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#include "rar.hpp"
#ifndef _WIN_CE
static int SleepTime=0;
void InitSystemOptions(int SleepTime)
{
::SleepTime=SleepTime;
}
#endif
#if !defined(SFX_MODULE) && !defined(_WIN_CE)
#if defined(_WIN_32) && !defined(BELOW_NORMAL_PRIORITY_CLASS)
#define BELOW_NORMAL_PRIORITY_CLASS 0x00004000
#define ABOVE_NORMAL_PRIORITY_CLASS 0x00008000
#endif
void SetPriority(int Priority)
{
#ifdef _WIN_32
uint PriorityClass;
int PriorityLevel;
if (Priority<1 || Priority>15)
return;
if (Priority==1)
{
PriorityClass=IDLE_PRIORITY_CLASS;
PriorityLevel=THREAD_PRIORITY_IDLE;
}
else
if (Priority<7)
{
PriorityClass=IDLE_PRIORITY_CLASS;
PriorityLevel=Priority-4;
}
else
if (Priority==7)
{
PriorityClass=BELOW_NORMAL_PRIORITY_CLASS;
PriorityLevel=THREAD_PRIORITY_ABOVE_NORMAL;
}
else
if (Priority<10)
{
PriorityClass=NORMAL_PRIORITY_CLASS;
PriorityLevel=Priority-7;
}
else
if (Priority==10)
{
PriorityClass=ABOVE_NORMAL_PRIORITY_CLASS;
PriorityLevel=THREAD_PRIORITY_NORMAL;
}
else
{
PriorityClass=HIGH_PRIORITY_CLASS;
PriorityLevel=Priority-13;
}
SetPriorityClass(GetCurrentProcess(),PriorityClass);
SetThreadPriority(GetCurrentThread(),PriorityLevel);
#endif
}
#endif
void Wait()
{
#if defined(_WIN_32) && !defined(_WIN_CE) && !defined(SFX_MODULE)
if (SleepTime!=0)
Sleep(SleepTime);
#endif
}
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