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<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
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<a href="#v-sim-interactive.synopsis" class="shortcut">Top</a>
                   | 
                  <a href="#v-sim-interactive.description" class="shortcut">Description</a>
                   | 
                  <a href="#v-sim-interactive.object-hierarchy" class="shortcut">Object Hierarchy</a>
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                  <a href="#v-sim-interactive.signals" class="shortcut">Signals</a>
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<div class="refentry" title="interactive">
<a name="v-sim-interactive"></a><div class="titlepage"></div>
<div class="refnamediv"><table width="100%"><tr>
<td valign="top">
<h2><span class="refentrytitle"><a name="v-sim-interactive.top_of_page"></a>interactive</span></h2>
<p>interactive — Gives tools to interact with the rendered
area.</p>
</td>
<td valign="top" align="right"></td>
</tr></table></div>
<div class="refsynopsisdiv" title="Synopsis">
<a name="v-sim-interactive.synopsis"></a><h2>Synopsis</h2>
<a name="VisuInteractive"></a><pre class="synopsis">enum                <a class="link" href="v-sim-interactive.html#VisuInteractiveMethod" title="enum VisuInteractiveMethod">VisuInteractiveMethod</a>;
enum                <a class="link" href="v-sim-interactive.html#VisuInteractiveId" title="enum VisuInteractiveId">VisuInteractiveId</a>;
enum                <a class="link" href="v-sim-interactive.html#VisuInteractivePick" title="enum VisuInteractivePick">VisuInteractivePick</a>;
enum                <a class="link" href="v-sim-interactive.html#VisuInteractivePickError" title="enum VisuInteractivePickError">VisuInteractivePickError</a>;
#define             <a class="link" href="v-sim-interactive.html#VISU-INTERACTIVE-TYPE:CAPS" title="VISU_INTERACTIVE_TYPE">VISU_INTERACTIVE_TYPE</a>
#define             <a class="link" href="v-sim-interactive.html#VISU-INTERACTIVE:CAPS" title="VISU_INTERACTIVE()">VISU_INTERACTIVE</a>                    (obj)
#define             <a class="link" href="v-sim-interactive.html#VISU-INTERACTIVE-CLASS:CAPS" title="VISU_INTERACTIVE_CLASS()">VISU_INTERACTIVE_CLASS</a>              (klass)
#define             <a class="link" href="v-sim-interactive.html#IS-VISU-INTERACTIVE:CAPS" title="IS_VISU_INTERACTIVE()">IS_VISU_INTERACTIVE</a>                 (obj)
#define             <a class="link" href="v-sim-interactive.html#IS-VISU-INTERACTIVE-CLASS:CAPS" title="IS_VISU_INTERACTIVE_CLASS()">IS_VISU_INTERACTIVE_CLASS</a>           (klass)
#define             <a class="link" href="v-sim-interactive.html#VISU-INTERACTIVE-GET-CLASS:CAPS" title="VISU_INTERACTIVE_GET_CLASS()">VISU_INTERACTIVE_GET_CLASS</a>          (obj)
                    <a class="link" href="v-sim-interactive.html#VisuInteractive-struct" title="VisuInteractive">VisuInteractive</a>;
                    <a class="link" href="v-sim-interactive.html#VisuInteractiveClass" title="VisuInteractiveClass">VisuInteractiveClass</a>;
<a href="/usr/share/gtk-doc/html/gobject/gobject-Type-Information.html#GType"><span class="returnvalue">GType</span></a>               <a class="link" href="v-sim-interactive.html#visuInteractive-get-type" title="visuInteractive_get_type ()">visuInteractive_get_type</a>            (<em class="parameter"><code><span class="type">void</span></code></em>);
<span class="returnvalue">void</span>                <a class="link" href="v-sim-interactive.html#visuInteractiveClassSet-preferedObserveMethod" title="visuInteractiveClassSet_preferedObserveMethod ()">visuInteractiveClassSet_preferedObserveMethod</a>
                                                        (<em class="parameter"><code><a class="link" href="v-sim-interactive.html#VisuInteractiveMethod" title="enum VisuInteractiveMethod"><span class="type">VisuInteractiveMethod</span></a> method</code></em>);
<a class="link" href="v-sim-interactive.html#VisuInteractiveMethod" title="enum VisuInteractiveMethod"><span class="returnvalue">VisuInteractiveMethod</span></a>  <a class="link" href="v-sim-interactive.html#visuInteractiveClassGet-preferedObserveMethod" title="visuInteractiveClassGet_preferedObserveMethod ()">visuInteractiveClassGet_preferedObserveMethod</a>
                                                        ();
<a class="link" href="v-sim-interactive.html#VisuInteractive"><span class="returnvalue">VisuInteractive</span></a>*    <a class="link" href="v-sim-interactive.html#visuInteractiveNew" title="visuInteractiveNew ()">visuInteractiveNew</a>                  (<em class="parameter"><code><a class="link" href="v-sim-interactive.html#VisuInteractiveId" title="enum VisuInteractiveId"><span class="type">VisuInteractiveId</span></a> type</code></em>);
<a class="link" href="v-sim-interactive.html#VisuInteractiveId" title="enum VisuInteractiveId"><span class="returnvalue">VisuInteractiveId</span></a>   <a class="link" href="v-sim-interactive.html#visuInteractiveGet-type" title="visuInteractiveGet_type ()">visuInteractiveGet_type</a>             (<em class="parameter"><code><a class="link" href="v-sim-interactive.html#VisuInteractive"><span class="type">VisuInteractive</span></a> *inter</code></em>);
<span class="returnvalue">void</span>                <a class="link" href="v-sim-interactive.html#visuInteractiveHandle-event" title="visuInteractiveHandle_event ()">visuInteractiveHandle_event</a>         (<em class="parameter"><code><a class="link" href="v-sim-interactive.html#VisuInteractive"><span class="type">VisuInteractive</span></a> *inter</code></em>,
                                                         <em class="parameter"><code><a class="link" href="v-sim-visu-data.html#VisuData"><span class="type">VisuData</span></a> *dataObj</code></em>,
                                                         <em class="parameter"><code><a class="link" href="v-sim-visu-actionInterface.html#SimplifiedEvents" title="SimplifiedEvents"><span class="type">SimplifiedEvents</span></a> *ev</code></em>);
<span class="returnvalue">void</span>                <a class="link" href="v-sim-interactive.html#visuInteractiveSet-movingNodes" title="visuInteractiveSet_movingNodes ()">visuInteractiveSet_movingNodes</a>      (<em class="parameter"><code><a class="link" href="v-sim-interactive.html#VisuInteractive"><span class="type">VisuInteractive</span></a> *inter</code></em>,
                                                         <em class="parameter"><code><a href="/usr/share/gtk-doc/html/glib/glib-Doubly-Linked-Lists.html#GList"><span class="type">GList</span></a> *nodeIds</code></em>);
<span class="returnvalue">void</span>                <a class="link" href="v-sim-interactive.html#visuInteractiveSet-movingAxe" title="visuInteractiveSet_movingAxe ()">visuInteractiveSet_movingAxe</a>        (<em class="parameter"><code><a class="link" href="v-sim-interactive.html#VisuInteractive"><span class="type">VisuInteractive</span></a> *inter</code></em>,
                                                         <em class="parameter"><code><span class="type">float</span> axe[3]</code></em>);
<a class="link" href="v-sim-view.html#VisuOpenGLCamera" title="VisuOpenGLCamera"><span class="returnvalue">VisuOpenGLCamera</span></a>*   <a class="link" href="v-sim-interactive.html#visuInteractivePop-savedCamera" title="visuInteractivePop_savedCamera ()">visuInteractivePop_savedCamera</a>      (<em class="parameter"><code><a class="link" href="v-sim-interactive.html#VisuInteractive"><span class="type">VisuInteractive</span></a> *inter</code></em>);
<span class="returnvalue">void</span>                <a class="link" href="v-sim-interactive.html#visuInteractivePush-savedCamera" title="visuInteractivePush_savedCamera ()">visuInteractivePush_savedCamera</a>     (<em class="parameter"><code><a class="link" href="v-sim-interactive.html#VisuInteractive"><span class="type">VisuInteractive</span></a> *inter</code></em>,
                                                         <em class="parameter"><code><a class="link" href="v-sim-view.html#VisuOpenGLCamera" title="VisuOpenGLCamera"><span class="type">VisuOpenGLCamera</span></a> *camera</code></em>);
<span class="returnvalue">void</span>                <a class="link" href="v-sim-interactive.html#visuInteractiveGet-savedCameras" title="visuInteractiveGet_savedCameras ()">visuInteractiveGet_savedCameras</a>     (<em class="parameter"><code><a class="link" href="v-sim-interactive.html#VisuInteractive"><span class="type">VisuInteractive</span></a> *inter</code></em>,
                                                         <em class="parameter"><code><a href="/usr/share/gtk-doc/html/glib/glib-Doubly-Linked-Lists.html#GList"><span class="type">GList</span></a> **cameras</code></em>,
                                                         <em class="parameter"><code><a href="/usr/share/gtk-doc/html/glib/glib-Doubly-Linked-Lists.html#GList"><span class="type">GList</span></a> **head</code></em>);
<span class="returnvalue">void</span>                <a class="link" href="v-sim-interactive.html#visuInteractiveSet-references" title="visuInteractiveSet_references ()">visuInteractiveSet_references</a>       (<em class="parameter"><code><a class="link" href="v-sim-interactive.html#VisuInteractive"><span class="type">VisuInteractive</span></a> *inter</code></em>,
                                                         <em class="parameter"><code><a class="link" href="v-sim-interactive.html#VisuInteractive"><span class="type">VisuInteractive</span></a> *from</code></em>);
<span class="returnvalue">void</span>                <a class="link" href="v-sim-interactive.html#getNodes2DCoordinates" title="getNodes2DCoordinates ()">getNodes2DCoordinates</a>               (<em class="parameter"><code><a class="link" href="v-sim-visu-data.html#VisuData"><span class="type">VisuData</span></a> *dataObj</code></em>,
                                                         <em class="parameter"><code>unsigned <span class="type">int</span> *nodeIds</code></em>,
                                                         <em class="parameter"><code>unsigned <span class="type">int</span> nNodes</code></em>,
                                                         <em class="parameter"><code><span class="type">float</span> *coordinates2D</code></em>,
                                                         <em class="parameter"><code>unsigned <span class="type">int</span> *size</code></em>);
</pre>
</div>
<div class="refsect1" title="Object Hierarchy">
<a name="v-sim-interactive.object-hierarchy"></a><h2>Object Hierarchy</h2>
<pre class="synopsis">
  <a href="/usr/share/gtk-doc/html/gobject/gobject-The-Base-Object-Type.html#GObject">GObject</a>
   +----VisuInteractive
</pre>
</div>
<div class="refsect1" title="Signals">
<a name="v-sim-interactive.signals"></a><h2>Signals</h2>
<pre class="synopsis">
  "<a class="link" href="v-sim-interactive.html#VisuInteractive-move" title='The "move" signal'>move</a>"                                           : Run Last / No Recursion / No Hooks
  "<a class="link" href="v-sim-interactive.html#VisuInteractive-node-selection" title='The "node-selection" signal'>node-selection</a>"                                 : Run Last / No Recursion
  "<a class="link" href="v-sim-interactive.html#VisuInteractive-observe" title='The "observe" signal'>observe</a>"                                        : Run Last / No Recursion
  "<a class="link" href="v-sim-interactive.html#VisuInteractive-region-selection" title='The "region-selection" signal'>region-selection</a>"                               : Run Last / No Recursion / No Hooks
  "<a class="link" href="v-sim-interactive.html#VisuInteractive-selection-error" title='The "selection-error" signal'>selection-error</a>"                                : Run Last / No Recursion / No Hooks
  "<a class="link" href="v-sim-interactive.html#VisuInteractive-start-move" title='The "start-move" signal'>start-move</a>"                                     : Run Last / No Recursion / No Hooks
  "<a class="link" href="v-sim-interactive.html#VisuInteractive-stop" title='The "stop" signal'>stop</a>"                                           : Run Last / No Recursion / No Hooks
</pre>
</div>
<div class="refsect1" title="Description">
<a name="v-sim-interactive.description"></a><h2>Description</h2>
<p>
</p>
<p>When one wants some interactions on the rendering area
(either from the mouse or from the keyboard), one should initialise
it using <a href="v-sim-interactive.html#openGLInteractiveInit-session"><code class="function">openGLInteractiveInit_session()</code></a>. Then, during the
interactive session, several modes have been implemented:
</p>
<div class="itemizedlist"><ul class="itemizedlist" type="disc">
<li class="listitem"><p>
<a href="v-sim-interactive.html#openGLInteractiveBegin-mark"><code class="function">openGLInteractiveBegin_mark()</code></a>, is a mode where the mouse can select
a node and this nodes become highlighted.
</p></li>
<li class="listitem"><p>
<a href="v-sim-interactive.html#openGLInteractiveBegin-move"><code class="function">openGLInteractiveBegin_move()</code></a>, the mouse is then used to move
picked nodes. Moves are possible in the plane of the screen or
constrained along axis of the bounding box.
</p></li>
<li class="listitem"><p>
<a href="v-sim-interactive.html#openGLInteractiveBegin-observe"><code class="function">openGLInteractiveBegin_observe()</code></a>, in this mode, the mouse is used
to change the position of camera, its orientation and its zoom
characteristics.
</p></li>
<li class="listitem"><p>
<a href="v-sim-interactive.html#openGLInteractiveBegin-pick"><code class="function">openGLInteractiveBegin_pick()</code></a>, this mode is the most complex
picking mode. It can select atoms up to two references and measure
distances and angles.
</p></li>
<li class="listitem"><p>
<a href="v-sim-interactive.html#openGLInteractiveBegin-pickAndObserve"><code class="function">openGLInteractiveBegin_pickAndObserve()</code></a>, this mode is a simplified
mix of obervation and picking.
</p></li>
</ul></div>
<p>
The observe mode has two different moving algorithms that can be
changed using <a href="v-sim-interactive.html#openGLInteractiveSet-preferedObserveMethod"><code class="function">openGLInteractiveSet_preferedObserveMethod()</code></a>. The
first, called 'constrained' (cf. <a href="v-sim-interactive.html#OPENGL-OBSERVE-CONSTRAINED:CAPS"><span class="type">OPENGL_OBSERVE_CONSTRAINED</span></a>)
corresponds to movements along parallels and meridians. When the
mouse is moved along x axis, the camera raotates along a
parallel. When the camera is moved along y axis, the camera rotate
along a meridian. The top is always pointing to the north pole (in
fact, omega is always forced to 0 in this mode). This mode has a
'strange' behavior when the observer is near a pole: moving mouse
along x axis make the box rotates on itself. It is normal, because
movements on x axis is equivalent to movements on parallel and near
the poles, parallel are small circle around the z axis. This can be
unnatural in some occasion and the other mode, called 'walker' (see
<a href="v-sim-interactive.html#OPENGL-OBSERVE-WALKER:CAPS"><span class="type">OPENGL_OBSERVE_WALKER</span></a>) can be used instead of the 'constrained'
mode. In the former, the moving is done has if the observer was a
walking ant on a sphere : moving the mouse along y axis makes the
ant go on or forward ; and x axis movements makes the ant goes on
its left or on it right. This is a more natural way to move the box
but it has the inconvient that it is hard to return in a given
position (omega has never the right value).
</p>
<p>
</p>
</div>
<div class="refsect1" title="Details">
<a name="v-sim-interactive.details"></a><h2>Details</h2>
<div class="refsect2" title="enum VisuInteractiveMethod">
<a name="VisuInteractiveMethod"></a><h3>enum VisuInteractiveMethod</h3>
<pre class="programlisting">typedef enum
  {
    interactive_constrained,
    interactive_walker
  } VisuInteractiveMethod;
</pre>
<p>
Describes the different possible methods for observe moves.
</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody>
<tr>
<td><p><a name="interactive-constrained"></a><span class="term"><code class="literal">interactive_constrained</code></span></p></td>
<td>the camera is moved keeping the north
pole up. The north pole is defined by the Z axis et periodic
boundary conditions and by normal to surface in surface conditions.
</td>
</tr>
<tr>
<td><p><a name="interactive-walker"></a><span class="term"><code class="literal">interactive_walker</code></span></p></td>
<td>the camera is moved following the mouse moves,
orienting the view as a walker would do along a sphere.
</td>
</tr>
</tbody>
</table></div>
</div>
<hr>
<div class="refsect2" title="enum VisuInteractiveId">
<a name="VisuInteractiveId"></a><h3>enum VisuInteractiveId</h3>
<pre class="programlisting">typedef enum
  {
    interactive_none,
    interactive_observe,
    interactive_measureAndObserve,
    interactive_measure,
    interactive_pick,
    interactive_move,
    interactive_mark
  } VisuInteractiveId;
</pre>
<p>
These are the possible mouse interaction that are implemented.
</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody>
<tr>
<td><p><a name="interactive-none"></a><span class="term"><code class="literal">interactive_none</code></span></p></td>
<td>no interaction ;
</td>
</tr>
<tr>
<td><p><a name="interactive-observe"></a><span class="term"><code class="literal">interactive_observe</code></span></p></td>
<td>interaction to rotate the view ;
</td>
</tr>
<tr>
<td><p><a name="interactive-measureAndObserve"></a><span class="term"><code class="literal">interactive_measureAndObserve</code></span></p></td>
<td>interaction to rotate the view and
access limited pick action on the right click ;
</td>
</tr>
<tr>
<td><p><a name="interactive-measure"></a><span class="term"><code class="literal">interactive_measure</code></span></p></td>
<td>interaction to pick and measure ;
</td>
</tr>
<tr>
<td><p><a name="interactive-pick"></a><span class="term"><code class="literal">interactive_pick</code></span></p></td>
<td>interaction to select node ;
</td>
</tr>
<tr>
<td><p><a name="interactive-move"></a><span class="term"><code class="literal">interactive_move</code></span></p></td>
<td>interaction to move nodes ;
</td>
</tr>
<tr>
<td><p><a name="interactive-mark"></a><span class="term"><code class="literal">interactive_mark</code></span></p></td>
<td>interaction to mark nodes.
</td>
</tr>
</tbody>
</table></div>
</div>
<hr>
<div class="refsect2" title="enum VisuInteractivePick">
<a name="VisuInteractivePick"></a><h3>enum VisuInteractivePick</h3>
<pre class="programlisting">typedef enum
  {
    PICK_NONE,
    PICK_SELECTED,
    PICK_DISTANCE,
    PICK_ANGLE,
    PICK_HIGHLIGHT,
    PICK_REFERENCE_1,
    PICK_UNREFERENCE_1,
    PICK_REFERENCE_2,
    PICK_UNREFERENCE_2,
    PICK_INFORMATION,
    PICK_REGION
  } VisuInteractivePick;
</pre>
<p>
Possible significations of a click.
</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody>
<tr>
<td><p><a name="PICK-NONE:CAPS"></a><span class="term"><code class="literal">PICK_NONE</code></span></p></td>
<td>click to void ;
</td>
</tr>
<tr>
<td><p><a name="PICK-SELECTED:CAPS"></a><span class="term"><code class="literal">PICK_SELECTED</code></span></p></td>
<td>click to select one node ;
</td>
</tr>
<tr>
<td><p><a name="PICK-DISTANCE:CAPS"></a><span class="term"><code class="literal">PICK_DISTANCE</code></span></p></td>
<td>click to measure a distance between two nodes ;
</td>
</tr>
<tr>
<td><p><a name="PICK-ANGLE:CAPS"></a><span class="term"><code class="literal">PICK_ANGLE</code></span></p></td>
<td>click to measure an angle ;
</td>
</tr>
<tr>
<td><p><a name="PICK-HIGHLIGHT:CAPS"></a><span class="term"><code class="literal">PICK_HIGHLIGHT</code></span></p></td>
<td>click to highlight a node ;
</td>
</tr>
<tr>
<td><p><a name="PICK-REFERENCE-1:CAPS"></a><span class="term"><code class="literal">PICK_REFERENCE_1</code></span></p></td>
<td>click to select a first reference ;
</td>
</tr>
<tr>
<td><p><a name="PICK-UNREFERENCE-1:CAPS"></a><span class="term"><code class="literal">PICK_UNREFERENCE_1</code></span></p></td>
<td>click to un-select a first reference ;
</td>
</tr>
<tr>
<td><p><a name="PICK-REFERENCE-2:CAPS"></a><span class="term"><code class="literal">PICK_REFERENCE_2</code></span></p></td>
<td>click to select a second reference ;
</td>
</tr>
<tr>
<td><p><a name="PICK-UNREFERENCE-2:CAPS"></a><span class="term"><code class="literal">PICK_UNREFERENCE_2</code></span></p></td>
<td>click to un-select a second reference ;
</td>
</tr>
<tr>
<td><p><a name="PICK-INFORMATION:CAPS"></a><span class="term"><code class="literal">PICK_INFORMATION</code></span></p></td>
<td>click to measure distances and angles around one
node ;
</td>
</tr>
<tr>
<td><p><a name="PICK-REGION:CAPS"></a><span class="term"><code class="literal">PICK_REGION</code></span></p></td>
<td>click to select a list of nodes.
</td>
</tr>
</tbody>
</table></div>
</div>
<hr>
<div class="refsect2" title="enum VisuInteractivePickError">
<a name="VisuInteractivePickError"></a><h3>enum VisuInteractivePickError</h3>
<pre class="programlisting">typedef enum
  {
    PICK_ERROR_NONE,
    PICK_ERROR_NO_SELECTION,
    PICK_ERROR_SAME_REF,
    PICK_ERROR_REF1,
    PICK_ERROR_REF2
  } VisuInteractivePickError;
</pre>
<p>
Possible errors to occur when pick or measure.
</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody>
<tr>
<td><p><a name="PICK-ERROR-NONE:CAPS"></a><span class="term"><code class="literal">PICK_ERROR_NONE</code></span></p></td>
<td>no error during click ;
</td>
</tr>
<tr>
<td><p><a name="PICK-ERROR-NO-SELECTION:CAPS"></a><span class="term"><code class="literal">PICK_ERROR_NO_SELECTION</code></span></p></td>
<td>click to sleect but nothing selected ;
</td>
</tr>
<tr>
<td><p><a name="PICK-ERROR-SAME-REF:CAPS"></a><span class="term"><code class="literal">PICK_ERROR_SAME_REF</code></span></p></td>
<td>click to set a reference but reference
already exists ;
</td>
</tr>
<tr>
<td><p><a name="PICK-ERROR-REF1:CAPS"></a><span class="term"><code class="literal">PICK_ERROR_REF1</code></span></p></td>
<td>click to select a first reference but impossible
to choose this one ;
</td>
</tr>
<tr>
<td><p><a name="PICK-ERROR-REF2:CAPS"></a><span class="term"><code class="literal">PICK_ERROR_REF2</code></span></p></td>
<td>the same for second reference.
</td>
</tr>
</tbody>
</table></div>
</div>
<hr>
<div class="refsect2" title="VISU_INTERACTIVE_TYPE">
<a name="VISU-INTERACTIVE-TYPE:CAPS"></a><h3>VISU_INTERACTIVE_TYPE</h3>
<pre class="programlisting">#define VISU_INTERACTIVE_TYPE	     (visuInteractive_get_type ())
</pre>
<p>
return the type of <a class="link" href="v-sim-interactive.html#VisuInteractive"><span class="type">VisuInteractive</span></a>.
</p>
</div>
<hr>
<div class="refsect2" title="VISU_INTERACTIVE()">
<a name="VISU-INTERACTIVE:CAPS"></a><h3>VISU_INTERACTIVE()</h3>
<pre class="programlisting">#define VISU_INTERACTIVE(obj)	     (G_TYPE_CHECK_INSTANCE_CAST(obj, VISU_INTERACTIVE_TYPE, VisuInteractive))
</pre>
<p>
Cast the given <em class="parameter"><code>obj</code></em> into <a class="link" href="v-sim-interactive.html#VisuInteractive"><span class="type">VisuInteractive</span></a> type.
</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody><tr>
<td><p><span class="term"><em class="parameter"><code>obj</code></em> :</span></p></td>
<td>a <a href="/usr/share/gtk-doc/html/gobject/gobject-The-Base-Object-Type.html#GObject"><span class="type">GObject</span></a> to cast.
</td>
</tr></tbody>
</table></div>
</div>
<hr>
<div class="refsect2" title="VISU_INTERACTIVE_CLASS()">
<a name="VISU-INTERACTIVE-CLASS:CAPS"></a><h3>VISU_INTERACTIVE_CLASS()</h3>
<pre class="programlisting">#define VISU_INTERACTIVE_CLASS(klass)    (G_TYPE_CHECK_CLASS_CAST(klass, VISU_INTERACTIVE_TYPE, VisuInteractiveClass))
</pre>
<p>
Cast the given <em class="parameter"><code>klass</code></em> into <a class="link" href="v-sim-interactive.html#VisuInteractiveClass" title="VisuInteractiveClass"><span class="type">VisuInteractiveClass</span></a>.
</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody><tr>
<td><p><span class="term"><em class="parameter"><code>klass</code></em> :</span></p></td>
<td>a <a href="/usr/share/gtk-doc/html/gobject/gobject-The-Base-Object-Type.html#GObjectClass"><span class="type">GObjectClass</span></a> to cast.
</td>
</tr></tbody>
</table></div>
</div>
<hr>
<div class="refsect2" title="IS_VISU_INTERACTIVE()">
<a name="IS-VISU-INTERACTIVE:CAPS"></a><h3>IS_VISU_INTERACTIVE()</h3>
<pre class="programlisting">#define IS_VISU_INTERACTIVE(obj)    (G_TYPE_CHECK_INSTANCE_TYPE(obj, VISU_INTERACTIVE_TYPE))
</pre>
<p>
Test if the given <em class="parameter"><code>ogj</code></em> is of the type of <a class="link" href="v-sim-interactive.html#VisuInteractive"><span class="type">VisuInteractive</span></a> object.
</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody><tr>
<td><p><span class="term"><em class="parameter"><code>obj</code></em> :</span></p></td>
<td>a <a href="/usr/share/gtk-doc/html/gobject/gobject-The-Base-Object-Type.html#GObject"><span class="type">GObject</span></a> to test.
</td>
</tr></tbody>
</table></div>
</div>
<hr>
<div class="refsect2" title="IS_VISU_INTERACTIVE_CLASS()">
<a name="IS-VISU-INTERACTIVE-CLASS:CAPS"></a><h3>IS_VISU_INTERACTIVE_CLASS()</h3>
<pre class="programlisting">#define IS_VISU_INTERACTIVE_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE(klass, VISU_INTERACTIVE_TYPE))
</pre>
<p>
Test if the given <em class="parameter"><code>klass</code></em> is of the type of <a class="link" href="v-sim-interactive.html#VisuInteractiveClass" title="VisuInteractiveClass"><span class="type">VisuInteractiveClass</span></a> class.
</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody><tr>
<td><p><span class="term"><em class="parameter"><code>klass</code></em> :</span></p></td>
<td>a <a href="/usr/share/gtk-doc/html/gobject/gobject-The-Base-Object-Type.html#GObjectClass"><span class="type">GObjectClass</span></a> to test.
</td>
</tr></tbody>
</table></div>
</div>
<hr>
<div class="refsect2" title="VISU_INTERACTIVE_GET_CLASS()">
<a name="VISU-INTERACTIVE-GET-CLASS:CAPS"></a><h3>VISU_INTERACTIVE_GET_CLASS()</h3>
<pre class="programlisting">#define VISU_INTERACTIVE_GET_CLASS(obj)  (G_TYPE_INSTANCE_GET_CLASS(obj, VISU_INTERACTIVE_TYPE, VisuInteractiveClass))
</pre>
<p>
It returns the class of the given <em class="parameter"><code>obj</code></em>.
</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody><tr>
<td><p><span class="term"><em class="parameter"><code>obj</code></em> :</span></p></td>
<td>a <a href="/usr/share/gtk-doc/html/gobject/gobject-The-Base-Object-Type.html#GObject"><span class="type">GObject</span></a> to get the class of.
</td>
</tr></tbody>
</table></div>
</div>
<hr>
<div class="refsect2" title="VisuInteractive">
<a name="VisuInteractive-struct"></a><h3>VisuInteractive</h3>
<pre class="programlisting">typedef struct _VisuInteractive VisuInteractive;</pre>
<p>
All fields are private.
</p>
</div>
<hr>
<div class="refsect2" title="VisuInteractiveClass">
<a name="VisuInteractiveClass"></a><h3>VisuInteractiveClass</h3>
<pre class="programlisting">typedef struct _VisuInteractiveClass VisuInteractiveClass;</pre>
<p>
An opaque structure representing the class of <a class="link" href="v-sim-interactive.html#VisuInteractive"><span class="type">VisuInteractive</span></a> objects.
</p>
</div>
<hr>
<div class="refsect2" title="visuInteractive_get_type ()">
<a name="visuInteractive-get-type"></a><h3>visuInteractive_get_type ()</h3>
<pre class="programlisting"><a href="/usr/share/gtk-doc/html/gobject/gobject-Type-Information.html#GType"><span class="returnvalue">GType</span></a>               visuInteractive_get_type            (<em class="parameter"><code><span class="type">void</span></code></em>);</pre>
<p>
This method returns the type of <a class="link" href="v-sim-interactive.html#VisuInteractive"><span class="type">VisuInteractive</span></a>, use VISU_INTERACTIVE_TYPE instead.
</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody><tr>
<td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
<td> the type of <a class="link" href="v-sim-interactive.html#VisuInteractive"><span class="type">VisuInteractive</span></a>.
</td>
</tr></tbody>
</table></div>
</div>
<hr>
<div class="refsect2" title="visuInteractiveClassSet_preferedObserveMethod ()">
<a name="visuInteractiveClassSet-preferedObserveMethod"></a><h3>visuInteractiveClassSet_preferedObserveMethod ()</h3>
<pre class="programlisting"><span class="returnvalue">void</span>                visuInteractiveClassSet_preferedObserveMethod
                                                        (<em class="parameter"><code><a class="link" href="v-sim-interactive.html#VisuInteractiveMethod" title="enum VisuInteractiveMethod"><span class="type">VisuInteractiveMethod</span></a> method</code></em>);</pre>
<p>
There are two methods to move the camera in a pick and observe sesion. These
two methods are described in the commentary of the keys <a href="v-sim-interactive.html#OPENGL-OBSERVE-CONSTRAINED:CAPS"><span class="type">OPENGL_OBSERVE_CONSTRAINED</span></a>
an d<a href="v-sim-interactive.html#OPENGL-OBSERVE-WALKER:CAPS"><span class="type">OPENGL_OBSERVE_WALKER</span></a>.
</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody><tr>
<td><p><span class="term"><em class="parameter"><code>method</code></em> :</span></p></td>
<td>an integer that identify the method, see <a href="v-sim-interactive.html#OPENGL-OBSERVE-CONSTRAINED:CAPS"><span class="type">OPENGL_OBSERVE_CONSTRAINED</span></a>,
         and <a href="v-sim-interactive.html#OPENGL-OBSERVE-WALKER:CAPS"><span class="type">OPENGL_OBSERVE_WALKER</span></a> flags.
</td>
</tr></tbody>
</table></div>
</div>
<hr>
<div class="refsect2" title="visuInteractiveClassGet_preferedObserveMethod ()">
<a name="visuInteractiveClassGet-preferedObserveMethod"></a><h3>visuInteractiveClassGet_preferedObserveMethod ()</h3>
<pre class="programlisting"><a class="link" href="v-sim-interactive.html#VisuInteractiveMethod" title="enum VisuInteractiveMethod"><span class="returnvalue">VisuInteractiveMethod</span></a>  visuInteractiveClassGet_preferedObserveMethod
                                                        ();</pre>
<p>
There are two methods to move the camera in a pick and observe sesion. These
two methods are described in the commentary of the keys <a href="v-sim-interactive.html#OPENGL-OBSERVE-CONSTRAINED:CAPS"><span class="type">OPENGL_OBSERVE_CONSTRAINED</span></a>
an d<a href="v-sim-interactive.html#OPENGL-OBSERVE-WALKER:CAPS"><span class="type">OPENGL_OBSERVE_WALKER</span></a>.
</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody><tr>
<td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
<td> an integer that identify the method, see <a href="v-sim-interactive.html#OPENGL-OBSERVE-CONSTRAINED:CAPS"><span class="type">OPENGL_OBSERVE_CONSTRAINED</span></a>,
         and <a href="v-sim-interactive.html#OPENGL-OBSERVE-WALKER:CAPS"><span class="type">OPENGL_OBSERVE_WALKER</span></a> flags.
</td>
</tr></tbody>
</table></div>
</div>
<hr>
<div class="refsect2" title="visuInteractiveNew ()">
<a name="visuInteractiveNew"></a><h3>visuInteractiveNew ()</h3>
<pre class="programlisting"><a class="link" href="v-sim-interactive.html#VisuInteractive"><span class="returnvalue">VisuInteractive</span></a>*    visuInteractiveNew                  (<em class="parameter"><code><a class="link" href="v-sim-interactive.html#VisuInteractiveId" title="enum VisuInteractiveId"><span class="type">VisuInteractiveId</span></a> type</code></em>);</pre>
<p>
Creates a new interactive session of the given <em class="parameter"><code>type</code></em>.
</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody>
<tr>
<td><p><span class="term"><em class="parameter"><code>type</code></em> :</span></p></td>
<td>a <a class="link" href="v-sim-interactive.html#VisuInteractiveId" title="enum VisuInteractiveId"><span class="type">VisuInteractiveId</span></a> flag.
</td>
</tr>
<tr>
<td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
<td> a newly created object.
</td>
</tr>
</tbody>
</table></div>
</div>
<hr>
<div class="refsect2" title="visuInteractiveGet_type ()">
<a name="visuInteractiveGet-type"></a><h3>visuInteractiveGet_type ()</h3>
<pre class="programlisting"><a class="link" href="v-sim-interactive.html#VisuInteractiveId" title="enum VisuInteractiveId"><span class="returnvalue">VisuInteractiveId</span></a>   visuInteractiveGet_type             (<em class="parameter"><code><a class="link" href="v-sim-interactive.html#VisuInteractive"><span class="type">VisuInteractive</span></a> *inter</code></em>);</pre>
<p>
It returns the kind of interactive session.
</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody>
<tr>
<td><p><span class="term"><em class="parameter"><code>inter</code></em> :</span></p></td>
<td>a <a class="link" href="v-sim-interactive.html#VisuInteractive"><span class="type">VisuInteractive</span></a> object.
</td>
</tr>
<tr>
<td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
<td> a <a class="link" href="v-sim-interactive.html#VisuInteractiveId" title="enum VisuInteractiveId"><span class="type">VisuInteractiveId</span></a> value.
</td>
</tr>
</tbody>
</table></div>
</div>
<hr>
<div class="refsect2" title="visuInteractiveHandle_event ()">
<a name="visuInteractiveHandle-event"></a><h3>visuInteractiveHandle_event ()</h3>
<pre class="programlisting"><span class="returnvalue">void</span>                visuInteractiveHandle_event         (<em class="parameter"><code><a class="link" href="v-sim-interactive.html#VisuInteractive"><span class="type">VisuInteractive</span></a> *inter</code></em>,
                                                         <em class="parameter"><code><a class="link" href="v-sim-visu-data.html#VisuData"><span class="type">VisuData</span></a> *dataObj</code></em>,
                                                         <em class="parameter"><code><a class="link" href="v-sim-visu-actionInterface.html#SimplifiedEvents" title="SimplifiedEvents"><span class="type">SimplifiedEvents</span></a> *ev</code></em>);</pre>
<p>
This routine should be called by the rendering window when some
event is raised on the rendering surface.
</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody>
<tr>
<td><p><span class="term"><em class="parameter"><code>inter</code></em> :</span></p></td>
<td>a <a class="link" href="v-sim-interactive.html#VisuInteractive"><span class="type">VisuInteractive</span></a> object ;
</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>dataObj</code></em> :</span></p></td>
<td>the <a class="link" href="v-sim-visu-data.html#VisuData"><span class="type">VisuData</span></a> object to interact with ;
</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>ev</code></em> :</span></p></td>
<td>a simplified event.
</td>
</tr>
</tbody>
</table></div>
</div>
<hr>
<div class="refsect2" title="visuInteractiveSet_movingNodes ()">
<a name="visuInteractiveSet-movingNodes"></a><h3>visuInteractiveSet_movingNodes ()</h3>
<pre class="programlisting"><span class="returnvalue">void</span>                visuInteractiveSet_movingNodes      (<em class="parameter"><code><a class="link" href="v-sim-interactive.html#VisuInteractive"><span class="type">VisuInteractive</span></a> *inter</code></em>,
                                                         <em class="parameter"><code><a href="/usr/share/gtk-doc/html/glib/glib-Doubly-Linked-Lists.html#GList"><span class="type">GList</span></a> *nodeIds</code></em>);</pre>
<p>
Defines the nodes that should be moved if <em class="parameter"><code>inter</code></em> is a move
action session. The list is actually copied.
</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody>
<tr>
<td><p><span class="term"><em class="parameter"><code>inter</code></em> :</span></p></td>
<td>a <a class="link" href="v-sim-interactive.html#VisuInteractive"><span class="type">VisuInteractive</span></a> object.
</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>nodeIds</code></em> :</span></p></td>
<td>a list of node ids.
</td>
</tr>
</tbody>
</table></div>
</div>
<hr>
<div class="refsect2" title="visuInteractiveSet_movingAxe ()">
<a name="visuInteractiveSet-movingAxe"></a><h3>visuInteractiveSet_movingAxe ()</h3>
<pre class="programlisting"><span class="returnvalue">void</span>                visuInteractiveSet_movingAxe        (<em class="parameter"><code><a class="link" href="v-sim-interactive.html#VisuInteractive"><span class="type">VisuInteractive</span></a> *inter</code></em>,
                                                         <em class="parameter"><code><span class="type">float</span> axe[3]</code></em>);</pre>
<p>
Defines the axe that can be used to move along if <em class="parameter"><code>inter</code></em> is a move
action session.
</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody>
<tr>
<td><p><span class="term"><em class="parameter"><code>inter</code></em> :</span></p></td>
<td>a <a class="link" href="v-sim-interactive.html#VisuInteractive"><span class="type">VisuInteractive</span></a> object.
</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>axe</code></em> :</span></p></td>
<td>a direction.
</td>
</tr>
</tbody>
</table></div>
</div>
<hr>
<div class="refsect2" title="visuInteractivePop_savedCamera ()">
<a name="visuInteractivePop-savedCamera"></a><h3>visuInteractivePop_savedCamera ()</h3>
<pre class="programlisting"><a class="link" href="v-sim-view.html#VisuOpenGLCamera" title="VisuOpenGLCamera"><span class="returnvalue">VisuOpenGLCamera</span></a>*   visuInteractivePop_savedCamera      (<em class="parameter"><code><a class="link" href="v-sim-interactive.html#VisuInteractive"><span class="type">VisuInteractive</span></a> *inter</code></em>);</pre>
<p>
<em class="parameter"><code>inter</code></em> object stores camera settings as a ring. This routine goes
to the next camera in the ring and returns the current one. The
popped camera is not actually removed from the ring.
</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody>
<tr>
<td><p><span class="term"><em class="parameter"><code>inter</code></em> :</span></p></td>
<td>a <a class="link" href="v-sim-interactive.html#VisuInteractive"><span class="type">VisuInteractive</span></a> object.
</td>
</tr>
<tr>
<td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
<td> a pointer to the previously current <a class="link" href="v-sim-view.html#VisuOpenGLCamera" title="VisuOpenGLCamera"><span class="type">VisuOpenGLCamera</span></a>. It
is owned by V_Sim and should not be touched.
</td>
</tr>
</tbody>
</table></div>
<p class="since">Since 3.6</p>
</div>
<hr>
<div class="refsect2" title="visuInteractivePush_savedCamera ()">
<a name="visuInteractivePush-savedCamera"></a><h3>visuInteractivePush_savedCamera ()</h3>
<pre class="programlisting"><span class="returnvalue">void</span>                visuInteractivePush_savedCamera     (<em class="parameter"><code><a class="link" href="v-sim-interactive.html#VisuInteractive"><span class="type">VisuInteractive</span></a> *inter</code></em>,
                                                         <em class="parameter"><code><a class="link" href="v-sim-view.html#VisuOpenGLCamera" title="VisuOpenGLCamera"><span class="type">VisuOpenGLCamera</span></a> *camera</code></em>);</pre>
<p>
<em class="parameter"><code>inter</code></em> object stores camera settings as a ring. The given <em class="parameter"><code>camera</code></em>
is copied in the ring if its values not already exist. The current camera
is set to this new one.
</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody>
<tr>
<td><p><span class="term"><em class="parameter"><code>inter</code></em> :</span></p></td>
<td>a <a class="link" href="v-sim-interactive.html#VisuInteractive"><span class="type">VisuInteractive</span></a> object.
</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>camera</code></em> :</span></p></td>
<td>a <a class="link" href="v-sim-view.html#VisuOpenGLCamera" title="VisuOpenGLCamera"><span class="type">VisuOpenGLCamera</span></a> object.
</td>
</tr>
</tbody>
</table></div>
<p class="since">Since 3.6</p>
</div>
<hr>
<div class="refsect2" title="visuInteractiveGet_savedCameras ()">
<a name="visuInteractiveGet-savedCameras"></a><h3>visuInteractiveGet_savedCameras ()</h3>
<pre class="programlisting"><span class="returnvalue">void</span>                visuInteractiveGet_savedCameras     (<em class="parameter"><code><a class="link" href="v-sim-interactive.html#VisuInteractive"><span class="type">VisuInteractive</span></a> *inter</code></em>,
                                                         <em class="parameter"><code><a href="/usr/share/gtk-doc/html/glib/glib-Doubly-Linked-Lists.html#GList"><span class="type">GList</span></a> **cameras</code></em>,
                                                         <em class="parameter"><code><a href="/usr/share/gtk-doc/html/glib/glib-Doubly-Linked-Lists.html#GList"><span class="type">GList</span></a> **head</code></em>);</pre>
<p>
<em class="parameter"><code>inter</code></em> object stores camera settings as a ring. One can access the
set of saved cameras thanks to <em class="parameter"><code>cameras</code></em> or to the current position
in the ring thanks to <em class="parameter"><code>head</code></em>. <em class="parameter"><code>cameras</code></em> or <em class="parameter"><code>head</code></em> are not copied and
are owned by V_Sim. They should be considered read-only.
</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody>
<tr>
<td><p><span class="term"><em class="parameter"><code>inter</code></em> :</span></p></td>
<td>a <a class="link" href="v-sim-interactive.html#VisuInteractive"><span class="type">VisuInteractive</span></a> object.
</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>cameras</code></em> :</span></p></td>
<td>a location to store a list of cameras.
</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>head</code></em> :</span></p></td>
<td>a location to store a list of cameras.
</td>
</tr>
</tbody>
</table></div>
<p class="since">Since 3.6</p>
</div>
<hr>
<div class="refsect2" title="visuInteractiveSet_references ()">
<a name="visuInteractiveSet-references"></a><h3>visuInteractiveSet_references ()</h3>
<pre class="programlisting"><span class="returnvalue">void</span>                visuInteractiveSet_references       (<em class="parameter"><code><a class="link" href="v-sim-interactive.html#VisuInteractive"><span class="type">VisuInteractive</span></a> *inter</code></em>,
                                                         <em class="parameter"><code><a class="link" href="v-sim-interactive.html#VisuInteractive"><span class="type">VisuInteractive</span></a> *from</code></em>);</pre>
<p>
Copies all node ids used as reference from <em class="parameter"><code>from</code></em> to <em class="parameter"><code>inter</code></em>.
</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody>
<tr>
<td><p><span class="term"><em class="parameter"><code>inter</code></em> :</span></p></td>
<td>a <a class="link" href="v-sim-interactive.html#VisuInteractive"><span class="type">VisuInteractive</span></a> object.
</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>from</code></em> :</span></p></td>
<td>another <a class="link" href="v-sim-interactive.html#VisuInteractive"><span class="type">VisuInteractive</span></a> object.
</td>
</tr>
</tbody>
</table></div>
</div>
<hr>
<div class="refsect2" title="getNodes2DCoordinates ()">
<a name="getNodes2DCoordinates"></a><h3>getNodes2DCoordinates ()</h3>
<pre class="programlisting"><span class="returnvalue">void</span>                getNodes2DCoordinates               (<em class="parameter"><code><a class="link" href="v-sim-visu-data.html#VisuData"><span class="type">VisuData</span></a> *dataObj</code></em>,
                                                         <em class="parameter"><code>unsigned <span class="type">int</span> *nodeIds</code></em>,
                                                         <em class="parameter"><code>unsigned <span class="type">int</span> nNodes</code></em>,
                                                         <em class="parameter"><code><span class="type">float</span> *coordinates2D</code></em>,
                                                         <em class="parameter"><code>unsigned <span class="type">int</span> *size</code></em>);</pre>
<p>
From nodes ids, compute and store in <em class="parameter"><code>coordinates2D</code></em> their 2D coordinates.
</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody>
<tr>
<td><p><span class="term"><em class="parameter"><code>dataObj</code></em> :</span></p></td>
<td>a <a class="link" href="v-sim-visu-data.html#VisuData"><span class="type">VisuData</span></a> object ;
</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>nodeIds</code></em> :</span></p></td>
<td>an array of <a class="link" href="v-sim-visu-nodes.html#VisuNode" title="VisuNode"><span class="type">VisuNode</span></a> ids ;
</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>nNodes</code></em> :</span></p></td>
<td>the number of nodes in the array ;
</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>coordinates2D</code></em> :</span></p></td>
<td>an array of nodes 2D coordinates ;
</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>size</code></em> :</span></p></td>
<td>the size of the coordinates array.
</td>
</tr>
</tbody>
</table></div>
</div>
</div>
<div class="refsect1" title="Signal Details">
<a name="v-sim-interactive.signal-details"></a><h2>Signal Details</h2>
<div class="refsect2" title='The "move" signal'>
<a name="VisuInteractive-move"></a><h3>The <code class="literal">"move"</code> signal</h3>
<pre class="programlisting"><span class="returnvalue">void</span>                user_function                      (<a class="link" href="v-sim-interactive.html#VisuInteractive"><span class="type">VisuInteractive</span></a> *obj,
                                                        <a href="/usr/share/gtk-doc/html/glib/glib-Basic-Types.html#gpointer"><span class="type">gpointer</span></a>         nodes,
                                                        <a href="/usr/share/gtk-doc/html/glib/glib-Basic-Types.html#gpointer"><span class="type">gpointer</span></a>         user_data)      : Run Last / No Recursion / No Hooks</pre>
<p>
This signal is emitted each time a set of nodes are moved. The
corresponding nodes are stored in <em class="parameter"><code>nodes</code></em>.
</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody>
<tr>
<td><p><span class="term"><em class="parameter"><code>obj</code></em> :</span></p></td>
<td>the object emitting the signal.
</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>nodes</code></em> :</span></p></td>
<td>an array of node ids.
</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>user_data</code></em> :</span></p></td>
<td>user data set when the signal handler was connected.</td>
</tr>
</tbody>
</table></div>
<p class="since">Since 3.6</p>
</div>
<hr>
<div class="refsect2" title='The "node-selection" signal'>
<a name="VisuInteractive-node-selection"></a><h3>The <code class="literal">"node-selection"</code> signal</h3>
<pre class="programlisting"><span class="returnvalue">void</span>                user_function                      (<a class="link" href="v-sim-interactive.html#VisuInteractive"><span class="type">VisuInteractive</span></a> *obj,
                                                        <a href="/usr/share/gtk-doc/html/glib/glib-Basic-Types.html#guint"><span class="type">guint</span></a>            kind,
                                                        <a href="/usr/share/gtk-doc/html/glib/glib-Basic-Types.html#gpointer"><span class="type">gpointer</span></a>         nodes,
                                                        <a href="/usr/share/gtk-doc/html/glib/glib-Basic-Types.html#gpointer"><span class="type">gpointer</span></a>         user_data)      : Run Last / No Recursion</pre>
<p>
This signal is emitted each time a single node selection succeed, providing the
kind in <em class="parameter"><code>kind</code></em> (see <a class="link" href="v-sim-interactive.html#VisuInteractivePick" title="enum VisuInteractivePick"><span class="type">VisuInteractivePick</span></a>). The corresponding nodes
are stored in <em class="parameter"><code>nodes</code></em>.
</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody>
<tr>
<td><p><span class="term"><em class="parameter"><code>obj</code></em> :</span></p></td>
<td>the object emitting the signal.
</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>kind</code></em> :</span></p></td>
<td>a flag.
</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>nodes</code></em> :</span></p></td>
<td>an array of three node ids.
</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>user_data</code></em> :</span></p></td>
<td>user data set when the signal handler was connected.</td>
</tr>
</tbody>
</table></div>
<p class="since">Since 3.6</p>
</div>
<hr>
<div class="refsect2" title='The "observe" signal'>
<a name="VisuInteractive-observe"></a><h3>The <code class="literal">"observe"</code> signal</h3>
<pre class="programlisting"><span class="returnvalue">void</span>                user_function                      (<a class="link" href="v-sim-interactive.html#VisuInteractive"><span class="type">VisuInteractive</span></a> *obj,
                                                        <a href="/usr/share/gtk-doc/html/glib/glib-Basic-Types.html#gboolean"><span class="type">gboolean</span></a>         bool,
                                                        <a href="/usr/share/gtk-doc/html/glib/glib-Basic-Types.html#gpointer"><span class="type">gpointer</span></a>         user_data)      : Run Last / No Recursion</pre>
<p>
This signal is emitted each time an observe session is start
(<em class="parameter"><code>bool</code></em> is TRUE) or finished (<em class="parameter"><code>bool</code></em> is FALSE).
</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody>
<tr>
<td><p><span class="term"><em class="parameter"><code>obj</code></em> :</span></p></td>
<td>the object emitting the signal.
</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>bool</code></em> :</span></p></td>
<td>a boolean.
</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>user_data</code></em> :</span></p></td>
<td>user data set when the signal handler was connected.</td>
</tr>
</tbody>
</table></div>
<p class="since">Since 3.6</p>
</div>
<hr>
<div class="refsect2" title='The "region-selection" signal'>
<a name="VisuInteractive-region-selection"></a><h3>The <code class="literal">"region-selection"</code> signal</h3>
<pre class="programlisting"><span class="returnvalue">void</span>                user_function                      (<a class="link" href="v-sim-interactive.html#VisuInteractive"><span class="type">VisuInteractive</span></a> *obj,
                                                        <a href="/usr/share/gtk-doc/html/glib/glib-Basic-Types.html#gpointer"><span class="type">gpointer</span></a>         nodes,
                                                        <a href="/usr/share/gtk-doc/html/glib/glib-Basic-Types.html#gpointer"><span class="type">gpointer</span></a>         user_data)      : Run Last / No Recursion / No Hooks</pre>
<p>
This signal is emitted each time a region selection succeed. The corresponding nodes
are stored in <em class="parameter"><code>nodes</code></em>.
</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody>
<tr>
<td><p><span class="term"><em class="parameter"><code>obj</code></em> :</span></p></td>
<td>the object emitting the signal.
</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>nodes</code></em> :</span></p></td>
<td>an array of node ids.
</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>user_data</code></em> :</span></p></td>
<td>user data set when the signal handler was connected.</td>
</tr>
</tbody>
</table></div>
<p class="since">Since 3.6</p>
</div>
<hr>
<div class="refsect2" title='The "selection-error" signal'>
<a name="VisuInteractive-selection-error"></a><h3>The <code class="literal">"selection-error"</code> signal</h3>
<pre class="programlisting"><span class="returnvalue">void</span>                user_function                      (<a class="link" href="v-sim-interactive.html#VisuInteractive"><span class="type">VisuInteractive</span></a> *obj,
                                                        <a href="/usr/share/gtk-doc/html/glib/glib-Basic-Types.html#guint"><span class="type">guint</span></a>            err,
                                                        <a href="/usr/share/gtk-doc/html/glib/glib-Basic-Types.html#gpointer"><span class="type">gpointer</span></a>         user_data)      : Run Last / No Recursion / No Hooks</pre>
<p>
This signal is emitted each time a selection fails, providing the
error in <em class="parameter"><code>err</code></em> (see <a class="link" href="v-sim-interactive.html#VisuInteractivePickError" title="enum VisuInteractivePickError"><span class="type">VisuInteractivePickError</span></a>).
</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody>
<tr>
<td><p><span class="term"><em class="parameter"><code>obj</code></em> :</span></p></td>
<td>the object emitting the signal.
</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>err</code></em> :</span></p></td>
<td>an error value.
</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>user_data</code></em> :</span></p></td>
<td>user data set when the signal handler was connected.</td>
</tr>
</tbody>
</table></div>
<p class="since">Since 3.6</p>
</div>
<hr>
<div class="refsect2" title='The "start-move" signal'>
<a name="VisuInteractive-start-move"></a><h3>The <code class="literal">"start-move"</code> signal</h3>
<pre class="programlisting"><span class="returnvalue">void</span>                user_function                      (<a class="link" href="v-sim-interactive.html#VisuInteractive"><span class="type">VisuInteractive</span></a> *obj,
                                                        <a href="/usr/share/gtk-doc/html/glib/glib-Basic-Types.html#gpointer"><span class="type">gpointer</span></a>         nodes,
                                                        <a href="/usr/share/gtk-doc/html/glib/glib-Basic-Types.html#gpointer"><span class="type">gpointer</span></a>         user_data)      : Run Last / No Recursion / No Hooks</pre>
<p>
This signal is emitted each time a set of nodes are clicked to be
moved. The corresponding nodes are stored in <em class="parameter"><code>nodes</code></em>.
</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody>
<tr>
<td><p><span class="term"><em class="parameter"><code>obj</code></em> :</span></p></td>
<td>the object emitting the signal.
</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>nodes</code></em> :</span></p></td>
<td>an array of node ids.
</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>user_data</code></em> :</span></p></td>
<td>user data set when the signal handler was connected.</td>
</tr>
</tbody>
</table></div>
<p class="since">Since 3.6</p>
</div>
<hr>
<div class="refsect2" title='The "stop" signal'>
<a name="VisuInteractive-stop"></a><h3>The <code class="literal">"stop"</code> signal</h3>
<pre class="programlisting"><span class="returnvalue">void</span>                user_function                      (<a class="link" href="v-sim-interactive.html#VisuInteractive"><span class="type">VisuInteractive</span></a> *obj,
                                                        <a href="/usr/share/gtk-doc/html/glib/glib-Basic-Types.html#gpointer"><span class="type">gpointer</span></a>         user_data)      : Run Last / No Recursion / No Hooks</pre>
<p>
This signal is emitted each time a set of nodes are stopped to be
moved.
</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody>
<tr>
<td><p><span class="term"><em class="parameter"><code>obj</code></em> :</span></p></td>
<td>the object emitting the signal.
</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>user_data</code></em> :</span></p></td>
<td>user data set when the signal handler was connected.</td>
</tr>
</tbody>
</table></div>
<p class="since">Since 3.6</p>
</div>
</div>
</div>
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