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id: BUILDINGS.COCOA_FIELD
name: _ Cocoa Field
baseclass: nature.Field
radius: 0
cost: 0
cost_inactive: 0
size_x: 3
size_y: 3
inhabitants: 0
tooltip_text: _ Produces cocoa beans used for confectionery. Needs a farm.
tier: TIER.CITIZENS
buildingcosts: {RES.GOLD: 150}
show_status_icons: false
components:
- HealthComponent: {maxhealth: 10}
- ProducerComponent:
productionlines:
COCOA_BEANS:
produces:
- [RES.COCOA_BEANS, 1]
time: 30
- StorageComponent:
SlotsStorage:
slot_sizes: {RES.COCOA_BEANS: 1}
actionsets:
TIER.CITIZENS:
as_cocoafield0:
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