1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197
|
import numpy
from UM.Math.Color import Color
from UM.Math.Vector import Vector
from UM.Mesh.MeshBuilder import MeshBuilder
from UM.Mesh.MeshData import MeshType
def test_addVertexWithNormal():
builder = MeshBuilder()
builder.addVertexWithNormal(10, 20, 30, -1, -2, -3)
assert builder.getVertex(0)[0] == 10
assert builder.getVertex(0)[1] == 20
assert builder.getVertex(0)[2] == 30
assert builder.hasNormals() # We just added a vert with a normal, so we should have em
assert builder.getNormals()[0][0] == -1
assert builder.getNormals()[0][1] == -2
assert builder.getNormals()[0][2] == -3
assert builder.getVertexCount() == 1
# There is only one vertex, so we should get None back
assert builder.getVertex(22) is None
def test_addFace():
builder = MeshBuilder()
builder.addFaceByPoints(0, 0, 0, 10, 0, 0, 10, 10, 0)
assert builder.getVertexCount() == 3
assert builder.getFaceCount() == 1
assert not builder.hasNormals()
# Check if all the data ended up where it should be
assert builder.getVertex(0)[0] == 0
assert builder.getVertex(0)[1] == 0
assert builder.getVertex(0)[2] == 0
assert builder.getVertex(1)[0] == 10
assert builder.getVertex(1)[1] == 0
assert builder.getVertex(1)[2] == 0
assert builder.getVertex(2)[0] == 10
assert builder.getVertex(2)[1] == 10
assert builder.getVertex(2)[2] == 0
def test_addFaceWithNormals():
builder = MeshBuilder()
builder.addFaceWithNormals(0, 0, 0, 1, 0, 0, 10, 0, 0, 0, 1, 0, 10, 10, 0, 0, 0, 1)
assert builder.getVertexCount() == 3
assert builder.getFaceCount() == 1
assert builder.hasNormals()
def test_setVertexColor():
builder = MeshBuilder()
builder.addVertex(1, 2, 3)
builder.setVertexColor(0, Color(1.0, 0.5, 0.2))
assert builder.hasColors()
assert builder.getColors()[0][0] == 1.0
def test_calculateNormals():
builder = MeshBuilder()
# Builder shouldn't start off with normals
assert not builder.hasNormals()
# Ensure that if there are no vertices / faces that calling the calculate doesn't break anything.
builder.calculateNormals()
assert not builder.hasNormals()
builder.addFaceByPoints(0, 0, 0, 10, 0, 0, 10, 10, 0)
builder.calculateNormals()
assert builder.hasNormals()
assert numpy.array_equal(builder.getNormals(), numpy.array([[0., 0., 1.], [0., 0., 1.], [0., 0., 1.]]))
builder2 = MeshBuilder()
builder2.addFaceByPoints(0, 0, 0, 0, 10, 0, 0, 10, 10)
builder2.calculateNormals(fast = True)
assert numpy.array_equal(builder2.getNormals(), numpy.array([[1., 0., 0], [1., 0., 0.], [1., 0., 0.]]))
def test_addLine():
builder = MeshBuilder()
builder.addLine(Vector(0, 0, 0), Vector(10, 11, 12))
assert builder.getVertexCount() == 2
assert builder.getVertex(1)[0] == 10
assert builder.getVertex(1)[1] == 11
assert builder.getVertex(1)[2] == 12
def test_addLineWithColor():
builder = MeshBuilder()
builder.addLine(Vector(0, 0, 0), Vector(10, 11, 12), Color(1.0, 0.5, 0.25))
assert builder.getColors()[0][0] == 1.0
assert builder.getColors()[0][1] == 0.5
assert builder.getColors()[0][2] == 0.25
assert builder.getColors()[1][0] == 1.0
assert builder.getColors()[1][1] == 0.5
assert builder.getColors()[1][2] == 0.25
def test_reserveFaceCount():
builder = MeshBuilder()
builder.addVertex(1, 2, 3)
builder.reserveFaceCount(200)
# Reserving face count should reset the verts
assert builder.getVertexCount() == 0
def test_reserveFaceAndVertexCount():
builder = MeshBuilder()
builder.addVertex(1, 2, 3)
builder.reserveFaceAndVertexCount(200, 20)
# Reserving face count should reset the verts
assert builder.getVertexCount() == 0
def test_reserveVertexCount():
builder = MeshBuilder()
assert builder.getVertices() is None
builder.addVertex(1, 2, 3)
builder.reserveVertexCount(10)
# Reserving face count should reset the verts
assert builder.getVertexCount() == 0
def test_getSetCenterPosition():
builder = MeshBuilder()
builder.setCenterPosition(Vector(100, 200, 300))
assert builder.getCenterPosition() == Vector(100, 200, 300)
def test_getSetType():
builder = MeshBuilder()
builder.setType(MeshType.faces)
assert builder.getType() == MeshType.faces
# Should have no effect
builder.setType("ZOMG")
assert builder.getType() == MeshType.faces
def test_setVertices():
builder = MeshBuilder()
builder.setVertices(numpy.zeros(3))
assert builder.getVertexCount() == 1
assert builder.getVertices()[0] == 0
def test_setIndices():
builder = MeshBuilder()
builder.setIndices(numpy.zeros(3))
assert builder.getFaceCount() == 1
assert builder.getIndices()[0] == 0
def test_addIndices():
builder = MeshBuilder()
builder.addIndices(numpy.zeros(3))
assert builder.getFaceCount() == 3
assert builder.getIndices()[0] == 0
builder.addIndices(numpy.zeros(3))
assert builder.getFaceCount() == 6
def test_addVertices():
builder = MeshBuilder()
builder.addVertices(numpy.zeros(3))
assert builder.getVertexCount() == 3
builder.addVertices(numpy.zeros(3))
assert builder.getVertexCount() == 6
def test_setUVCoordinates():
builder = MeshBuilder()
builder.setVertices(numpy.zeros((10 * 3, 3), dtype=numpy.float32))
builder.setVertexUVCoordinates(5, 20, 22)
assert builder.hasUVCoordinates()
assert builder.getUVCoordinates()[5, 0] == 20
assert builder.getUVCoordinates()[5, 1] == 22
def test_getSetFilename():
builder = MeshBuilder()
builder.setFileName("HERPDERP")
assert builder.getFileName() == "HERPDERP"
|