File: toolhandle.shader

package info (click to toggle)
uranium 5.0.0-7
  • links: PTS, VCS
  • area: main
  • in suites: forky, sid, trixie
  • size: 5,304 kB
  • sloc: python: 31,765; sh: 132; makefile: 12
file content (88 lines) | stat: -rw-r--r-- 1,808 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
[shaders]
vertex =
    uniform highp mat4 u_modelMatrix;
    uniform highp mat4 u_viewMatrix;
    uniform highp mat4 u_projectionMatrix;

    attribute highp vec4 a_vertex;
    attribute lowp vec4 a_color;

    varying lowp vec4 v_color;

    void main()
    {
        gl_Position = u_projectionMatrix * u_viewMatrix * u_modelMatrix * a_vertex;
        v_color = a_color;
    }

fragment =
    uniform lowp vec4 u_disabledColor;
    uniform lowp vec4 u_activeColor;
    uniform lowp float u_enableMultiplier;

    varying lowp vec4 v_color;

    void main()
    {
      if(u_activeColor == v_color)
        {
            gl_FragColor = v_color * u_enableMultiplier;
        }
        else
        {
            gl_FragColor = v_color;
        }
    }

vertex41core =
    #version 410
    uniform highp mat4 u_modelMatrix;
    uniform highp mat4 u_viewMatrix;
    uniform highp mat4 u_projectionMatrix;

    in highp vec4 a_vertex;
    in lowp vec4 a_color;

    out lowp vec4 v_color;

    void main()
    {
        gl_Position = u_projectionMatrix * u_viewMatrix * u_modelMatrix * a_vertex;
        v_color = a_color;
    }

fragment41core =
    #version 410
    uniform lowp vec4 u_disabledColor;
    uniform lowp vec4 u_activeColor;
    uniform lowp float u_enableMultiplier;

    in lowp vec4 v_color;
    out vec4 frag_color;

    void main()
    {
        if(u_activeColor == v_color)
        {
            frag_color = v_color * u_enableMultiplier;
        }
        else
        {
            frag_color = v_color;
        }
    }

[defaults]
u_disabledColor = [0.5, 0.5, 0.5, 1.0]
u_activeColor = [0.5, 0.5, 0.5, 1.0]
u_enableMultiplier = 1.2


[bindings]
u_modelMatrix = model_matrix
u_viewMatrix = view_matrix
u_projectionMatrix = projection_matrix

[attributes]
a_vertex = vertex
a_color = color