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# Copyright (c) 2015 Ultimaker B.V.
# Uranium is released under the terms of the LGPLv3 or higher.
from UM.Scene.ToolHandle import ToolHandle
from UM.Mesh.MeshBuilder import MeshBuilder
from UM.Math.Vector import Vector
## Provides the two block-shaped toolhandles connected with a line for each axis for the scale tool
class ScaleToolHandle(ToolHandle):
def __init__(self, parent = None):
super().__init__(parent)
self._line_width = 0.5
self._line_length= 40
self._handle_position = 40
self._handle_width = 4
self._active_line_width = 0.8
self._active_line_length = 40
self._active_handle_position = 40
self._active_handle_width = 15
def buildMesh(self):
#SOLIDMESH -> LINES
mb = MeshBuilder()
mb.addCube(
width = self._line_width,
height = self._line_length,
depth = self._line_width,
center = Vector(0, self._handle_position/2, 0),
color = self._y_axis_color
)
mb.addCube(
width = self._line_length,
height = self._line_width,
depth = self._line_width,
center = Vector(self._handle_position/2, 0, 0),
color = self._x_axis_color
)
mb.addCube(
width = self._line_width,
height = self._line_width,
depth = self._line_length,
center = Vector(0, 0, self._handle_position/2),
color = self._z_axis_color
)
#SOLIDMESH -> HANDLES
mb.addCube(
width = self._handle_width,
height = self._handle_width,
depth = self._handle_width,
center = Vector(0, 0, 0),
color = self._all_axis_color
)
mb.addCube(
width = self._handle_width,
height = self._handle_width,
depth = self._handle_width,
center = Vector(0, self._handle_position, 0),
color = self._y_axis_color
)
mb.addCube(
width = self._handle_width,
height = self._handle_width,
depth = self._handle_width,
center = Vector(self._handle_position, 0, 0),
color = self._x_axis_color
)
mb.addCube(
width = self._handle_width,
height = self._handle_width,
depth = self._handle_width,
center = Vector(0, 0, self._handle_position),
color = self._z_axis_color
)
self.setSolidMesh(mb.build())
#SELECTIONMESH -> LINES
mb = MeshBuilder()
mb.addCube(
width = self._active_line_width,
height = self._active_line_length,
depth = self._active_line_width,
center = Vector(0, self._active_handle_position/2, 0),
color = ToolHandle.YAxisSelectionColor
)
mb.addCube(
width = self._active_line_length,
height = self._active_line_width,
depth = self._active_line_width,
center = Vector(self._active_handle_position/2, 0, 0),
color = ToolHandle.XAxisSelectionColor
)
mb.addCube(
width = self._active_line_width,
height = self._active_line_width,
depth = self._active_line_length,
center = Vector(0, 0, self._active_handle_position/2),
color = ToolHandle.ZAxisSelectionColor
)
#SELECTIONMESH -> HANDLES
mb.addCube(
width = self._active_handle_width,
height = self._active_handle_width,
depth = self._active_handle_width,
center = Vector(0, 0, 0),
color = ToolHandle.AllAxisSelectionColor
)
mb.addCube(
width = self._active_handle_width,
height = self._active_handle_width,
depth = self._active_handle_width,
center = Vector(0, self._active_handle_position, 0),
color = ToolHandle.YAxisSelectionColor
)
mb.addCube(
width = self._active_handle_width,
height = self._active_handle_width,
depth = self._active_handle_width,
center = Vector(self._active_handle_position, 0, 0),
color = ToolHandle.XAxisSelectionColor
)
mb.addCube(
width = self._active_handle_width,
height = self._active_handle_width,
depth = self._active_handle_width,
center = Vector(0, 0, self._active_handle_position),
color = ToolHandle.ZAxisSelectionColor
)
self.setSelectionMesh(mb.build())
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