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# Copyright (c) 2015 Ultimaker B.V.
# Uranium is released under the terms of the LGPLv3 or higher.
from UM.Tool import Tool
from UM.Preferences import Preferences
from UM.Event import Event, MouseEvent, KeyEvent
from UM.Math.Vector import Vector
from UM.Math.Matrix import Matrix
from UM.Application import Application
from PyQt5 import QtCore, QtWidgets
import math
## Provides the tool to manipulate the camera: moving, zooming and rotating
#
# Note that zooming is performed by moving closer to or further away from the origin ("dolly")
# instead of changing the field of view of the camera ("zoom")
class CameraTool(Tool):
def __init__(self):
super().__init__()
self._scene = Application.getInstance().getController().getScene()
self._yaw = 0
self._pitch = 0
self._origin = Vector(0, 0, 0)
self._min_zoom = 1
self._max_zoom = 2000.0
self._manual_zoom = 200
self._rotate = False
self._move = False
self._dragged = False
self._shift_is_active = None
self._ctrl_is_active = None
self._space_is_active = None
self._start_drag = None
self._start_y = None
self._drag_distance = 0.05
Preferences.getInstance().addPreference("view/invert_zoom", False)
Preferences.getInstance().addPreference("view/zoom_to_mouse", False)
self._invert_zoom = Preferences.getInstance().getValue("view/invert_zoom")
self._zoom_to_mouse = Preferences.getInstance().getValue("view/zoom_to_mouse")
Preferences.getInstance().preferenceChanged.connect(self._onPreferencesChanged)
def _onPreferencesChanged(self, name):
if name != "view/invert_zoom" and name != "view/zoom_to_mouse":
return
self._invert_zoom = Preferences.getInstance().getValue("view/invert_zoom")
self._zoom_to_mouse = Preferences.getInstance().getValue("view/zoom_to_mouse")
## Set the minimum and maximum distance from the origin used for "zooming" the camera
#
# \param min type(float) distance from the origin when fully zoomed in
# \param max type(float) distance from the origin when fully zoomed out
def setZoomRange(self, min, max):
self._min_zoom = min
self._max_zoom = max
## Set the point around which the camera rotates
#
# \param origin type(Vector) origin point
def setOrigin(self, origin):
translation = origin - self._origin
self._origin = origin
self._scene.getActiveCamera().translate(translation)
self._rotateCamera(0.0, 0.0)
## Get the point around which the camera rotates
#
# \return type(Vector) origin point
def getOrigin(self):
return self._origin
## Prepare modifier-key variables on each event
#
# \param event type(Event) event passed from event handler
def checkModifierKeys(self, event):
modifiers = QtWidgets.QApplication.keyboardModifiers()
self._shift_is_active = (modifiers & QtCore.Qt.ShiftModifier) != QtCore.Qt.NoModifier
self._ctrl_is_active = (modifiers & QtCore.Qt.ControlModifier) != QtCore.Qt.NoModifier
# Checks for the press and release event of the space key
if event.type is Event.KeyPressEvent:
if event.key == KeyEvent.SpaceKey:
self._space_is_active = True
if event.type is Event.KeyReleaseEvent:
if event.key == KeyEvent.SpaceKey:
self._space_is_active = False
## Check if the event warrants a call off the _moveCamera method
#
# \param event type(Event) event passed from event handler
# \return type(boolean)
def moveEvent(self, event):
if MouseEvent.MiddleButton in event.buttons: # mousewheel
return True
elif MouseEvent.LeftButton in event.buttons and self._shift_is_active is True: # shift -> leftbutton
return True
elif MouseEvent.RightButton in event.buttons and self._shift_is_active is True: # shift -> rightbutton
return True
## Check if the event warrants a call off the _rotateCamera method
#
# \param event type(Event) event passed from event handler
# \return type(boolean)
def rotateEvent(self, event):
if MouseEvent.RightButton in event.buttons: # rightbutton
return True
elif MouseEvent.LeftButton in event.buttons and self._space_is_active is True: # shift -> leftbutton
return True
## Calls the zoomaction method for the mousewheel event, mouseMoveEvent (in combo with alt or space) and when the plus or minus keys are used
#
# \param event type(Event) event passed from event handler
# \return type(boolean)
def initiateZoom(self, event):
if event.type is event.MousePressEvent:
return False
elif event.type is Event.MouseMoveEvent and self._space_is_active is False: #space -> mousemove
self._start_y = None
elif event.type is Event.MouseMoveEvent and self._space_is_active is True: # space -> mousemove
if self._start_y is None:
self._start_y = event.y
_diff_y = self._start_y - event.y
if _diff_y != 0.0:
_zoom_speed = 2000
self._zoomCamera(_diff_y * _zoom_speed)
self._start_y = None
elif event.type is Event.MouseWheelEvent:
self._zoomCamera(event.vertical, event)
return True
elif event.type is Event.KeyPressEvent:
if event.key == KeyEvent.MinusKey or event.key == KeyEvent.UnderscoreKey: # checks for both the minus and underscore key because they usually share a button on the keyboard and are sometimes interchanged
self._zoomCamera(-self._manual_zoom)
return True
elif event.key == KeyEvent.PlusKey or event.key == KeyEvent.EqualKey: # same story as the minus and underscore key: it checks for both the plus and equal key (so you won't have to do shift -> equal, to use the plus-key)
self._zoomCamera(self._manual_zoom)
return True
## Rotate camera around origin
#
# \param angle type(int) rotation angle
def rotateCam(self, x, y):
temp_x = x / 180
temp_y = y / 180
self._rotateCamera(temp_x, temp_y)
## Handle mouse and keyboard events
#
# \param event type(Event)
def event(self, event):
self.checkModifierKeys(event)
# Handle mouse- and keyboard-initiated zoom-events
self.initiateZoom(event)
# Handle keyboard-initiated rotate-events
if event.type is event.KeyPressEvent and not self._ctrl_is_active:
if event.key == KeyEvent.UpKey:
self._rotateCamera(0, 0.01)
if event.key == KeyEvent.DownKey:
self._rotateCamera(0, -0.01)
if event.key == KeyEvent.RightKey:
self._rotateCamera(-0.01, 0)
if event.key == KeyEvent.LeftKey:
self._rotateCamera(0.01, 0)
# Handle mouse-initiated rotate- and move-events
if event.type is Event.MousePressEvent:
if self.moveEvent(event) == True:
self._move = True
self._start_drag = (event.x, event.y)
return False
elif self.rotateEvent(event) == True:
self._rotate = True
self._start_drag = (event.x, event.y)
return True
elif event.type is Event.MouseMoveEvent:
if self._rotate or self._move:
diff = (event.x - self._start_drag[0], event.y - self._start_drag[1])
length_squared = diff[0] * diff[0] + diff[1] * diff[1]
if length_squared > (self._drag_distance * self._drag_distance):
if self._rotate:
self._rotateCamera(event.deltaX, event.deltaY)
self._dragged = True
return True
elif self._move:
self._moveCamera(event)
self._dragged = True
return True
elif event.type is Event.MouseReleaseEvent:
if self._rotate or self._move:
self._rotate = False
self._move = False
self._start_drag = None
if self._dragged:
self._dragged = False
if MouseEvent.RightButton in event.buttons:
return True
return False
## Move the camera in response to a mouse event.
#
# \param event type(Event) event passed from event handler
def _moveCamera(self, event):
camera = self._scene.getActiveCamera()
if not camera or not camera.isEnabled():
return
self._scene.getSceneLock().acquire()
camera_position = camera.getWorldPosition()
camera.translate(Vector(-event.deltaX * 100, event.deltaY * 100, 0))
translation = camera.getWorldPosition() - camera_position
self._origin += translation
self._scene.getSceneLock().release()
## "Zoom" the camera in response to a mouse event.
#
# Note that the camera field of view is left unaffected, but instead the camera moves closer to the origin
# \param zoom_range type(int) factor by which the distance to the origin is multiplied, multiplied by 1280
def _zoomCamera(self, zoom_range, event = None):
camera = self._scene.getActiveCamera()
if not camera or not camera.isEnabled():
return
self._scene.getSceneLock().acquire()
r = (camera.getWorldPosition() - self._origin).length()
delta = r * (zoom_range / 128 / 10.0)
r -= delta
if self._invert_zoom:
delta *= -1
move_vector = Vector(0.0, 0.0, 1.0)
if event is not None and self._zoom_to_mouse:
viewport_center_x = Application.getInstance().getRenderer().getViewportWidth() / 2
viewport_center_y = Application.getInstance().getRenderer().getViewportHeight() / 2
mouse_diff_center_x = viewport_center_x - Application.getInstance().getMainWindow().mouseX
mouse_diff_center_y = viewport_center_y - Application.getInstance().getMainWindow().mouseY
x_component = mouse_diff_center_x / Application.getInstance().getRenderer().getViewportWidth()
y_component = mouse_diff_center_y / Application.getInstance().getRenderer().getViewportHeight()
move_vector = Vector(x_component, -y_component, 1)
move_vector = move_vector.normalized()
move_vector = -delta * move_vector
if delta != 0:
if r > self._min_zoom and r < self._max_zoom:
camera.translate(move_vector)
if self._zoom_to_mouse:
# Set the origin of the camera to the new distance, right in front of the new camera position.
self._origin = (r * Vector(0.0, 0.0, -1.0)).preMultiply(camera.getWorldTransformation())
self._scene.getSceneLock().release()
## Rotate the camera in response to a mouse event.
#
# \param x type(int) amount by which the camera should be rotated horizontally, expressed in pixelunits
# \param y type(int) amount by which the camera should be rotated vertically, expressed in pixelunits
def _rotateCamera(self, x, y):
camera = self._scene.getActiveCamera()
if not camera or not camera.isEnabled():
return
self._scene.getSceneLock().acquire()
dx = math.radians(x * 180.0)
dy = math.radians(y * 180.0)
diff = camera.getPosition() - self._origin
my = Matrix()
my.setByRotationAxis(dx, Vector.Unit_Y)
mx = Matrix(my.getData())
mx.rotateByAxis(dy, Vector.Unit_Y.cross(diff).normalized())
n = diff.multiply(mx)
try:
angle = math.acos(Vector.Unit_Y.dot(n.normalized()))
except ValueError:
return
if angle < 0.1 or angle > math.pi - 0.1:
n = diff.multiply(my)
n += self._origin
camera.setPosition(n)
camera.lookAt(self._origin)
self._scene.getSceneLock().release()
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