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// Copyright (c) 2016 Ultimaker B.V.
// Uranium is released under the terms of the LGPLv3 or higher.
import QtQuick 2.2
import UM 1.5 as UM
Item
{
id: base
width: childrenRect.width
height: childrenRect.height
UM.I18nCatalog { id: catalog; name: "uranium"}
property string xText
property string yText
property string zText
property string lockPosition
//Rounds a floating point number to 4 decimals. This prevents floating
//point rounding errors.
//
//input: The number to round.
//decimals: The number of decimals (digits after the radix) to round to.
//return: The rounded number.
function roundFloat(input, decimals)
{
//First convert to fixed-point notation to round the number to 4 decimals and not introduce new floating point errors.
//Then convert to a string (is implicit). The fixed-point notation will be something like "3.200".
//Then remove any trailing zeroes and the radix.
var output = ""
if (input !== undefined)
{
output = input.toFixed(decimals).replace(/\.?0*$/, ""); //Match on periods, if any ( \.? ), followed by any number of zeros ( 0* ), then the end of string ( $ ).
}
if (output == "-0")
{
output = "0"
}
return output
}
function selectTextInTextfield(selected_item){
selected_item.selectAll()
selected_item.focus = true
}
Grid
{
id: textfields
anchors.leftMargin: UM.Theme.getSize("default_margin").width
anchors.top: parent.top
columns: 2
flow: Grid.TopToBottom
spacing: Math.round(UM.Theme.getSize("default_margin").width / 2)
UM.Label
{
height: UM.Theme.getSize("setting_control").height
text: "X"
color: UM.Theme.getColor("x_axis")
width: Math.ceil(contentWidth) //Make sure that the grid cells have an integer width.
}
UM.Label
{
height: UM.Theme.getSize("setting_control").height
text: "Y"
color: UM.Theme.getColor("z_axis"); // This is intentional. The internal axis are switched.
width: Math.ceil(contentWidth) //Make sure that the grid cells have an integer width.
}
UM.Label
{
height: UM.Theme.getSize("setting_control").height
text: "Z"
color: UM.Theme.getColor("y_axis"); // This is intentional. The internal axis are switched.
width: Math.ceil(contentWidth) //Make sure that the grid cells have an integer width.
}
UM.TextFieldWithUnit
{
id: xTextField
width: UM.Theme.getSize("setting_control").width
height: UM.Theme.getSize("setting_control").height
unit: "mm"
text: xText
validator: DoubleValidator
{
decimals: 4
locale: "en_US"
}
onEditingFinished:
{
var modified_text = text.replace(",", ".") // User convenience. We use dots for decimal values
UM.ActiveTool.setProperty("X", modified_text)
}
onActiveFocusChanged:
{
if(!activeFocus && text =="")
{
xText = 0.1; // Yeaaah i know. We need to change it to something else so we can force it to 0
xText = 0
}
}
Keys.onBacktabPressed: selectTextInTextfield(zTextField)
Keys.onTabPressed: selectTextInTextfield(yTextField)
}
UM.TextFieldWithUnit
{
id: yTextField
width: UM.Theme.getSize("setting_control").width
height: UM.Theme.getSize("setting_control").height
unit: "mm"
text: yText
validator: DoubleValidator
{
decimals: 4
locale: "en_US"
}
onEditingFinished:
{
var modified_text = text.replace(",", ".") // User convenience. We use dots for decimal values
UM.ActiveTool.setProperty("Y", modified_text)
}
onActiveFocusChanged:
{
if(!activeFocus && text =="")
{
yText = 0.1; // Yeaaah i know. We need to change it to something else so we can force it to 0
yText = 0
}
}
Keys.onBacktabPressed: selectTextInTextfield(xTextField)
Keys.onTabPressed: selectTextInTextfield(zTextField)
}
UM.TextFieldWithUnit
{
id: zTextField
width: UM.Theme.getSize("setting_control").width
height: UM.Theme.getSize("setting_control").height
unit: "mm"
text: zText
validator: DoubleValidator
{
decimals: 4
locale: "en_US"
}
onEditingFinished:
{
var modified_text = text.replace(",", ".") // User convenience. We use dots for decimal values
UM.ActiveTool.setProperty("Z", modified_text)
}
onActiveFocusChanged:
{
if(!activeFocus && text =="")
{
zText = 0.1; // Yeaaah i know. We need to change it to something else so we can force it to 0
zText = 0
}
}
Keys.onBacktabPressed: selectTextInTextfield(yTextField)
Keys.onTabPressed: selectTextInTextfield(xTextField)
}
}
UM.CheckBox
{
property var checkbox_state: 0; // if the state number is 2 then the checkbox has "partially" state
// temporary property, which is used to recalculate checkbox state and keeps reference of the
// binging object. If the binding object changes then checkBox state will be updated.
property var temp_checkBox_value:{
checkbox_state = getCheckBoxState()
// returning the lockPosition the propery will keep reference, for updating
return base.lockPosition
}
function getCheckBoxState(){
if (base.lockPosition == "true"){
lockPositionCheckbox.checked = true
return 1
}
else if (base.lockPosition == "partially"){
lockPositionCheckbox.checked = true
return 2
}
else{
lockPositionCheckbox.checked = false
return 0
}
}
id: lockPositionCheckbox
anchors.top: textfields.bottom
anchors.topMargin: UM.Theme.getSize("default_margin").height
anchors.left: textfields.left
anchors.leftMargin: UM.Theme.getSize("default_margin").width
text: catalog.i18nc("@option:check", "Lock Model")
onClicked: {
// If state is partially, then set Checked
if (checkbox_state == 2){
lockPositionCheckbox.checked = true
UM.ActiveTool.setProperty("LockPosition", true)
}
else{
UM.ActiveTool.setProperty("LockPosition", lockPositionCheckbox.checked)
}
// After clicking the base.lockPosition is not refreshed, fot this reason manually update the state
// Set zero because only 2 will show partially icon in checkbox
checkbox_state = 0
}
}
// We have to use indirect bindings, as the values can be changed from the outside, which could cause breaks
// (for instance, a value would be set, but it would be impossible to change it).
// Doing it indirectly does not break these.
Binding
{
target: base
property: "xText"
value: base.roundFloat(UM.ActiveTool.properties.getValue("X"), 4)
}
Binding
{
target: base
property: "yText"
value: base.roundFloat(UM.ActiveTool.properties.getValue("Y"), 4)
}
Binding
{
target: base
property: "zText"
value:base.roundFloat(UM.ActiveTool.properties.getValue("Z"), 4)
}
Binding
{
target: base
property: "lockPosition"
value: UM.ActiveTool.properties.getValue("LockPosition")
}
}
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