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<a href="#v-sim-renderingMode.description" class="shortcut">Description</a>
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<div class="refentry" title="renderingMode">
<a name="v-sim-renderingMode"></a><div class="titlepage"></div>
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<h2><span class="refentrytitle"><a name="v-sim-renderingMode.top_of_page"></a>renderingMode</span></h2>
<p>renderingMode — Controls the way OpenGL renders objects.</p>
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<div class="refsynopsisdiv" title="Synopsis">
<a name="v-sim-renderingMode.synopsis"></a><h2>Synopsis</h2>
<pre class="synopsis">enum <a class="link" href="v-sim-renderingMode.html#VisuRenderingModeId" title="enum VisuRenderingModeId">VisuRenderingModeId</a>;
<span class="returnvalue">void</span> <a class="link" href="v-sim-renderingMode.html#openGLInit-renderingMode" title="openGLInit_renderingMode ()">openGLInit_renderingMode</a> (<em class="parameter"><code><span class="type">void</span></code></em>);
<a href="/usr/share/gtk-doc/html/glib/glib-Basic-Types.html#gboolean"><span class="returnvalue">gboolean</span></a> <a class="link" href="v-sim-renderingMode.html#openGLSet-globalRenderingMode" title="openGLSet_globalRenderingMode ()">openGLSet_globalRenderingMode</a> (<em class="parameter"><code><a class="link" href="v-sim-renderingMode.html#VisuRenderingModeId" title="enum VisuRenderingModeId"><span class="type">VisuRenderingModeId</span></a> value</code></em>);
<a class="link" href="v-sim-renderingMode.html#VisuRenderingModeId" title="enum VisuRenderingModeId"><span class="returnvalue">VisuRenderingModeId</span></a> <a class="link" href="v-sim-renderingMode.html#openGLGet-globalRenderingOption" title="openGLGet_globalRenderingOption ()">openGLGet_globalRenderingOption</a> (<em class="parameter"><code><span class="type">void</span></code></em>);
<a href="/usr/share/gtk-doc/html/glib/glib-Basic-Types.html#gboolean"><span class="returnvalue">gboolean</span></a> <a class="link" href="v-sim-renderingMode.html#openGLGet-renderingFromName" title="openGLGet_renderingFromName ()">openGLGet_renderingFromName</a> (<em class="parameter"><code>const <span class="type">char</span> *name</code></em>,
<em class="parameter"><code><a class="link" href="v-sim-renderingMode.html#VisuRenderingModeId" title="enum VisuRenderingModeId"><span class="type">VisuRenderingModeId</span></a> *id</code></em>);
const <span class="returnvalue">char</span>** <a class="link" href="v-sim-renderingMode.html#openGLGet-allRenderingModes" title="openGLGet_allRenderingModes ()">openGLGet_allRenderingModes</a> (<em class="parameter"><code><span class="type">void</span></code></em>);
const <span class="returnvalue">char</span>** <a class="link" href="v-sim-renderingMode.html#openGLGet-allRenderingModesI18n" title="openGLGet_allRenderingModesI18n ()">openGLGet_allRenderingModesI18n</a> (<em class="parameter"><code><span class="type">void</span></code></em>);
<span class="returnvalue">void</span> <a class="link" href="v-sim-renderingMode.html#openGLApply-renderingMode" title="openGLApply_renderingMode ()">openGLApply_renderingMode</a> (<em class="parameter"><code><a class="link" href="v-sim-renderingMode.html#VisuRenderingModeId" title="enum VisuRenderingModeId"><span class="type">VisuRenderingModeId</span></a> mode</code></em>);
</pre>
</div>
<div class="refsect1" title="Description">
<a name="v-sim-renderingMode.description"></a><h2>Description</h2>
<p>
</p>
<p>
This modules creates an interface to access to the way OpenGL
renders the objects (<code class="function">glPolygonMode()</code> and <code class="function">glShadeModel()</code>
functions). There are then three rendering modes available in
V_Sim: wireframe, flat and smooth. They are controls by an enum
<a href="v-sim-renderingMode.html#RenderingModeId"><span class="type">RenderingModeId</span></a>. When <a class="link" href="v-sim-renderingMode.html#openGLApply-renderingMode" title="openGLApply_renderingMode ()"><code class="function">openGLApply_renderingMode()</code></a> is called, the
current rendering mode is changed for all future drawing calls that
uses polygons.
</p>
<p>
</p>
</div>
<div class="refsect1" title="Details">
<a name="v-sim-renderingMode.details"></a><h2>Details</h2>
<div class="refsect2" title="enum VisuRenderingModeId">
<a name="VisuRenderingModeId"></a><h3>enum VisuRenderingModeId</h3>
<pre class="programlisting">typedef enum
{
Wireframe,
Flat,
Smooth,
SmoothAndEdge,
nb_renderingModes,
followGeneralSetting
} VisuRenderingModeId;
</pre>
<p>
Implemented mode to draw objects.
</p>
<div class="variablelist"><table border="0">
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<tr>
<td><p><a name="Wireframe"></a><span class="term"><code class="literal">Wireframe</code></span></p></td>
<td>objects are rendered with lines only ;
</td>
</tr>
<tr>
<td><p><a name="Flat"></a><span class="term"><code class="literal">Flat</code></span></p></td>
<td>objects are rendered with polygons whose colours are uniform
on each polygon ;
</td>
</tr>
<tr>
<td><p><a name="Smooth"></a><span class="term"><code class="literal">Smooth</code></span></p></td>
<td>objects are rendered with polygons whose colours
are shaded to be smooth all along the object.
</td>
</tr>
<tr>
<td><p><a name="SmoothAndEdge"></a><span class="term"><code class="literal">SmoothAndEdge</code></span></p></td>
<td>objects are rendered with lines hightlighting the
contours of polygons.
</td>
</tr>
<tr>
<td><p><a name="nb-renderingModes"></a><span class="term"><code class="literal">nb_renderingModes</code></span></p></td>
<td>number of rendering mode.
</td>
</tr>
<tr>
<td><p><a name="followGeneralSetting"></a><span class="term"><code class="literal">followGeneralSetting</code></span></p></td>
<td>use this value not to choose any rendering mode.
</td>
</tr>
</tbody>
</table></div>
</div>
<hr>
<div class="refsect2" title="openGLInit_renderingMode ()">
<a name="openGLInit-renderingMode"></a><h3>openGLInit_renderingMode ()</h3>
<pre class="programlisting"><span class="returnvalue">void</span> openGLInit_renderingMode (<em class="parameter"><code><span class="type">void</span></code></em>);</pre>
<p>
This method is used by opengl.c to initialise this module (declare config file
options...). It should not be called elsewhere.
</p>
</div>
<hr>
<div class="refsect2" title="openGLSet_globalRenderingMode ()">
<a name="openGLSet-globalRenderingMode"></a><h3>openGLSet_globalRenderingMode ()</h3>
<pre class="programlisting"><a href="/usr/share/gtk-doc/html/glib/glib-Basic-Types.html#gboolean"><span class="returnvalue">gboolean</span></a> openGLSet_globalRenderingMode (<em class="parameter"><code><a class="link" href="v-sim-renderingMode.html#VisuRenderingModeId" title="enum VisuRenderingModeId"><span class="type">VisuRenderingModeId</span></a> value</code></em>);</pre>
<p>
This function change the value of the parameter renderingOption.
It controls how V_Sim renders objects, in wireframe for example.
</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody>
<tr>
<td><p><span class="term"><em class="parameter"><code>value</code></em> :</span></p></td>
<td>an integer to represent the method of rendering.
</td>
</tr>
<tr>
<td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
<td> TRUE if the signal OpenGLAskForReDraw should be emitted.
</td>
</tr>
</tbody>
</table></div>
</div>
<hr>
<div class="refsect2" title="openGLGet_globalRenderingOption ()">
<a name="openGLGet-globalRenderingOption"></a><h3>openGLGet_globalRenderingOption ()</h3>
<pre class="programlisting"><a class="link" href="v-sim-renderingMode.html#VisuRenderingModeId" title="enum VisuRenderingModeId"><span class="returnvalue">VisuRenderingModeId</span></a> openGLGet_globalRenderingOption (<em class="parameter"><code><span class="type">void</span></code></em>);</pre>
<p>
This function retrieve the value of the parameter renderingOption.
</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody><tr>
<td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
<td> the identifier of the current rendering option.
</td>
</tr></tbody>
</table></div>
</div>
<hr>
<div class="refsect2" title="openGLGet_renderingFromName ()">
<a name="openGLGet-renderingFromName"></a><h3>openGLGet_renderingFromName ()</h3>
<pre class="programlisting"><a href="/usr/share/gtk-doc/html/glib/glib-Basic-Types.html#gboolean"><span class="returnvalue">gboolean</span></a> openGLGet_renderingFromName (<em class="parameter"><code>const <span class="type">char</span> *name</code></em>,
<em class="parameter"><code><a class="link" href="v-sim-renderingMode.html#VisuRenderingModeId" title="enum VisuRenderingModeId"><span class="type">VisuRenderingModeId</span></a> *id</code></em>);</pre>
<p>
This function retrieve the rendering mode id associated to the name.
</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
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<tr>
<td><p><span class="term"><em class="parameter"><code>name</code></em> :</span></p></td>
<td>a string ;
</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>id</code></em> :</span></p></td>
<td>a location to store the resulting id.
</td>
</tr>
<tr>
<td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
<td> TRUE if the name exists.
</td>
</tr>
</tbody>
</table></div>
</div>
<hr>
<div class="refsect2" title="openGLGet_allRenderingModes ()">
<a name="openGLGet-allRenderingModes"></a><h3>openGLGet_allRenderingModes ()</h3>
<pre class="programlisting">const <span class="returnvalue">char</span>** openGLGet_allRenderingModes (<em class="parameter"><code><span class="type">void</span></code></em>);</pre>
<p>
This function retrieve al the names of available rendering modes.
</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody><tr>
<td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
<td> an array of string, NULL terminated that is private (not to be freed).
</td>
</tr></tbody>
</table></div>
</div>
<hr>
<div class="refsect2" title="openGLGet_allRenderingModesI18n ()">
<a name="openGLGet-allRenderingModesI18n"></a><h3>openGLGet_allRenderingModesI18n ()</h3>
<pre class="programlisting">const <span class="returnvalue">char</span>** openGLGet_allRenderingModesI18n (<em class="parameter"><code><span class="type">void</span></code></em>);</pre>
<p>
This function retrieve al the names (translated) of available rendering modes.
</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody><tr>
<td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
<td> an array of string, NULL terminated that is private (not to be freed).
</td>
</tr></tbody>
</table></div>
</div>
<hr>
<div class="refsect2" title="openGLApply_renderingMode ()">
<a name="openGLApply-renderingMode"></a><h3>openGLApply_renderingMode ()</h3>
<pre class="programlisting"><span class="returnvalue">void</span> openGLApply_renderingMode (<em class="parameter"><code><a class="link" href="v-sim-renderingMode.html#VisuRenderingModeId" title="enum VisuRenderingModeId"><span class="type">VisuRenderingModeId</span></a> mode</code></em>);</pre>
<p>
Change the rendering mode of current OpenGL context.
</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody><tr>
<td><p><span class="term"><em class="parameter"><code>mode</code></em> :</span></p></td>
<td>an integer.
</td>
</tr></tbody>
</table></div>
</div>
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