1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269
|
/* This is the basic linkfollowing script.
* Its pretty stable, and you configure which keys to use for hinting
*
* TODO: Some pages mess around a lot with the zIndex which
* lets some hints in the background.
* TODO: Some positions are not calculated correctly (mostly
* because of uber-fancy-designed-webpages. Basic HTML and CSS
* works good
* TODO: Still some links can't be followed/unexpected things
* happen. Blame some freaky webdesigners ;)
*/
//Just some shortcuts and globals
var uzblid = 'uzbl_link_hint';
var uzbldivid = uzblid + '_div_container';
var doc = document;
var win = window;
var links = document.links;
var forms = document.forms;
//Make onlick-links "clickable"
try {
HTMLElement.prototype.click = function() {
if (typeof this.onclick == 'function') {
this.onclick({
type: 'click'
});
}
};
} catch(e) {}
//Catch the ESC keypress to stop linkfollowing
function keyPressHandler(e) {
var kC = window.event ? event.keyCode: e.keyCode;
var Esc = window.event ? 27 : e.DOM_VK_ESCAPE;
if (kC == Esc) {
removeAllHints();
}
}
//Calculate element position to draw the hint
//Pretty accurate but on fails in some very fancy cases
function elementPosition(el) {
var up = el.offsetTop;
var left = el.offsetLeft;
var width = el.offsetWidth;
var height = el.offsetHeight;
while (el.offsetParent) {
el = el.offsetParent;
up += el.offsetTop;
left += el.offsetLeft;
}
return [up, left, width, height];
}
//Calculate if an element is visible
function isVisible(el) {
if (el == doc) {
return true;
}
if (!el) {
return false;
}
if (!el.parentNode) {
return false;
}
if (el.style) {
if (el.style.display == 'none') {
return false;
}
if (el.style.visibility == 'hidden') {
return false;
}
}
return isVisible(el.parentNode);
}
//Calculate if an element is on the viewport.
function elementInViewport(el) {
offset = elementPosition(el);
var up = offset[0];
var left = offset[1];
var width = offset[2];
var height = offset[3];
return up < window.pageYOffset + window.innerHeight && left < window.pageXOffset + window.innerWidth && (up + height) > window.pageYOffset && (left + width) > window.pageXOffset;
}
//Removes all hints/leftovers that might be generated
//by this script.
function removeAllHints() {
var elements = doc.getElementById(uzbldivid);
if (elements) {
elements.parentNode.removeChild(elements);
}
}
//Generate a hint for an element with the given label
//Here you can play around with the style of the hints!
function generateHint(el, label) {
var pos = elementPosition(el);
var hint = doc.createElement('div');
hint.setAttribute('name', uzblid);
hint.innerText = label;
hint.style.display = 'inline';
hint.style.backgroundColor = '#B9FF00';
hint.style.border = '2px solid #4A6600';
hint.style.color = 'black';
hint.style.fontSize = '9px';
hint.style.fontWeight = 'bold';
hint.style.lineHeight = '9px';
hint.style.margin = '0px';
hint.style.width = 'auto'; // fix broken rendering on w3schools.com
hint.style.padding = '1px';
hint.style.position = 'absolute';
hint.style.zIndex = '1000';
// hint.style.textTransform = 'uppercase';
hint.style.left = pos[1] + 'px';
hint.style.top = pos[0] + 'px';
// var img = el.getElementsByTagName('img');
// if (img.length > 0) {
// hint.style.top = pos[1] + img[0].height / 2 - 6 + 'px';
// }
hint.style.textDecoration = 'none';
// hint.style.webkitBorderRadius = '6px'; // slow
// Play around with this, pretty funny things to do :)
// hint.style.webkitTransform = 'scale(1) rotate(0deg) translate(-6px,-5px)';
return hint;
}
//Here we choose what to do with an element if we
//want to "follow" it. On form elements we "select"
//or pass the focus, on links we try to perform a click,
//but at least set the href of the link. (needs some improvements)
function clickElem(item) {
removeAllHints();
if (item) {
var name = item.tagName;
if (name == 'A') {
item.click();
window.location = item.href;
} else if (name == 'INPUT') {
var type = item.getAttribute('type').toUpperCase();
if (type == 'TEXT' || type == 'FILE' || type == 'PASSWORD') {
item.focus();
item.select();
} else {
item.click();
}
} else if (name == 'TEXTAREA' || name == 'SELECT') {
item.focus();
item.select();
} else {
item.click();
window.location = item.href;
}
}
}
//Returns a list of all links (in this version
//just the elements itself, but in other versions, we
//add the label here.
function addLinks() {
res = [[], []];
for (var l = 0; l < links.length; l++) {
var li = links[l];
if (isVisible(li) && elementInViewport(li)) {
res[0].push(li);
}
}
return res;
}
//Same as above, just for the form elements
function addFormElems() {
res = [[], []];
for (var f = 0; f < forms.length; f++) {
for (var e = 0; e < forms[f].elements.length; e++) {
var el = forms[f].elements[e];
if (el && ['INPUT', 'TEXTAREA', 'SELECT'].indexOf(el.tagName) + 1 && isVisible(el) && elementInViewport(el)) {
res[0].push(el);
}
}
}
return res;
}
//Draw all hints for all elements passed. "len" is for
//the number of chars we should use to avoid collisions
function reDrawHints(elems, chars) {
removeAllHints();
var hintdiv = doc.createElement('div');
hintdiv.setAttribute('id', uzbldivid);
for (var i = 0; i < elems[0].length; i++) {
if (elems[0][i]) {
var label = elems[1][i].substring(chars);
var h = generateHint(elems[0][i], label);
hintdiv.appendChild(h);
}
}
if (document.body) {
document.body.appendChild(hintdiv);
}
}
// pass: number of keys
// returns: key length
function labelLength(n) {
var oldn = n;
var keylen = 0;
if(n < 2) {
return 1;
}
n -= 1; // our highest key will be n-1
while(n) {
keylen += 1;
n = Math.floor(n / charset.length);
}
return keylen;
}
// pass: number
// returns: label
function intToLabel(n) {
var label = '';
do {
label = charset.charAt(n % charset.length) + label;
n = Math.floor(n / charset.length);
} while(n);
return label;
}
// pass: label
// returns: number
function labelToInt(label) {
var n = 0;
var i;
for(i = 0; i < label.length; ++i) {
n *= charset.length;
n += charset.indexOf(label[i]);
}
return n;
}
//Put it all together
function followLinks(follow) {
// if(follow.charAt(0) == 'l') {
// follow = follow.substr(1);
// charset = 'thsnlrcgfdbmwvz-/';
// }
var s = follow.split('');
var linknr = labelToInt(follow);
if (document.body) document.body.setAttribute('onkeyup', 'keyPressHandler(event)');
var linkelems = addLinks();
var formelems = addFormElems();
var elems = [linkelems[0].concat(formelems[0]), linkelems[1].concat(formelems[1])];
var len = labelLength(elems[0].length);
var oldDiv = doc.getElementById(uzbldivid);
var leftover = [[], []];
if (s.length == len && linknr < elems[0].length && linknr >= 0) {
clickElem(elems[0][linknr]);
} else {
for (var j = 0; j < elems[0].length; j++) {
var b = true;
var label = intToLabel(j);
var n = label.length;
for (n; n < len; n++) {
label = charset.charAt(0) + label;
}
for (var k = 0; k < s.length; k++) {
b = b && label.charAt(k) == s[k];
}
if (b) {
leftover[0].push(elems[0][j]);
leftover[1].push(label);
}
}
reDrawHints(leftover, s.length);
}
}
//Parse input: first argument is follow keys, second is user input.
var args = '%s'.split(' ');
var charset = args[0];
followLinks(args[1]);
|