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# Copyright (c) 2018 Ultimaker B.V.
# Uranium is released under the terms of the LGPLv3 or higher.
import UM.Application # Circular dependency blah
from UM.Controller import Controller
from UM.Event import Event, MouseEvent
from UM.Math.Plane import Plane #Typing for drag plane.
from UM.Math.Vector import Vector #Typing for drag coordinates.
from UM.PluginObject import PluginObject
from UM.Scene.SceneNode import SceneNode
from UM.Scene.Selection import Selection
from UM.Scene.ToolHandle import ToolHandle
from UM.Signal import Signal, signalemitter
from UM.View.SelectionPass import SelectionPass
from typing import cast, List, Optional
@signalemitter
class Tool(PluginObject):
"""Abstract base class for tools that manipulate (or otherwise interact with) the scene."""
def __init__(self) -> None:
super().__init__()
self._controller = UM.Application.Application.getInstance().getController() # Circular dependency blah
self._enabled = True
self._handle = None # type: Optional[ToolHandle]
self._locked_axis = ToolHandle.NoAxis #type: int
self._drag_plane = None #type: Optional[Plane]
self._drag_start = None #type: Optional[Vector]
self._exposed_properties = [] #type: List[str]
self._selection_pass = None #type: Optional[SelectionPass]
self._controller.toolEnabledChanged.connect(self._onToolEnabledChanged)
Selection.selectionChanged.connect(self._onSelectionChanged)
self._selected_objects_without_selected_ancestors = None #type: Optional[List[SceneNode]]
self._shortcut_key = None # type: Optional[int]
operationStarted = Signal()
"""Should be emitted whenever a longer running operation is started, like a drag to scale an object.
:param tool: The tool that started the operation.
"""
operationStopped = Signal()
"""Should be emitted whenever a longer running operation is stopped.
:param tool: The tool that stopped the operation.
"""
propertyChanged = Signal()
def getExposedProperties(self) -> List[str]:
return self._exposed_properties
def setExposedProperties(self, *args: str):
self._exposed_properties = list(args)
def getShortcutKey(self) -> Optional[int]:
return self._shortcut_key
def event(self, event: Event) -> bool:
"""Handle an event.
:param event: The event to handle.
:return: True if this event has been handled and requires no further
processing.
"""
if not self._selection_pass:
self._selection_pass = cast(SelectionPass, UM.Application.Application.getInstance().getRenderer().getRenderPass("selection"))
if not self._selection_pass:
return False
if event.type == Event.ToolActivateEvent:
if Selection.hasSelection() and self._handle:
self._handle.setParent(self.getController().getScene().getRoot())
self._handle.setEnabled(True)
if event.type == Event.MouseMoveEvent and self._handle:
event = cast(MouseEvent, event)
if self._locked_axis != ToolHandle.NoAxis:
return False
tool_id = self._selection_pass.getIdAtPosition(event.x, event.y)
if self._handle.isAxis(tool_id):
self._handle.setActiveAxis(tool_id)
else:
self._handle.setActiveAxis(None)
if event.type == Event.ToolDeactivateEvent and self._handle:
self._handle.setParent(None)
self._handle.setEnabled(False)
return False
def getController(self) -> Controller:
"""Convenience function"""
return self._controller
def getEnabled(self) -> bool:
"""Get the enabled state of the tool"""
return self._enabled
def getHandle(self) -> Optional[ToolHandle]:
"""Get the associated handle"""
return self._handle
def setHandle(self, handle: ToolHandle):
"""set the associated handle"""
self._handle = handle
def getLockedAxis(self) -> int:
"""Get which axis is locked, if any.
:return: The ID of the axis or axes that are locked. See the `ToolHandle`
class for the associations of IDs to each axis.
"""
return self._locked_axis
def setLockedAxis(self, axis: int) -> None:
self._locked_axis = axis
if self._handle:
self._handle.setActiveAxis(axis)
def getDragPlane(self) -> Optional[Plane]:
return self._drag_plane
def setDragPlane(self, plane: Optional[Plane]) -> None:
self._drag_plane = plane
def getDragStart(self) -> Optional[Vector]:
return self._drag_start
def setDragStart(self, x: float, y: float) -> None:
self._drag_start = self.getDragPosition(x, y)
def getDragPosition(self, x: float, y: float) -> Optional[Vector]:
if not self._drag_plane:
return None
camera = self._controller.getScene().getActiveCamera()
if not camera:
return None
ray = camera.getRay(x, y)
target = self._drag_plane.intersectsRay(ray)
if target:
return ray.getPointAlongRay(target)
return None
def getDragVector(self, x: float, y: float) -> Optional[Vector]:
if not self._drag_plane:
return None
if not self._drag_start:
return None
drag_end = self.getDragPosition(x, y)
if drag_end:
return drag_end - self._drag_start
return None
def _onToolEnabledChanged(self, tool_id: str, enabled: bool) -> None:
if tool_id == self._plugin_id:
self._enabled = enabled
def _onSelectionChanged(self) -> None:
self._selected_objects_without_selected_ancestors = None
def _getSelectedObjectsWithoutSelectedAncestors(self) -> List[SceneNode]:
if not isinstance(self._selected_objects_without_selected_ancestors, list):
nodes = Selection.getAllSelectedObjects()
self._selected_objects_without_selected_ancestors = []
for node in nodes:
has_selected_ancestor = False
ancestor = node.getParent()
while ancestor:
if Selection.isSelected(ancestor):
has_selected_ancestor = True
break
ancestor = ancestor.getParent()
if not has_selected_ancestor:
self._selected_objects_without_selected_ancestors.append(node)
return self._selected_objects_without_selected_ancestors
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