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<div class="chapter" title="OpenGL tools">
<div class="titlepage"><div><div><h2 class="title">
<a name="id379538"></a>OpenGL tools</h2></div></div></div>
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<dt>
<span class="refentrytitle"><a href="v-sim-renderingMode.html">renderingMode</a></span><span class="refpurpose"> — Controls the way OpenGL renders objects.</span>
</dt>
<dt>
<span class="refentrytitle"><a href="v-sim-light.html">light</a></span><span class="refpurpose"> — Controls the use of lights in the rendering
window.</span>
</dt>
<dt>
<span class="refentrytitle"><a href="v-sim-text.html">text</a></span><span class="refpurpose"> — Enables capabilities to write some text on rendering screen.</span>
</dt>
<dt>
<span class="refentrytitle"><a href="v-sim-view.html">view</a></span><span class="refpurpose"> — Defines all necessary informations for the
rendering of a view.</span>
</dt>
<dt>
<span class="refentrytitle"><a href="v-sim-interactive.html">interactive</a></span><span class="refpurpose"> — Gives tools to interact with the rendered
area.</span>
</dt>
<dt>
<span class="refentrytitle"><a href="v-sim-objectList.html">objectList</a></span><span class="refpurpose"> — Gives storage for ids used by OpenGL lists and
provides primitive routine for common drawing operations
(distances, torus...).</span>
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<p>These little utilities are dealing with OpenGL. They are not essential to V_Sim but can add some nice features that can be shared between different modules.</p>
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