);
INSERT INTO "message" VALUES('YOU_HAVE_WON', 1, 60.0, NULL);
INSERT INTO "message" VALUES('YOU_LOST', 1, 60.0, NULL);
INSERT INTO "message" VALUES('BUILDING_INFECTED_BY_BLACK_DEATH', 7, 30.0, NULL);
CREATE TABLE "message_text" (
"id_string" TEXT NOT NULL,
"text" TEXT NOT NULL
);
INSERT INTO "message_text" VALUES('AUTOSAVE', 'Your game has been autosaved.');
INSERT INTO "message_text" VALUES('BUILDING_ON_FIRE', 'Your building has caught fire!');
INSERT INTO "message_text" VALUES('CHAT', '{player}: {message}');
INSERT INTO "message_text" VALUES('DIPLOMACY_STATUS_ALLY_ENEMY', '{player1} and {player2} have ended their alliance and are now in a state of war.');
INSERT INTO "message_text" VALUES('DIPLOMACY_STATUS_ALLY_NEUTRAL', '{player1} and {player2} have terminated their alliance.');
INSERT INTO "message_text" VALUES('DIPLOMACY_STATUS_ENEMY_ALLY', '{player1} and {player2} have ended the war and are now allied.');
INSERT INTO "message_text" VALUES('DIPLOMACY_STATUS_ENEMY_NEUTRAL', '{player1} and {player2} have settled their hostility.');
INSERT INTO "message_text" VALUES('DIPLOMACY_STATUS_NEUTRAL_ALLY', '{player1} and {player2} have allied their forces.');
INSERT INTO "message_text" VALUES('DIPLOMACY_STATUS_NEUTRAL_ENEMY', '{player1} and {player2} will fight each other to the death.');
INSERT INTO "message_text" VALUES('DRAG_ROADS_HINT', 'You can also drag roads.');
INSERT INTO "message_text" VALUES('FIELD_NEEDS_FARM', 'One of your fields requires a farm to harvest its crops.');
INSERT INTO "message_text" VALUES('MINE_EMPTY', 'Your mine has run out of resources.');
INSERT INTO "message_text" VALUES('MAX_TIER_REACHED', 'You have reached the current maximum tier. Your inhabitants will not upgrade further.');
INSERT INTO "message_text" VALUES('MOVE_INVALID_LOCATION', 'Cannot go here.');
INSERT INTO "message_text" VALUES('MOVE_OUTSIDE_OF_WORLD', 'Your crew refuses to leave this map.');
INSERT INTO "message_text" VALUES('NEED_MORE_RES', 'You need more {resource} to build this building.');
INSERT INTO "message_text" VALUES('NEW_SETTLEMENT', 'A new settlement was founded by {player}.');
INSERT INTO "message_text" VALUES('NEW_SHIP', 'A new ship by the name of {name} has been created.');
INSERT INTO "message_text" VALUES('NEW_SOLDIER', 'The Soldier by the name of {name} is ready to battle.');
INSERT INTO "message_text" VALUES('NEW_INHABITANT', 'The inhabitant by the name of {name} is available.');
INSERT INTO "message_text" VALUES('NEW_WORLD', 'A new world has been created.');
INSERT INTO "message_text" VALUES('NO_MAIN_SQUARE_IN_RANGE', 'Some of your inhabitants have no access to a main square.');
INSERT INTO "message_text" VALUES('QUICKSAVE', 'Your game has been quicksaved.');
INSERT INTO "message_text" VALUES('ROUTE_DISABLED', 'The route is now configured. Start it via the "start route" button in the "configure route" menu.');
INSERT INTO "message_text" VALUES('SAVED_GAME', 'Your game has been saved.');
INSERT INTO "message_text" VALUES('SCREENSHOT', 'Screenshot has been saved to {file}.');
INSERT INTO "message_text" VALUES('SETTLER_LEVEL_UP', 'Your inhabitants reached level {level}.');
INSERT INTO "message_text" VALUES('SETTLERS_MOVED_OUT', 'Some of your inhabitants just moved out.');
INSERT INTO "message_text" VALUES('WAREHOUSE_NOT_TEARABLE', 'You cannot tear the warehouse, your settlements needs it.');
INSERT INTO "message_text" VALUES('YOU_HAVE_WON', 'You won!');
INSERT INTO "message_text" VALUES('YOU_LOST', 'You failed the scenario.');
INSERT INTO "message_text" VALUES('BUILDING_INFECTED_BY_BLACK_DEATH', 'The inhabitants of this building are infected by the Black Death!');
CREATE TABLE "message_icon" (
"icon_id" INT NOT NULL,
"path" TEXT NOT NULL
);
INSERT INTO "message_icon" VALUES(1, 'icons/widgets/messages/msg_letter');
INSERT INTO "message_icon" VALUES(2, 'icons/widgets/messages/msg_system');
INSERT INTO "message_icon" VALUES(3, 'icons/widgets/messages/msg_save');
INSERT INTO "message_icon" VALUES(4, 'icons/widgets/messages/msg_anchor');
INSERT INTO "message_icon" VALUES(5, 'icons/widgets/messages/msg_money');
INSERT INTO "message_icon" VALUES(6, 'icons/widgets/messages/msg_disaster_fire');
INSERT INTO "message_icon" VALUES(7, 'icons/widgets/messages/msg_disaster_plague');
CREATE TABLE "ai" (
"client_id" TEXT NOT NULL,
"class_package" TEXT NOT NULL,
"class_name" TEXT NOT NULL
);
INSERT INTO "ai" VALUES('AIPlayer', 'aiplayer', 'AIPlayer');
CREATE TABLE "related_buildings" (
"building" INT,
"related_building" INT,
"show_in_menu" BOOL NOT NULL DEFAULT ('1')
);
INSERT INTO "related_buildings" VALUES( 3, 4, 1);
INSERT INTO "related_buildings" VALUES( 3, 5, 1);
INSERT INTO "related_buildings" VALUES( 3, 21, 1);
INSERT INTO "related_buildings" VALUES( 3, 32, 1);
INSERT INTO "related_buildings" VALUES( 3, 42, 1);
INSERT INTO "related_buildings" VALUES( 6, 1, 0);
INSERT INTO "related_buildings" VALUES( 8, 17, 1);
INSERT INTO "related_buildings" VALUES(20, 18, 1);
INSERT INTO "related_buildings" VALUES(20, 19, 1);
INSERT INTO "related_buildings" VALUES(20, 22, 1);
INSERT INTO "related_buildings" VALUES(20, 36, 1);
INSERT INTO "related_buildings" VALUES(20, 38, 1);
INSERT INTO "related_buildings" VALUES(20, 39, 1);
INSERT INTO "related_buildings" VALUES(20, 40, 1);
INSERT INTO "related_buildings" VALUES(20, 46, 1);
INSERT INTO "related_buildings" VALUES(20, 49, 1);
INSERT INTO "related_buildings" VALUES(20, 60, 1);
INSERT INTO "related_buildings" VALUES(20, 61, 1);
INSERT INTO "related_buildings" VALUES(20, 62, 1);
INSERT INTO "related_buildings" VALUES(20, 69, 1);
INSERT INTO "related_buildings" VALUES(45, 3, 0);
CREATE TABLE "tile_set" (
"ground_id" INT NOT NULL,
"set_id" TEXT NOT NULL
);
INSERT INTO "tile_set" VALUES(0, 'ts_deep0');
INSERT INTO "tile_set" VALUES(1, 'ts_shallow0');
INSERT INTO "tile_set" VALUES(2, 'ts_shallow-deep0');
INSERT INTO "tile_set" VALUES(3, 'ts_grass0');
INSERT INTO "tile_set" VALUES(3, 'ts_grass1');
INSERT INTO "tile_set" VALUES(3, 'ts_grass2');
INSERT INTO "tile_set" VALUES(3, 'ts_grass3');
INSERT INTO "tile_set" VALUES(3, 'ts_grass4');
INSERT INTO "tile_set" VALUES(3, 'ts_grass5');
INSERT INTO "tile_set" VALUES(4, 'ts_grass-beach0');
INSERT INTO "tile_set" VALUES(5, 'ts_beach-shallow0');
INSERT INTO "tile_set" VALUES(6, 'ts_beach0');
CREATE TABLE "resource" (
"id" INT NOT NULL,
"name" TEXT NOT NULL,
"value" REAL, -- If NULL, not a physical resource. If 0, just worthless.
"tradeable" BOOL NOT NULL DEFAULT (0),
"shown_in_inventory" BOOL NOT NULL DEFAULT (1)
);
-- id name value trade show_inv
INSERT INTO "resource" VALUES( 1, 'coins', 0, 0, 0);
INSERT INTO "resource" VALUES( 2, 'lamb wool', 2, 0, 1);
INSERT INTO "resource" VALUES( 3, 'textile', 6.5, 1, 1);
INSERT INTO "resource" VALUES( 4, 'boards', 2, 1, 1);
INSERT INTO "resource" VALUES( 5, 'food', 2, 1, 1);
INSERT INTO "resource" VALUES( 6, 'tools', 21, 1, 1);
INSERT INTO "resource" VALUES( 7, 'bricks', 15, 1, 1);
INSERT INTO "resource" VALUES( 8, 'trees', 1, 0, 1);
INSERT INTO "resource" VALUES( 9, 'grass', 0, 0, 0);
-- id name value trade show_inv
INSERT INTO "resource" VALUES(10, 'wool', 2.5, 1, 1);
INSERT INTO "resource" VALUES(11, 'faith', NULL, 0, 0);
INSERT INTO "resource" VALUES(12, 'deer food A', 0, 0, 0);
INSERT INTO "resource" VALUES(13, 'deer meat', 2, 0, 0);
INSERT INTO "resource" VALUES(14, 'happiness', NULL, 0, 0);
INSERT INTO "resource" VALUES(15, 'potatoes', 2, 0, 1);
INSERT INTO "resource" VALUES(16, 'education', NULL, 0, 0);
INSERT INTO "resource" VALUES(17, 'sugar cane', 2, 0, 1);
INSERT INTO "resource" VALUES(18, 'sugar', 2.5, 1, 1);
INSERT INTO "resource" VALUES(19, 'community', NULL, 0, 0);
-- id name value trade show_inv
INSERT INTO "resource" VALUES(20, 'clay deposit', 0, 0, 1);
INSERT INTO "resource" VALUES(21, 'clay', 7.5, 1, 1);
INSERT INTO "resource" VALUES(22, 'liquor', 6.5, 1, 1);
INSERT INTO "resource" VALUES(23, 'charcoal', 8, 1, 1);
INSERT INTO "resource" VALUES(24, 'iron deposit', 0, 0, 1);
INSERT INTO "resource" VALUES(25, 'iron ore', 7.5, 1, 1);
INSERT INTO "resource" VALUES(26, 'iron ingots', 25, 1, 1);
INSERT INTO "resource" VALUES(27, 'get-together', NULL, 0, 0);
INSERT INTO "resource" VALUES(28, 'fish', 0, 0, 0);
INSERT INTO "resource" VALUES(29, 'salt', 15, 1, 1);
-- id name value trade show_inv
INSERT INTO "resource" VALUES(30, 'tobacco plants', 2, 0, 1);
INSERT INTO "resource" VALUES(31, 'tobacco leaves', 2.5, 1, 1);
INSERT INTO "resource" VALUES(32, 'tobaccos', 10, 1, 1);
INSERT INTO "resource" VALUES(33, 'cattle', 0, 0, 1);
INSERT INTO "resource" VALUES(34, 'pigs', 0, 0, 0);
INSERT INTO "resource" VALUES(35, 'cattle for slaughter',2, 0, 1);
INSERT INTO "resource" VALUES(36, 'pigs for slaughter',2, 0, 0);
INSERT INTO "resource" VALUES(37, 'herbs', 0, 0, 1);
INSERT INTO "resource" VALUES(38, 'medical herbs', 2.5, 1, 1);
INSERT INTO "resource" VALUES(39, 'acorns', 0, 0, 0); -- unused
-- id name value trade show_inv
INSERT INTO "resource" VALUES(40, 'cannon', 100, 1, 1);
INSERT INTO "resource" VALUES(41, 'sword', 10, 1, 1);
INSERT INTO "resource" VALUES(42, 'grain', 0, 0, 1); -- (corn ears)
INSERT INTO "resource" VALUES(43, 'corn', 2, 0, 1);
INSERT INTO "resource" VALUES(44, 'flour', 2.5, 1, 1);
INSERT INTO "resource" VALUES(45, 'spice plants', 2, 0, 1);
INSERT INTO "resource" VALUES(46, 'spices', 2.5, 0, 1);
INSERT INTO "resource" VALUES(47, 'condiments', 10, 0, 1);
INSERT INTO "resource" VALUES(48, 'marble deposit', 0, 0, 0); -- unused
INSERT INTO "resource" VALUES(49, 'marble tops', 7.5, 0, 0); -- unused
-- id name value trade show_inv
INSERT INTO "resource" VALUES(50, 'coal deposit', 0, 0, 0); -- unused
INSERT INTO "resource" VALUES(51, 'stone deposit', 0, 0, 1);
INSERT INTO "resource" VALUES(52, 'stone tops', 7.5, 0, 1);
INSERT INTO "resource" VALUES(53, 'cocoa beans', 2, 0, 1);
INSERT INTO "resource" VALUES(54, 'cocoa', 2.5, 0, 0);
INSERT INTO "resource" VALUES(55, 'confectionery', 10, 0, 1);
INSERT INTO "resource" VALUES(56, 'candles', 10, 0, 1);
INSERT INTO "resource" VALUES(57, 'vines', 2, 0, 1);
INSERT INTO "resource" VALUES(58, 'grapes', 2.5, 0, 1);
INSERT INTO "resource" VALUES(59, 'alvearies', 2, 0, 1);
-- id name value trade show_inv
INSERT INTO "resource" VALUES(60, 'honeycombs', 2.5, 0, 1);
INSERT INTO "resource" VALUES(61, 'gold deposit', 0, 0, 0); -- unused
INSERT INTO "resource" VALUES(62, 'gold ore', 15, 0, 0); -- unused
INSERT INTO "resource" VALUES(63, 'gold ingots', 50, 0, 0); -- unused
INSERT INTO "resource" VALUES(64, 'gem deposit', 0, 0, 0); -- unused
INSERT INTO "resource" VALUES(65, 'rough gems', 15, 0, 0); -- unused
INSERT INTO "resource" VALUES(66, 'gems', 50, 0, 0); -- unused
-- id name value trade show_inv
INSERT INTO "resource" VALUES(70, 'coffee plants', 2, 0, 0); -- unused
INSERT INTO "resource" VALUES(71, 'coffee beans', 2.5, 0, 0); -- unused
INSERT INTO "resource" VALUES(72, 'coffee', 10, 0, 0); -- unused
INSERT INTO "resource" VALUES(73, 'tea plants', 2, 0, 0); -- unused
INSERT INTO "resource" VALUES(74, 'tea leaves', 2.5, 0, 0); -- unused
INSERT INTO "resource" VALUES(75, 'tea', 10, 0, 0); -- unused
INSERT INTO "resource" VALUES(76, 'flower meadows', 2, 0, 0); -- unused
INSERT INTO "resource" VALUES(77, 'blossoms', 5, 0, 0); -- unused
INSERT INTO "resource" VALUES(78, 'brine deposit', 0, 0, 0); -- unused
INSERT INTO "resource" VALUES(79, 'brine', 5, 0, 0); -- unused
-- id name value trade show_inv
INSERT INTO "resource" VALUES(80, 'whales', 10, 0, 0); -- unused -- (blubber meat cetaceum baleen)
INSERT INTO "resource" VALUES(81, 'ambergris', 10, 0, 0); -- unused -- (solid, waxy, flammable, dull grey)
INSERT INTO "resource" VALUES(82, 'lamp oil', 10, 0, 0); -- unused -- (via blubber)
INSERT INTO "resource" VALUES(83, 'cotton plants', 2, 0, 0); -- unused -- (called gossypium)
INSERT INTO "resource" VALUES(84, 'cotton', 2.5, 0, 0); -- unused -- (fibers)
INSERT INTO "resource" VALUES(85, 'indigo plants' , 2, 0, 0); -- unused -- (called indigofera)
INSERT INTO "resource" VALUES(86, 'indigo', 5, 0, 0); -- unused
INSERT INTO "resource" VALUES(87, 'garments', 20, 0, 0); -- unused
INSERT INTO "resource" VALUES(88, 'perfume', 20, 0, 0); -- unused
INSERT INTO "resource" VALUES(89, 'hop plants', 2, 0, 0);
-- id name value trade show_inv
INSERT INTO "resource" VALUES(90, 'hops', 2.5, 0, 1);
INSERT INTO "resource" VALUES(91, 'beer', 6.5, 1, 1);
-- vegetables, fruit, hemp, ropes
-- almonds, almond milk
-- hides, leather, shoes, saddles
-- tin ore, copper ore, tin, copper, bronze
-- mortars, [swords maces muskets spears arbalests]
-- id name value trade show_inv
INSERT INTO "resource" VALUES(96, 'hygiene', NULL, 0, 0); -- (public bath)
INSERT INTO "resource" VALUES(97, 'recreation', NULL, 0, 0); -- (for aesthetics)
INSERT INTO "resource" VALUES(98, 'blackdeath', NULL, 0, 0); -- (doctor)
INSERT INTO "resource" VALUES(99, 'fire', NULL, 0, 0); -- (fire service)
-- "unused": not used by game code currently, thus made untradable and hidden from inventories
CREATE TABLE "weapon" (
"id" INT,
"type" TEXT,
"damage" INT,
"min_range" INT,
"max_range" INT,
"cooldown_time" INT,
"attack_speed" INT,
"attack_radius" INT,
"stackable" BOOL
);
INSERT INTO "weapon" VALUES(40, 'ranged', 7, 5, 15, 3, 4, 2, 1);
INSERT INTO "weapon" VALUES(41, 'melee', 3, 1, 1, 3, 2, 1, 0);
CREATE TABLE "tier" (
"level" INT NOT NULL,
"name" TEXT NOT NULL,
"tax_income" INT NOT NULL,
"inhabitants_max" INT NOT NULL
);
---------------------- tier name taxes max_inhabitants
INSERT INTO "tier" VALUES(0, 'Sailors', 3, 2);
INSERT INTO "tier" VALUES(1, 'Pioneers', 6, 3);
INSERT INTO "tier" VALUES(2, 'Settlers', 10, 5);
INSERT INTO "tier" VALUES(3, 'Citizens', 15, 8);
INSERT INTO "tier" VALUES(4, 'Merchants', 21, 13);
INSERT INTO "tier" VALUES(5, 'Aristocrats', 28, 21);
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