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<div class="chapter" title="Rendering methods">
<div class="titlepage"><div><div><h2 class="title">
<a name="id379318"></a>Rendering methods</h2></div></div></div>
<div class="toc"><dl>
<dt>
<span class="refentrytitle"><a href="v-sim-renderingAtomic.html">renderingAtomic</a></span><span class="refpurpose"> — A rendering method to draw atoms positioned in
a box.</span>
</dt>
<dt>
<span class="refentrytitle"><a href="v-sim-renderingAtomic-d3.html">renderingAtomic_d3</a></span><span class="refpurpose"> — Method to load d3 position file.</span>
</dt>
<dt>
<span class="refentrytitle"><a href="v-sim-renderingAtomic-ascii.html">renderingAtomic_ascii</a></span><span class="refpurpose"> — Method to load ascii position file.</span>
</dt>
<dt>
<span class="refentrytitle"><a href="v-sim-atomic-xyz.html">atomic_xyz</a></span><span class="refpurpose"> — Method to load ascii position file.</span>
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<dt>
<span class="refentrytitle"><a href="v-sim-renderingSpin.html">renderingSpin</a></span><span class="refpurpose"> — A module able to represent atoms by their
position and spin.</span>
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<p>Main purpose of V_Sim is to render some file describing positions and other informations n a graphical way. This is achieved implementing #VisuRendering. Currently two methods exist, one draw spheres (or other geometric forms such as cubes) on defined positions. The other is a more specialised version of the former, adding a direction information on each position. This method is called SpinRendering and is usefull to render spin configurations.</p>
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