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/*-
* nslu2_upgrade.cc
* Classes to upgrade an NSLU2.
*/
#include <cstring>
#include "nslu2_protocol.h"
#include "nslu2_upgrade.h"
namespace NSLU2Upgrade {
/* Hardware ID field, add others as required. */
static const unsigned char NSLU2ID0[32] = {
4, 112, 49, 149, 88, 16, /* remainder 0 */
};
/* Real implementations. */
class RealGetHardwareInfo : public GetHardwareInfo {
public:
RealGetHardwareInfo(Wire *w, int s) :
wire(w), sequence(s & 0xffff) {
NSLU2Protocol::HardwareInfoPacket packet(sequence);
wire->Send(packet.PacketBuffer(), packet.PacketLength());
}
virtual ~RealGetHardwareInfo() {
}
virtual bool Next(unsigned short &product_id, unsigned short &protocol_id,
unsigned short &firmware_version) {
/* Return information from the next received packet,
* return false if there is no packet (empty packet
* returned or fatal error). The information is the
* current flash product id, protocol id and firmware
* version from the hardware info packet - the rest of
* the packet has already been validated.
*/
do {
NSLU2Protocol::ReceivePacket receive;
size_t size = receive.PacketBufferSize();
/* Wait up to 1/16s for a new packet (this is somewhat
* arbitrary).
*/
wire->Receive(receive.PacketWriteBuffer(), size, 1<<16);
/* Non-fatal - no packet received. */
if (size == 0)
return false;
/* NOTE: because we may receive from multiple NSLU2
* machines it is important not to change the sequence
* number - they will all be the same!
*/
if (receive.TypeOf() == NSLU2Protocol::HardwareInfo &&
receive.Sequence() == sequence &&
receive.DataLength() == NSLU2Protocol::HardwareInfoLength &&
/* Validate the non-variable parts of the hardware
* info - this stuff is simply copied from the RedBoot
* part of the image, however the data in question is
* not actually from the RedBoot source/build - rather
* it is inserted when the flash image is built. This
* code checks the 32 byte 'hardware id' for a match.
*/
memcmp(receive.Data()+4, NSLU2ID0, 32) == 0) {
/* Copy out the ProductID, ProtocolID and
* FirmwareVersion fields.
*/
const unsigned char *d = receive.Data()+4+32+2;
product_id = (d[0]<<8) + d[1], d += 4;
protocol_id = (d[0]<<8) + d[1], d += 4;
/* skip FunctionId */ d += 4;
firmware_version = (d[0]<<8) + d[1];
return true;
}
} while (1);
}
private:
Wire* wire;
int sequence;
};
GetHardwareInfo *GetHardwareInfo::MakeGetHardwareInfo(Wire *wire, int seq) {
return new RealGetHardwareInfo(wire, seq);
}
class RealDoUpgrade : public DoUpgrade {
public:
RealDoUpgrade(Wire *w, Progress *p, bool r) :
wire(w), progress(p), sequenceError(-1), reprogram(r),
lastType(NSLU2Protocol::InvalidType) {
if (reprogram) {
NSLU2Protocol::ReprogramStartPacket packet(seq);
wire->Send(packet.PacketBuffer(), packet.PacketLength());
} else {
NSLU2Protocol::UpgradeStartPacket packet(seq);
wire->Send(packet.PacketBuffer(), packet.PacketLength());
}
}
virtual ~RealDoUpgrade() {
}
virtual void Upgrade(int address, int length, const char *buffer);
/* Upgrade the given bytes at the given address, throws an
* exception on error.
*/
virtual void Verify(int address, int length, const char *buffer);
/* Verify the given bytes at the given address, returns false
* if verification fails. Note that 'Upgrade' must precede
* Verify and not be inter-mixed with it, however Verify may
* be called without Upgrade (note that the protocol can only
* verify a simple upgrade, not a reprogram).
*/
virtual void Finish(void);
/* Finish a verify (or upgrade) - need only be called at the
* end. Throws an exception on error.
*/
virtual void Reboot(void);
/* Reboot the NSLU2. */
private:
bool Receive(unsigned long timeout);
/* Receive one or more packets, if the API returns 'true'
* then a sequence error has been detected and the caller
* must retransmit the relevant packets.
*/
void ReceiveAndRetransmit(NSLU2Protocol::Type type,
unsigned long timeout);
/* Call Receive, do a retransmit if required, the type
* is the type of the packet being received (upgrade or
* verify) but is only used for the progress indicator.
*/
void Transmit(NSLU2Protocol::Type type, int sequence, int address,
int length, const char *buffer);
/* Transmit a single packet, return the sequence number,
* throws an exception on error.
*/
void Transmit(int sequence);
/* Transmit an already prepared packet. */
void Send(NSLU2Protocol::Type type, int address, int length,
const char *buffer);
/* Send a single packet for an upgrade or verify, dealing
* with retransmission errors and the possible need for a
* blocking receive.
*/
void DoBlock(NSLU2Protocol::Type type, int address, int length,
const char *buffer);
/* Implement either Upgrade or Verify according to the value
* of 'type'
*/
inline int AddressOfLastSent(NSLU2Protocol::Type type) const {
/* Return the base address of the last sent packet,
* initially return -1
*/
if (lastType == type)
return packetInfo[seq.LastSent() &
NSLU2Protocol::PacketArrayMask].address;
else
return -1;
}
private:
NSLU2Protocol::SequenceNumber seq;
Wire* wire;
Progress* progress;
NSLU2Protocol::Type lastType;
int sequenceError;
bool reprogram;
struct Info {
int sequence; /* complete sequence number */
int address; /* complete address */
int length; /* copy of length from packet */
inline void Init(int s, int a, int l) {
sequence = s;
address = a;
length = l;
}
} packetInfo[NSLU2Protocol::PacketArraySize];
/* The packets are stored at the end because they are large
* and will flood the data cache if interleaved with the other
* data. Typically a packet is only touched when it is actually
* sent.
*/
NSLU2Protocol::DataPacket packetArray[NSLU2Protocol::PacketArraySize];
};
DoUpgrade *DoUpgrade::MakeDoUpgrade(Wire *wire, Progress *progress, bool reprogram) {
return new RealDoUpgrade(wire, progress, reprogram);
}
};
/* Transmit a single packet, throws an exception on error. */
void NSLU2Upgrade::RealDoUpgrade::Transmit(int sequence) {
const int i(sequence & NSLU2Protocol::PacketArrayMask);
wire->Send(packetArray[i].PacketBuffer(), packetArray[i].PacketLength());
}
void NSLU2Upgrade::RealDoUpgrade::Transmit(NSLU2Protocol::Type type, int sequence,
int address, int length, const char *buffer) {
const int i(sequence & NSLU2Protocol::PacketArrayMask);
packetInfo[i].Init(sequence, address, length);
packetArray[i].Init(type, sequence, address, length, buffer);
lastType = type;
Transmit(sequence);
}
/* The logic to handle the upgrade protocol is contained in this function.
* It receives packets and changes the internal state of RealDoUpgrade to
* match. Note that this only handles the upgrade/verify packets, HardwareInfo
* and Reboot are handled separately (there is no possibility of out of order
* packets with these.)
*
* On 'true' a sequence error requires packet retransmission. If a Start
* packet is dropped the state is set to 'error' and the whole process has
* to be restarted - 'true' is *not* returned - 'true' means that an UpgradeData
* or VerifyData packet returned a sequence number error.
*/
bool NSLU2Upgrade::RealDoUpgrade::Receive(unsigned long timeout) {
bool retransmit(false);
do {
NSLU2Protocol::ReceivePacket receive;
size_t size = receive.PacketBufferSize();
wire->Receive(receive.PacketWriteBuffer(), size, timeout);
if (size > 0) {
switch (receive.TypeOf()) {
case NSLU2Protocol::UpgradeData: case NSLU2Protocol::UpgradeVerify:
/* packet contains a return code which says whether
* the sequence number has been 'consumed'
*/
switch (receive.ReturnCode()) {
case NSLU2Protocol::Ok:
/* operation completed ok. At least one upgrade
* or verify packet has been handled, therefore
* advance the system state.
*/
seq.Seen(receive.Sequence());
if (progress) {
const int s(seq.LastSeen());
const int i(s & NSLU2Protocol::PacketArrayMask);
if (s == packetInfo[i].sequence)
progress->Received(receive.TypeOf(), s,
packetInfo[i].address,
packetInfo[i].length);
else
throw std::logic_error("bad sequence");
}
break;
case NSLU2Protocol::SequenceError:
/* packet out of sequence (and ignored), this
* is recoverable with a retransmit. This
* API keeps receiving packets just in case
* some were received ok.
*/
sequenceError = receive.Sequence(); /* 2 bytes */
retransmit = true;
break;
case NSLU2Protocol::ProtocolError:
/* operation not expected (UpgradeStart packet
* dropped), nothing has been done.
*/
case NSLU2Protocol::ProgramError:
/* flash programming failed (fatal) */
case NSLU2Protocol::VerifyError:
/* flash verification failed (fatal) */
{
/* This assumes that the packet is one we
* transmitted - it doesn't much matter
* if it isn't, the information recorded
* will just be wrong. For VerifyError,
* where the info is important, it should
* always be correct.
*/
const int i(receive.Sequence() &
NSLU2Protocol::PacketArrayMask);
throw FlashError(receive.ReturnCode(),
packetInfo[i].address,
packetInfo[i].length);
}
}
break;
case NSLU2Protocol::UpgradeStart:
case NSLU2Protocol::ReprogramStart:
case NSLU2Protocol::Reboot:
/* sequence ignored, return code irrelevant */
seq.Seen(receive.Sequence());
break;
default:
/* not a known (or expected) packet type, ignore it. */
break;
}
timeout = 0; /* Just consume any remaining packets. */
} else
return retransmit; /* no more packets */
} while (1);
}
void NSLU2Upgrade::RealDoUpgrade::ReceiveAndRetransmit(NSLU2Protocol::Type type,
unsigned long timeout) {
/* Call Receive, do a retransmit if required. */
while (Receive(timeout)) {
/* retransmit required. The NSLU2 implementation of this protocol
* is somewhat broken, on Verify it flags out-of-sequence if it gets
* too old a packet. On Upgrade it uses a < test, which, since the
* 16 bit sequence numbers wrap, is doomed to failure. In either case
* we may get here with nothing to retransmit.
*/
int seen(seq.LastSeen());
int sent(seq.LastSent());
if (seen < sent) {
if (progress)
progress->Retransmit(type, seen+1, sequenceError);
/* Just transmit the one packet we know to be unseen. */
Transmit(seen+1);
}
}
}
void NSLU2Upgrade::RealDoUpgrade::Send(NSLU2Protocol::Type type, int address,
int length, const char *buffer) {
/* Send a single packet for an upgrade or verify, dealing with
* retransmission errors and the possible need for a blocking
* receive.
*
* First receive any pending packets then check to see if there is
* space for the new packet, if there isn't do a blocking receive
* until there is (with possible retransmits).
*/
ReceiveAndRetransmit(type, 0); /* no timeout - poll */
if (seq.LastSent() >= NSLU2Protocol::MaxPendingPackets + seq.LastSeen()) {
ReceiveAndRetransmit(type, 1<<16); /* block for up to 1/16s */
/* If no advance has been made - no slot is available - retransmit
* the last packet to provoke a retransmit error if packets have
* been dropped.
*/
while (seq.LastSent() >= NSLU2Protocol::MaxPendingPackets + seq.LastSeen()) {
if (progress)
progress->Timeout(type, seq.LastSeen()+1);
Transmit(seq.LastSent());
ReceiveAndRetransmit(type, 1<<17); /* block for 0.125s now */
}
}
/* Transmit this packet. */
const int sequence(seq.Send());
Transmit(type, sequence, address, length, buffer);
if (progress)
progress->Sent(type, sequence, address, length);
}
void NSLU2Upgrade::RealDoUpgrade::DoBlock(NSLU2Protocol::Type type,
int address, int length, const char *buffer) {
/* Do an upgrade or verify. Transmit all the given data, dealing with
* the possible need to handle a 1MByte boundary, retransmission and
* blocking receives.
*/
{
const int addressBoundary(address & ~0xfffff);
do {
/* Note that AddressOfLastSent is -1 initially and the
* result of the following expression must compare <0 -
* the first possible address.
*/
const int lastBoundary(AddressOfLastSent(type) & ~0xfffff);
if (lastBoundary >= addressBoundary ||
lastBoundary+0x100000 == address)
break;
Send(type, lastBoundary+0x100000, 0, NULL);
} while (1);
}
while (length > 0) {
/* Break the data into packets and transmit each in turn. */
int lengthToSend(length);
if (lengthToSend > NSLU2Protocol::MaxDataLength)
lengthToSend = NSLU2Protocol::MaxDataLength;
if (lengthToSend + (address & 0xfffff) > 0x100000)
lengthToSend = 0x100000 - (address & 0xfffff);
Send(type, address, lengthToSend, buffer);
address += lengthToSend;
buffer += lengthToSend;
length -= lengthToSend;
}
}
/* Upgrade the given bytes at the given address, throws an exception on error.
*/
void NSLU2Upgrade::RealDoUpgrade::Upgrade(int address, int length, const char *buffer) {
/* Verify the address being used here, it should be a multiple of 4, note
* that, for this to work, all the code which sends addresses must generate
* addresses which are multiples of 4. (This doesn't matter for the
* verify case - that can handle byte addresses.)
*/
if ((address & 3) || (length & 3))
throw AddressError(address, length);
/* Simple upgrade programs only the addresses beyound BaseAddress,
* reprogram overwrites the whole flash.
*/
if (!reprogram && address < NSLU2Protocol::BaseAddress) {
length += address;
if (length <= NSLU2Protocol::BaseAddress)
return; /* nothing to do. */
address = NSLU2Protocol::BaseAddress;
length -= address;
}
#if 1
/* Skip blocks of 255 valued bytes - the erase clears the flash to this
* value. The protocol header is 24 bytes (14 for the ethernet header,
* 10 for the NSLU2 protocol header), so if we see that number or more
* bytes set to 255 in a row break the transmit at that point. The
* value to check for is 'SkipLength'
*/
while (length > 0) {
int i(0);
while (buffer[i] == '\xff')
if (++i >= length)
return;
/* buffer[i] first non-255 byte */
int e1(i); /* buffer[e1]: 255 byte or length */
int e2; /* buffer[e2]: following non-255 byte or length */
do {
e2 = length;
do
if (++e1 >= length)
goto break2;
while (buffer[e1] != '\xff');
e2 = e1;
do
if (++e2 >= length)
goto break2;
while (buffer[e2] == '\xff');
if (e2-e1 >= NSLU2Protocol::SkipLength)
goto break2;
e1 = e2; /* index of a non-255 byte again */
} while (1);
break2:
/* Align to a 4 byte boundary. */
i &= ~3;
e1 = (e1+3) & ~3;
e2 &= ~3;
if (e1 > e2 || e2 > length)
throw std::logic_error("error in skip calculation");
/* Process b[i]..b[e1-1] and skip to b[e2] */
DoBlock(NSLU2Protocol::UpgradeData, address+i, e1-i, buffer+i);
address += e2;
buffer += e2;
length -= e2;
}
#else
DoBlock(NSLU2Protocol::UpgradeData, address, length, buffer);
#endif
}
/* Verify the given bytes at the given address, raise an exception if verification
* fails. Note that 'Upgrade' must precede Verify and not be inter-mixed with it,
* however Verify may be called without Upgrade (note that the protocol can only
* verify a simple upgrade, not a reprogram).
*/
void NSLU2Upgrade::RealDoUpgrade::Verify(int address, int length, const char *buffer) {
/* If an Upgrade is still in progress make sure it completes first. */
if (lastType == NSLU2Protocol::UpgradeData)
Finish();
/* Verify never verifies anything below BaseAddress. */
if (address < NSLU2Protocol::BaseAddress) {
length += address;
if (length <= NSLU2Protocol::BaseAddress)
return; /* nothing to do. */
address = NSLU2Protocol::BaseAddress;
length -= address;
}
/* Verify all the passed in data (including bytes which should be 255!) */
DoBlock(NSLU2Protocol::UpgradeVerify, address, length, buffer);
}
/* Finish a verify (or upgrade) - need only be called at the end. Throws an
* exception on error.
*/
void NSLU2Upgrade::RealDoUpgrade::Finish(void) {
const int lastSent(seq.LastSent());
int lastSeen(seq.LastSeen());
while (lastSent > lastSeen) {
ReceiveAndRetransmit(lastType, 1<<16); /* 1/16s to block */
const int seen(seq.LastSeen());
if (seen == lastSeen) { /* no progress */
if (progress)
progress->Timeout(lastType, seen+1);
Transmit(lastSent); /* provoke retransmit */
} else
lastSeen = seen;
}
}
/* Reboot the NSLU2. */
void NSLU2Upgrade::RealDoUpgrade::Reboot(void) {
/* Ensure the data operations complete. */
Finish();
int sequence(seq.Send());
do {
{
NSLU2Protocol::RebootPacket reboot(sequence);
wire->Send(reboot.PacketBuffer(), reboot.PacketLength());
}
/* Ensure that the packet is received. */
Receive(1<<18); /* 0.25s timeout. */
} while (seq.LastSeen() < sequence);
}
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