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# Copyright (c) 2019 Ultimaker B.V.
# Uranium is released under the terms of the LGPLv3 or higher.
from UM.Math.Vector import Vector
from UM.Mesh.MeshBuilder import MeshBuilder
from UM.Scene.ToolHandle import ToolHandle
class TranslateToolHandle(ToolHandle):
"""Provides the two block-shaped toolhandles connected with a line for each axis for the translate tool"""
def __init__(self, parent = None):
super().__init__(parent)
self._name = "TranslateToolHandle"
self._enabled_axis = [self.XAxis, self.YAxis, self.ZAxis]
self._line_width = 0.3
self._line_length = 40
self._handle_position = 40
self._handle_height = 5
self._handle_width = 3
self._active_line_width = 0.8
self._active_line_length = 40
self._active_handle_position = 40
self._active_handle_height = 9
self._active_handle_width = 7
def setEnabledAxis(self, axis):
self._enabled_axis = axis
self.buildMesh()
def buildMesh(self):
mb = MeshBuilder()
#SOLIDMESH -> LINES
if self.YAxis in self._enabled_axis:
mb.addCube(
width = self._line_width,
height = self._line_length,
depth = self._line_width,
center = Vector(0, self._handle_position / 2, 0),
color = self._y_axis_color
)
if self.XAxis in self._enabled_axis:
mb.addCube(
width = self._line_length,
height = self._line_width,
depth = self._line_width,
center = Vector(self._handle_position / 2, 0, 0),
color = self._x_axis_color
)
if self.ZAxis in self._enabled_axis:
mb.addCube(
width = self._line_width,
height = self._line_width,
depth = self._line_length,
center = Vector(0, 0, self._handle_position / 2),
color = self._z_axis_color
)
#SOLIDMESH -> HANDLES
if self.YAxis in self._enabled_axis:
mb.addPyramid(
width = self._handle_width,
height = self._handle_height,
depth = self._handle_width,
center = Vector(0, self._handle_position, 0),
color = self._y_axis_color
)
if self.XAxis in self._enabled_axis:
mb.addPyramid(
width = self._handle_width,
height = self._handle_height,
depth = self._handle_width,
center = Vector(self._handle_position, 0, 0),
color = self._x_axis_color,
axis = Vector.Unit_Z,
angle = 90
)
if self.ZAxis in self._enabled_axis:
mb.addPyramid(
width = self._handle_width,
height = self._handle_height,
depth = self._handle_width,
center = Vector(0, 0, self._handle_position),
color = self._z_axis_color,
axis = Vector.Unit_X,
angle = -90
)
self.setSolidMesh(mb.build())
mb = MeshBuilder()
#SELECTIONMESH -> LINES
if self.YAxis in self._enabled_axis:
mb.addCube(
width = self._active_line_width,
height = self._active_line_length,
depth = self._active_line_width,
center = Vector(0, self._active_handle_position / 2, 0),
color = self._y_axis_color
)
if self.XAxis in self._enabled_axis:
mb.addCube(
width = self._active_line_length,
height = self._active_line_width,
depth = self._active_line_width,
center = Vector(self._active_handle_position / 2, 0, 0),
color = self._x_axis_color
)
if self.ZAxis in self._enabled_axis:
mb.addCube(
width = self._active_line_width,
height = self._active_line_width,
depth = self._active_line_length,
center = Vector(0, 0, self._active_handle_position / 2),
color = self._z_axis_color
)
#SELECTIONMESH -> HANDLES
mb.addCube(
width = self._active_handle_width,
height = self._active_handle_width,
depth = self._active_handle_width,
center = Vector(0, self._active_handle_position, 0),
color = ToolHandle.YAxisSelectionColor
)
mb.addCube(
width = self._active_handle_width,
height = self._active_handle_width,
depth = self._active_handle_width,
center = Vector(self._active_handle_position, 0, 0),
color = ToolHandle.XAxisSelectionColor
)
mb.addCube(
width = self._active_handle_width,
height = self._active_handle_width,
depth = self._active_handle_width,
center = Vector(0, 0, self._active_handle_position),
color = ToolHandle.ZAxisSelectionColor
)
self.setSelectionMesh(mb.build())
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