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<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
<title>renderingSpin</title>
<meta name="generator" content="DocBook XSL Stylesheets V1.75.2">
<link rel="home" href="index.html" title="V_Sim API - Reference Manual">
<link rel="up" href="ch02.html" title="Rendering methods">
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<link rel="next" href="ch03.html" title="OpenGL tools">
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</head>
<body bgcolor="white" text="black" link="#0000FF" vlink="#840084" alink="#0000FF">
<table class="navigation" id="top" width="100%" summary="Navigation header" cellpadding="2" cellspacing="2">
<tr valign="middle">
<td><a accesskey="p" href="v-sim-atomic-xyz.html"><img src="left.png" width="24" height="24" border="0" alt="Prev"></a></td>
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<th width="100%" align="center">V_Sim API - Reference Manual</th>
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</tr>
<tr><td colspan="5" class="shortcuts">
<a href="#v-sim-renderingSpin.synopsis" class="shortcut">Top</a>
                   | 
                  <a href="#v-sim-renderingSpin.description" class="shortcut">Description</a>
                   | 
                  <a href="#v-sim-renderingSpin.object-hierarchy" class="shortcut">Object Hierarchy</a>
                   | 
                  <a href="#v-sim-renderingSpin.properties" class="shortcut">Properties</a>
                   | 
                  <a href="#v-sim-renderingSpin.signals" class="shortcut">Signals</a>
</td></tr>
</table>
<div class="refentry" title="renderingSpin">
<a name="v-sim-renderingSpin"></a><div class="titlepage"></div>
<div class="refnamediv"><table width="100%"><tr>
<td valign="top">
<h2><span class="refentrytitle"><a name="v-sim-renderingSpin.top_of_page"></a>renderingSpin</span></h2>
<p>renderingSpin — A module able to represent atoms by their
position and spin.</p>
</td>
<td valign="top" align="right"></td>
</tr></table></div>
<div class="refsynopsisdiv" title="Synopsis">
<a name="v-sim-renderingSpin.synopsis"></a><h2>Synopsis</h2>
<a name="VisuRenderingSpin"></a><pre class="synopsis">enum                <a class="link" href="v-sim-renderingSpin.html#SpinDrawingPolicy" title="enum SpinDrawingPolicy">SpinDrawingPolicy</a>;
enum                <a class="link" href="v-sim-renderingSpin.html#SpinModulusPolicy" title="enum SpinModulusPolicy">SpinModulusPolicy</a>;
enum                <a class="link" href="v-sim-renderingSpin.html#VisuSpinShapeId" title="enum VisuSpinShapeId">VisuSpinShapeId</a>;
enum                <a class="link" href="v-sim-renderingSpin.html#SpinFileType" title="enum SpinFileType">SpinFileType</a>;
#define             <a class="link" href="v-sim-renderingSpin.html#SPINVALUES-ID:CAPS" title="SPINVALUES_ID">SPINVALUES_ID</a>
#define             <a class="link" href="v-sim-renderingSpin.html#SPINMAXMODULUS-ID:CAPS" title="SPINMAXMODULUS_ID">SPINMAXMODULUS_ID</a>
#define             <a class="link" href="v-sim-renderingSpin.html#VISU-RENDERING-SPIN-NAME:CAPS" title="VISU_RENDERING_SPIN_NAME">VISU_RENDERING_SPIN_NAME</a>
#define             <a class="link" href="v-sim-renderingSpin.html#VISU-RENDERING-SPIN-TYPE:CAPS" title="VISU_RENDERING_SPIN_TYPE">VISU_RENDERING_SPIN_TYPE</a>
#define             <a class="link" href="v-sim-renderingSpin.html#VISU-RENDERING-SPIN:CAPS" title="VISU_RENDERING_SPIN()">VISU_RENDERING_SPIN</a>                 (obj)
#define             <a class="link" href="v-sim-renderingSpin.html#VISU-RENDERING-SPIN-CLASS:CAPS" title="VISU_RENDERING_SPIN_CLASS()">VISU_RENDERING_SPIN_CLASS</a>           (klass)
#define             <a class="link" href="v-sim-renderingSpin.html#IS-VISU-RENDERING-SPIN-TYPE:CAPS" title="IS_VISU_RENDERING_SPIN_TYPE()">IS_VISU_RENDERING_SPIN_TYPE</a>         (obj)
#define             <a class="link" href="v-sim-renderingSpin.html#IS-VISU-RENDERING-SPIN-CLASS:CAPS" title="IS_VISU_RENDERING_SPIN_CLASS()">IS_VISU_RENDERING_SPIN_CLASS</a>        (klass)
#define             <a class="link" href="v-sim-renderingSpin.html#VISU-RENDERING-SPIN-GET-CLASS:CAPS" title="VISU_RENDERING_SPIN_GET_CLASS()">VISU_RENDERING_SPIN_GET_CLASS</a>       (obj)
<a href="/usr/share/gtk-doc/html/gobject/gobject-Type-Information.html#GType"><span class="returnvalue">GType</span></a>               <a class="link" href="v-sim-renderingSpin.html#visu-rendering-spin-get-type" title="visu_rendering_spin_get_type ()">visu_rendering_spin_get_type</a>        (<em class="parameter"><code><span class="type">void</span></code></em>);
                    <a class="link" href="v-sim-renderingSpin.html#VisuRenderingSpinPriv" title="VisuRenderingSpinPriv">VisuRenderingSpinPriv</a>;
                    <a class="link" href="v-sim-renderingSpin.html#VisuRenderingSpinClass" title="VisuRenderingSpinClass">VisuRenderingSpinClass</a>;
                    <a class="link" href="v-sim-renderingSpin.html#VisuRenderingSpin-struct" title="VisuRenderingSpin">VisuRenderingSpin</a>;
<a class="link" href="v-sim-renderingSpin.html#VisuRenderingSpin"><span class="returnvalue">VisuRenderingSpin</span></a>*  <a class="link" href="v-sim-renderingSpin.html#visu-rendering-spin-new" title="visu_rendering_spin_new ()">visu_rendering_spin_new</a>             ();
const <span class="returnvalue">char</span>*         <a class="link" href="v-sim-renderingSpin.html#visu-renderingSpin-getShapeNameI18n" title="visu_renderingSpin_getShapeNameI18n ()">visu_renderingSpin_getShapeNameI18n</a> (<em class="parameter"><code><a class="link" href="v-sim-renderingSpin.html#VisuSpinShapeId" title="enum VisuSpinShapeId"><span class="type">VisuSpinShapeId</span></a> n</code></em>);
<a class="link" href="v-sim-renderingSpin.html#SpinDrawingPolicy" title="enum SpinDrawingPolicy"><span class="returnvalue">SpinDrawingPolicy</span></a>   <a class="link" href="v-sim-renderingSpin.html#visu-renderingSpin-getHidingPolicyFromName" title="visu_renderingSpin_getHidingPolicyFromName ()">visu_renderingSpin_getHidingPolicyFromName</a>
                                                        (<em class="parameter"><code>const <span class="type">char</span> *name</code></em>);
const <span class="returnvalue">char</span>*         <a class="link" href="v-sim-renderingSpin.html#visu-renderingSpin-getHidingPolicyName" title="visu_renderingSpin_getHidingPolicyName ()">visu_renderingSpin_getHidingPolicyName</a>
                                                        (<em class="parameter"><code><a class="link" href="v-sim-renderingSpin.html#SpinDrawingPolicy" title="enum SpinDrawingPolicy"><span class="type">SpinDrawingPolicy</span></a> n</code></em>);
const <span class="returnvalue">char</span>*         <a class="link" href="v-sim-renderingSpin.html#visu-renderingSpin-getHidingPolicyNameI18n" title="visu_renderingSpin_getHidingPolicyNameI18n ()">visu_renderingSpin_getHidingPolicyNameI18n</a>
                                                        (<em class="parameter"><code><a class="link" href="v-sim-renderingSpin.html#SpinDrawingPolicy" title="enum SpinDrawingPolicy"><span class="type">SpinDrawingPolicy</span></a> n</code></em>);
enum                <a class="link" href="v-sim-renderingSpin.html#SpinElementResources" title="enum SpinElementResources">SpinElementResources</a>;
<a href="/usr/share/gtk-doc/html/glib/glib-Basic-Types.html#gpointer"><span class="returnvalue">gpointer</span></a>            <a class="link" href="v-sim-renderingSpin.html#rspin-getElementResource" title="rspin_getElementResource ()">rspin_getElementResource</a>            (<em class="parameter"><code><a class="link" href="v-sim-visu-elements.html#VisuElement"><span class="type">VisuElement</span></a> *ele</code></em>,
                                                         <em class="parameter"><code><a class="link" href="v-sim-renderingSpin.html#SpinElementResources" title="enum SpinElementResources"><span class="type">SpinElementResources</span></a> property</code></em>,
                                                         <em class="parameter"><code><a href="/usr/share/gtk-doc/html/gobject/gobject-Type-Information.html#GType"><span class="type">GType</span></a> *type</code></em>);
<a href="/usr/share/gtk-doc/html/glib/glib-Basic-Types.html#gboolean"><span class="returnvalue">gboolean</span></a>            <a class="link" href="v-sim-renderingSpin.html#rspin-setElementResource-boolean" title="rspin_setElementResource_boolean ()">rspin_setElementResource_boolean</a>    (<em class="parameter"><code><a class="link" href="v-sim-visu-elements.html#VisuElement"><span class="type">VisuElement</span></a> *ele</code></em>,
                                                         <em class="parameter"><code><a class="link" href="v-sim-renderingSpin.html#SpinElementResources" title="enum SpinElementResources"><span class="type">SpinElementResources</span></a> property</code></em>,
                                                         <em class="parameter"><code><a href="/usr/share/gtk-doc/html/glib/glib-Basic-Types.html#gboolean"><span class="type">gboolean</span></a> value</code></em>);
<a href="/usr/share/gtk-doc/html/glib/glib-Basic-Types.html#gboolean"><span class="returnvalue">gboolean</span></a>            <a class="link" href="v-sim-renderingSpin.html#rspin-setElementResource-uint" title="rspin_setElementResource_uint ()">rspin_setElementResource_uint</a>       (<em class="parameter"><code><a class="link" href="v-sim-visu-elements.html#VisuElement"><span class="type">VisuElement</span></a> *ele</code></em>,
                                                         <em class="parameter"><code><a class="link" href="v-sim-renderingSpin.html#SpinElementResources" title="enum SpinElementResources"><span class="type">SpinElementResources</span></a> property</code></em>,
                                                         <em class="parameter"><code><a href="/usr/share/gtk-doc/html/glib/glib-Basic-Types.html#guint"><span class="type">guint</span></a> value</code></em>);
<a href="/usr/share/gtk-doc/html/glib/glib-Basic-Types.html#gboolean"><span class="returnvalue">gboolean</span></a>            <a class="link" href="v-sim-renderingSpin.html#rspin-setElementResource-float" title="rspin_setElementResource_float ()">rspin_setElementResource_float</a>      (<em class="parameter"><code><a class="link" href="v-sim-visu-elements.html#VisuElement"><span class="type">VisuElement</span></a> *ele</code></em>,
                                                         <em class="parameter"><code><a class="link" href="v-sim-renderingSpin.html#SpinElementResources" title="enum SpinElementResources"><span class="type">SpinElementResources</span></a> property</code></em>,
                                                         <em class="parameter"><code><a href="/usr/share/gtk-doc/html/glib/glib-Basic-Types.html#gfloat"><span class="type">gfloat</span></a> value</code></em>);
<a href="/usr/share/gtk-doc/html/glib/glib-Basic-Types.html#gboolean"><span class="returnvalue">gboolean</span></a>            <a class="link" href="v-sim-renderingSpin.html#rspin-getElementResource-boolean" title="rspin_getElementResource_boolean ()">rspin_getElementResource_boolean</a>    (<em class="parameter"><code><a class="link" href="v-sim-visu-elements.html#VisuElement"><span class="type">VisuElement</span></a> *ele</code></em>,
                                                         <em class="parameter"><code><a class="link" href="v-sim-renderingSpin.html#SpinElementResources" title="enum SpinElementResources"><span class="type">SpinElementResources</span></a> property</code></em>);
<a href="/usr/share/gtk-doc/html/glib/glib-Basic-Types.html#guint"><span class="returnvalue">guint</span></a>               <a class="link" href="v-sim-renderingSpin.html#rspin-getElementResource-uint" title="rspin_getElementResource_uint ()">rspin_getElementResource_uint</a>       (<em class="parameter"><code><a class="link" href="v-sim-visu-elements.html#VisuElement"><span class="type">VisuElement</span></a> *ele</code></em>,
                                                         <em class="parameter"><code><a class="link" href="v-sim-renderingSpin.html#SpinElementResources" title="enum SpinElementResources"><span class="type">SpinElementResources</span></a> property</code></em>);
<a href="/usr/share/gtk-doc/html/glib/glib-Basic-Types.html#gfloat"><span class="returnvalue">gfloat</span></a>              <a class="link" href="v-sim-renderingSpin.html#rspin-getElementResource-float" title="rspin_getElementResource_float ()">rspin_getElementResource_float</a>      (<em class="parameter"><code><a class="link" href="v-sim-visu-elements.html#VisuElement"><span class="type">VisuElement</span></a> *ele</code></em>,
                                                         <em class="parameter"><code><a class="link" href="v-sim-renderingSpin.html#SpinElementResources" title="enum SpinElementResources"><span class="type">SpinElementResources</span></a> property</code></em>);
</pre>
</div>
<div class="refsect1" title="Object Hierarchy">
<a name="v-sim-renderingSpin.object-hierarchy"></a><h2>Object Hierarchy</h2>
<pre class="synopsis">
  <a href="/usr/share/gtk-doc/html/gobject/gobject-The-Base-Object-Type.html#GObject">GObject</a>
   +----<a class="link" href="VisuRendering.html" title="VisuRendering">VisuRendering</a>
         +----VisuRenderingSpin
</pre>
</div>
<div class="refsect1" title="Properties">
<a name="v-sim-renderingSpin.properties"></a><h2>Properties</h2>
<pre class="synopsis">
  "<a class="link" href="v-sim-renderingSpin.html#VisuRenderingSpin--cone-omega" title='The "cone-omega" property'>cone-omega</a>"               <a href="/usr/share/gtk-doc/html/glib/glib-Basic-Types.html#gfloat"><span class="type">gfloat</span></a>                : Read / Write
  "<a class="link" href="v-sim-renderingSpin.html#VisuRenderingSpin--cone-phi" title='The "cone-phi" property'>cone-phi</a>"                 <a href="/usr/share/gtk-doc/html/glib/glib-Basic-Types.html#gfloat"><span class="type">gfloat</span></a>                : Read / Write
  "<a class="link" href="v-sim-renderingSpin.html#VisuRenderingSpin--cone-theta" title='The "cone-theta" property'>cone-theta</a>"               <a href="/usr/share/gtk-doc/html/glib/glib-Basic-Types.html#gfloat"><span class="type">gfloat</span></a>                : Read / Write
  "<a class="link" href="v-sim-renderingSpin.html#VisuRenderingSpin--hiding-mode" title='The "hiding-mode" property'>hiding-mode</a>"              <a href="/usr/share/gtk-doc/html/glib/glib-Basic-Types.html#guint"><span class="type">guint</span></a>                 : Read / Write
  "<a class="link" href="v-sim-renderingSpin.html#VisuRenderingSpin--modulus-scaling" title='The "modulus-scaling" property'>modulus-scaling</a>"          <a href="/usr/share/gtk-doc/html/glib/glib-Basic-Types.html#guint"><span class="type">guint</span></a>                 : Read / Write
  "<a class="link" href="v-sim-renderingSpin.html#VisuRenderingSpin--use-atomic" title='The "use-atomic" property'>use-atomic</a>"               <a href="/usr/share/gtk-doc/html/glib/glib-Basic-Types.html#gboolean"><span class="type">gboolean</span></a>              : Read / Write
</pre>
</div>
<div class="refsect1" title="Signals">
<a name="v-sim-renderingSpin.signals"></a><h2>Signals</h2>
<pre class="synopsis">
  "<a class="link" href="v-sim-renderingSpin.html#VisuRenderingSpin-colorisationChange" title='The "colorisationChange" signal'>colorisationChange</a>"                             : Run Last / No Recursion / No Hooks
</pre>
</div>
<div class="refsect1" title="Description">
<a name="v-sim-renderingSpin.description"></a><h2>Description</h2>
<p>
</p>
<p>This method draws arrows to represent atoms. Each arrow has a
given orientation which is set acording to parameters. This is one
way to represent the spin of an atom. These arrows direction are
determined by the spin of each atom. It is designed to read two
separate files : one containing the position of the atoms, the
other containing the spin of each atom. Of course these two files
need to have the exact same number of atoms and also need to sort
atoms in the same order.</p>
<p>
</p>
</div>
<div class="refsect1" title="Details">
<a name="v-sim-renderingSpin.details"></a><h2>Details</h2>
<div class="refsect2" title="enum SpinDrawingPolicy">
<a name="SpinDrawingPolicy"></a><h3>enum SpinDrawingPolicy</h3>
<pre class="programlisting">typedef enum
  {
    policyAlwaysSpin,    
    policyHideNullSpin,  
    policyAtomicNullSpin,
    policyNbModes
  } SpinDrawingPolicy;
</pre>
<p>
Different policy to render the spin when the modulus is null. This
policy is applied for all <a class="link" href="v-sim-visu-elements.html#VisuElement"><span class="type">VisuElement</span></a>.
</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody>
<tr>
<td><p><a name="policyAlwaysSpin"></a><span class="term"><code class="literal">policyAlwaysSpin</code></span></p></td>
<td>Arrows are drawn whatever the modulus value.
</td>
</tr>
<tr>
<td><p><a name="policyHideNullSpin"></a><span class="term"><code class="literal">policyHideNullSpin</code></span></p></td>
<td>Spin with a null modulus are hidden.
</td>
</tr>
<tr>
<td><p><a name="policyAtomicNullSpin"></a><span class="term"><code class="literal">policyAtomicNullSpin</code></span></p></td>
<td>Follow atomic rendering for null modulus.
</td>
</tr>
<tr>
<td><p><a name="policyNbModes"></a><span class="term"><code class="literal">policyNbModes</code></span></p></td>
<td>a flag to count the number of modes.
</td>
</tr>
</tbody>
</table></div>
</div>
<hr>
<div class="refsect2" title="enum SpinModulusPolicy">
<a name="SpinModulusPolicy"></a><h3>enum SpinModulusPolicy</h3>
<pre class="programlisting">typedef enum
  {
    policyNoneModulus,    
    policyPerTypeModulus,  
    policyGlobalModulus,
    policyNbModulusModes
  } SpinModulusPolicy;
</pre>
<p>
Different policy to render the spin depending on the modulus.
</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody>
<tr>
<td><p><a name="policyNoneModulus"></a><span class="term"><code class="literal">policyNoneModulus</code></span></p></td>
<td>arrows have all the same size, whatever the
modulus value.
</td>
</tr>
<tr>
<td><p><a name="policyPerTypeModulus"></a><span class="term"><code class="literal">policyPerTypeModulus</code></span></p></td>
<td>arrows are scaled per node type.
</td>
</tr>
<tr>
<td><p><a name="policyGlobalModulus"></a><span class="term"><code class="literal">policyGlobalModulus</code></span></p></td>
<td>arrows are scaled globaly.
</td>
</tr>
<tr>
<td><p><a name="policyNbModulusModes"></a><span class="term"><code class="literal">policyNbModulusModes</code></span></p></td>
<td>a flag to count the number of modes.
</td>
</tr>
</tbody>
</table></div>
</div>
<hr>
<div class="refsect2" title="enum VisuSpinShapeId">
<a name="VisuSpinShapeId"></a><h3>enum VisuSpinShapeId</h3>
<pre class="programlisting">typedef enum
  {
    VISU_RENDERING_SPIN_ARROW_SMOOTH,
    VISU_RENDERING_SPIN_ARROW_SHARP,
    VISU_RENDERING_SPIN_ELLIPSOID,
    VISU_RENDERING_SPIN_TORUS,
    /*&lt; private &gt;*/
    nbSpinShapes
  } VisuSpinShapeId;
</pre>
<p>
An identifier for the different shapes to draw elements.
</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody>
<tr>
<td><p><a name="VISU-RENDERING-SPIN-ARROW-SMOOTH:CAPS"></a><span class="term"><code class="literal">VISU_RENDERING_SPIN_ARROW_SMOOTH</code></span></p></td>
<td>the shape is smooth and rounded ;
</td>
</tr>
<tr>
<td><p><a name="VISU-RENDERING-SPIN-ARROW-SHARP:CAPS"></a><span class="term"><code class="literal">VISU_RENDERING_SPIN_ARROW_SHARP</code></span></p></td>
<td>the shape is built on squares ;
</td>
</tr>
<tr>
<td><p><a name="VISU-RENDERING-SPIN-ELLIPSOID:CAPS"></a><span class="term"><code class="literal">VISU_RENDERING_SPIN_ELLIPSOID</code></span></p></td>
<td>the shape is an ellipsoid ;
</td>
</tr>
<tr>
<td><p><a name="VISU-RENDERING-SPIN-TORUS:CAPS"></a><span class="term"><code class="literal">VISU_RENDERING_SPIN_TORUS</code></span></p></td>
<td>the shape is a torus (direction of the arrow is
normal to the torus plane).
</td>
</tr>
<tr>
<td><p><a name="nbSpinShapes"></a><span class="term"><code class="literal">nbSpinShapes</code></span></p></td>
<td>private.
</td>
</tr>
</tbody>
</table></div>
</div>
<hr>
<div class="refsect2" title="enum SpinFileType">
<a name="SpinFileType"></a><h3>enum SpinFileType</h3>
<pre class="programlisting">typedef enum
  {
    FILE_KIND_POSITION,
    FILE_KIND_SPIN
  } SpinFileType;
</pre>
<p>
These are keys for the storing of spin files in a VisuData object.
</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody>
<tr>
<td><p><a name="FILE-KIND-POSITION:CAPS"></a><span class="term"><code class="literal">FILE_KIND_POSITION</code></span></p></td>
<td>define a position file ;
</td>
</tr>
<tr>
<td><p><a name="FILE-KIND-SPIN:CAPS"></a><span class="term"><code class="literal">FILE_KIND_SPIN</code></span></p></td>
<td>define a spin description file.
</td>
</tr>
</tbody>
</table></div>
</div>
<hr>
<div class="refsect2" title="SPINVALUES_ID">
<a name="SPINVALUES-ID:CAPS"></a><h3>SPINVALUES_ID</h3>
<pre class="programlisting">#define SPINVALUES_ID     "spinRendering_values"
</pre>
<p>
This flag should be used when creating a new spin rendering method
as the flag for the spin values as node properties (see
<a class="link" href="v-sim-visu-nodes.html#visu-node-property-newPointer" title="visu_node_property_newPointer ()"><code class="function">visu_node_property_newPointer()</code></a>).
</p>
</div>
<hr>
<div class="refsect2" title="SPINMAXMODULUS_ID">
<a name="SPINMAXMODULUS-ID:CAPS"></a><h3>SPINMAXMODULUS_ID</h3>
<pre class="programlisting">#define SPINMAXMODULUS_ID "spinRendering_maxModulus"
</pre>
<p>
This flag should be used when creating a new spin rendering method
as the flag for the max modulus values as a <a class="link" href="v-sim-visu-nodes.html#VisuNode" title="VisuNode"><span class="type">VisuNode</span></a> property (see
<a class="link" href="v-sim-visu-nodes.html#visu-node-property-newPointer" title="visu_node_property_newPointer ()"><code class="function">visu_node_property_newPointer()</code></a>).
</p>
</div>
<hr>
<div class="refsect2" title="VISU_RENDERING_SPIN_NAME">
<a name="VISU-RENDERING-SPIN-NAME:CAPS"></a><h3>VISU_RENDERING_SPIN_NAME</h3>
<pre class="programlisting">#define VISU_RENDERING_SPIN_NAME "Spin visualisation"
</pre>
<p>
Public name of the spin rendering mode.
</p>
</div>
<hr>
<div class="refsect2" title="VISU_RENDERING_SPIN_TYPE">
<a name="VISU-RENDERING-SPIN-TYPE:CAPS"></a><h3>VISU_RENDERING_SPIN_TYPE</h3>
<pre class="programlisting">#define VISU_RENDERING_SPIN_TYPE	     (visu_rendering_spin_get_type ())
</pre>
<p>
return the type of <a class="link" href="v-sim-renderingSpin.html#VisuRenderingSpin"><span class="type">VisuRenderingSpin</span></a>.
</p>
</div>
<hr>
<div class="refsect2" title="VISU_RENDERING_SPIN()">
<a name="VISU-RENDERING-SPIN:CAPS"></a><h3>VISU_RENDERING_SPIN()</h3>
<pre class="programlisting">#define VISU_RENDERING_SPIN(obj)	     (G_TYPE_CHECK_INSTANCE_CAST(obj, VISU_RENDERING_SPIN_TYPE, VisuRenderingSpin))
</pre>
<p>
Cast the given <em class="parameter"><code>obj</code></em> into <a class="link" href="v-sim-renderingSpin.html#VisuRenderingSpin"><span class="type">VisuRenderingSpin</span></a> type.
</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody><tr>
<td><p><span class="term"><em class="parameter"><code>obj</code></em> :</span></p></td>
<td>a <a href="/usr/share/gtk-doc/html/gobject/gobject-The-Base-Object-Type.html#GObject"><span class="type">GObject</span></a> to cast.
</td>
</tr></tbody>
</table></div>
</div>
<hr>
<div class="refsect2" title="VISU_RENDERING_SPIN_CLASS()">
<a name="VISU-RENDERING-SPIN-CLASS:CAPS"></a><h3>VISU_RENDERING_SPIN_CLASS()</h3>
<pre class="programlisting">#define VISU_RENDERING_SPIN_CLASS(klass)    (G_TYPE_CHECK_CLASS_CAST(klass, VISU_RENDERING_SPIN_TYPE, VisuRenderingSpinClass))
</pre>
<p>
Cast the given <em class="parameter"><code>klass</code></em> into <a class="link" href="v-sim-renderingSpin.html#VisuRenderingSpinClass" title="VisuRenderingSpinClass"><span class="type">VisuRenderingSpinClass</span></a>.
</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody><tr>
<td><p><span class="term"><em class="parameter"><code>klass</code></em> :</span></p></td>
<td>a <a href="/usr/share/gtk-doc/html/gobject/gobject-The-Base-Object-Type.html#GObjectClass"><span class="type">GObjectClass</span></a> to cast.
</td>
</tr></tbody>
</table></div>
</div>
<hr>
<div class="refsect2" title="IS_VISU_RENDERING_SPIN_TYPE()">
<a name="IS-VISU-RENDERING-SPIN-TYPE:CAPS"></a><h3>IS_VISU_RENDERING_SPIN_TYPE()</h3>
<pre class="programlisting">#define IS_VISU_RENDERING_SPIN_TYPE(obj)    (G_TYPE_CHECK_INSTANCE_TYPE(obj, VISU_RENDERING_SPIN_TYPE))
</pre>
<p>
Test if the given <em class="parameter"><code>ogj</code></em> is of the type of <a class="link" href="v-sim-renderingSpin.html#VisuRenderingSpin"><span class="type">VisuRenderingSpin</span></a> object.
</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody><tr>
<td><p><span class="term"><em class="parameter"><code>obj</code></em> :</span></p></td>
<td>a <a href="/usr/share/gtk-doc/html/gobject/gobject-The-Base-Object-Type.html#GObject"><span class="type">GObject</span></a> to test.
</td>
</tr></tbody>
</table></div>
</div>
<hr>
<div class="refsect2" title="IS_VISU_RENDERING_SPIN_CLASS()">
<a name="IS-VISU-RENDERING-SPIN-CLASS:CAPS"></a><h3>IS_VISU_RENDERING_SPIN_CLASS()</h3>
<pre class="programlisting">#define IS_VISU_RENDERING_SPIN_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE(klass, VISU_RENDERING_SPIN_TYPE))
</pre>
<p>
Test if the given <em class="parameter"><code>klass</code></em> is of the type of <a class="link" href="v-sim-renderingSpin.html#VisuRenderingSpinClass" title="VisuRenderingSpinClass"><span class="type">VisuRenderingSpinClass</span></a> class.
</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody><tr>
<td><p><span class="term"><em class="parameter"><code>klass</code></em> :</span></p></td>
<td>a <a href="/usr/share/gtk-doc/html/gobject/gobject-The-Base-Object-Type.html#GObjectClass"><span class="type">GObjectClass</span></a> to test.
</td>
</tr></tbody>
</table></div>
</div>
<hr>
<div class="refsect2" title="VISU_RENDERING_SPIN_GET_CLASS()">
<a name="VISU-RENDERING-SPIN-GET-CLASS:CAPS"></a><h3>VISU_RENDERING_SPIN_GET_CLASS()</h3>
<pre class="programlisting">#define VISU_RENDERING_SPIN_GET_CLASS(obj)  (G_TYPE_INSTANCE_GET_CLASS(obj, VISU_RENDERING_SPIN_TYPE, VisuRenderingSpinClass))
</pre>
<p>
It returns the class of the given <em class="parameter"><code>obj</code></em>.
</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody><tr>
<td><p><span class="term"><em class="parameter"><code>obj</code></em> :</span></p></td>
<td>a <a href="/usr/share/gtk-doc/html/gobject/gobject-The-Base-Object-Type.html#GObject"><span class="type">GObject</span></a> to get the class of.
</td>
</tr></tbody>
</table></div>
</div>
<hr>
<div class="refsect2" title="visu_rendering_spin_get_type ()">
<a name="visu-rendering-spin-get-type"></a><h3>visu_rendering_spin_get_type ()</h3>
<pre class="programlisting"><a href="/usr/share/gtk-doc/html/gobject/gobject-Type-Information.html#GType"><span class="returnvalue">GType</span></a>               visu_rendering_spin_get_type        (<em class="parameter"><code><span class="type">void</span></code></em>);</pre>
<p>
This method returns the type of <a class="link" href="v-sim-renderingSpin.html#VisuRenderingSpin"><span class="type">VisuRenderingSpin</span></a>, use
VISU_RENDERING_SPIN_TYPE instead.
</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody><tr>
<td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
<td> the type of <a class="link" href="v-sim-renderingSpin.html#VisuRenderingSpin"><span class="type">VisuRenderingSpin</span></a>.
</td>
</tr></tbody>
</table></div>
</div>
<hr>
<div class="refsect2" title="VisuRenderingSpinPriv">
<a name="VisuRenderingSpinPriv"></a><h3>VisuRenderingSpinPriv</h3>
<pre class="programlisting">typedef struct _VisuRenderingSpinPriv VisuRenderingSpinPriv;</pre>
<p>
An opaque structure.
</p>
</div>
<hr>
<div class="refsect2" title="VisuRenderingSpinClass">
<a name="VisuRenderingSpinClass"></a><h3>VisuRenderingSpinClass</h3>
<pre class="programlisting">typedef struct _VisuRenderingSpinClass VisuRenderingSpinClass;</pre>
<p>
An opaque structure.
</p>
</div>
<hr>
<div class="refsect2" title="VisuRenderingSpin">
<a name="VisuRenderingSpin-struct"></a><h3>VisuRenderingSpin</h3>
<pre class="programlisting">typedef struct _VisuRenderingSpin VisuRenderingSpin;</pre>
<p>
An opaque structure.
</p>
</div>
<hr>
<div class="refsect2" title="visu_rendering_spin_new ()">
<a name="visu-rendering-spin-new"></a><h3>visu_rendering_spin_new ()</h3>
<pre class="programlisting"><a class="link" href="v-sim-renderingSpin.html#VisuRenderingSpin"><span class="returnvalue">VisuRenderingSpin</span></a>*  visu_rendering_spin_new             ();</pre>
<p>
Create the structure and initialise its values.
</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody><tr>
<td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
<td> a newly allocate <a class="link" href="v-sim-renderingSpin.html#VisuRenderingSpin"><span class="type">VisuRenderingSpin</span></a> object.
</td>
</tr></tbody>
</table></div>
<p class="since">Since 3.6</p>
</div>
<hr>
<div class="refsect2" title="visu_renderingSpin_getShapeNameI18n ()">
<a name="visu-renderingSpin-getShapeNameI18n"></a><h3>visu_renderingSpin_getShapeNameI18n ()</h3>
<pre class="programlisting">const <span class="returnvalue">char</span>*         visu_renderingSpin_getShapeNameI18n (<em class="parameter"><code><a class="link" href="v-sim-renderingSpin.html#VisuSpinShapeId" title="enum VisuSpinShapeId"><span class="type">VisuSpinShapeId</span></a> n</code></em>);</pre>
<p>
This routine returnes the translated name in UTF-8 corresponding to
the given shape id.
</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody>
<tr>
<td><p><span class="term"><em class="parameter"><code>n</code></em> :</span></p></td>
<td>an id for spin shape.
</td>
</tr>
<tr>
<td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
<td> a string owned by V_Sim.. type utf8</td>
</tr>
</tbody>
</table></div>
</div>
<hr>
<div class="refsect2" title="visu_renderingSpin_getHidingPolicyFromName ()">
<a name="visu-renderingSpin-getHidingPolicyFromName"></a><h3>visu_renderingSpin_getHidingPolicyFromName ()</h3>
<pre class="programlisting"><a class="link" href="v-sim-renderingSpin.html#SpinDrawingPolicy" title="enum SpinDrawingPolicy"><span class="returnvalue">SpinDrawingPolicy</span></a>   visu_renderingSpin_getHidingPolicyFromName
                                                        (<em class="parameter"><code>const <span class="type">char</span> *name</code></em>);</pre>
<p>
In the config file, the hiding policy resource is stored with its name (untranslated).
This method is used to retrieve the id from the name.
</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody>
<tr>
<td><p><span class="term"><em class="parameter"><code>name</code></em> :</span></p></td>
<td> a string.. type filename</td>
</tr>
<tr>
<td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
<td> the maximum value if the name is invalid.
</td>
</tr>
</tbody>
</table></div>
</div>
<hr>
<div class="refsect2" title="visu_renderingSpin_getHidingPolicyName ()">
<a name="visu-renderingSpin-getHidingPolicyName"></a><h3>visu_renderingSpin_getHidingPolicyName ()</h3>
<pre class="programlisting">const <span class="returnvalue">char</span>*         visu_renderingSpin_getHidingPolicyName
                                                        (<em class="parameter"><code><a class="link" href="v-sim-renderingSpin.html#SpinDrawingPolicy" title="enum SpinDrawingPolicy"><span class="type">SpinDrawingPolicy</span></a> n</code></em>);</pre>
<p>
Transform ids to untranslated names.
</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody>
<tr>
<td><p><span class="term"><em class="parameter"><code>n</code></em> :</span></p></td>
<td>an id for hiding policy.
</td>
</tr>
<tr>
<td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
<td> the name associated to the id.. type filename</td>
</tr>
</tbody>
</table></div>
</div>
<hr>
<div class="refsect2" title="visu_renderingSpin_getHidingPolicyNameI18n ()">
<a name="visu-renderingSpin-getHidingPolicyNameI18n"></a><h3>visu_renderingSpin_getHidingPolicyNameI18n ()</h3>
<pre class="programlisting">const <span class="returnvalue">char</span>*         visu_renderingSpin_getHidingPolicyNameI18n
                                                        (<em class="parameter"><code><a class="link" href="v-sim-renderingSpin.html#SpinDrawingPolicy" title="enum SpinDrawingPolicy"><span class="type">SpinDrawingPolicy</span></a> n</code></em>);</pre>
<p>
Transform ids to translated names.
</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody>
<tr>
<td><p><span class="term"><em class="parameter"><code>n</code></em> :</span></p></td>
<td>an id for hiding policy.
</td>
</tr>
<tr>
<td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
<td> the name associated to the id in UTF-8.. type utf8</td>
</tr>
</tbody>
</table></div>
</div>
<hr>
<div class="refsect2" title="enum SpinElementResources">
<a name="SpinElementResources"></a><h3>enum SpinElementResources</h3>
<pre class="programlisting">typedef enum
  {
    spin_elementHatLength,
    spin_elementTailLength,
    spin_elementHatRadius,
    spin_elementTailRadius,
    spin_elementHatColor,
    spin_elementTailColor,
    spin_elementAAxis,
    spin_elementBAxis,
    spin_elementElipsoidColor,
    spin_elementShape,
    spin_nbElementResources
  } SpinElementResources;
</pre>
<p>
These are resources defined for each element. They can be accessed with
<a class="link" href="v-sim-renderingSpin.html#rspin-getElementResource" title="rspin_getElementResource ()"><code class="function">rspin_getElementResource()</code></a> or <a class="link" href="v-sim-renderingSpin.html#rspin-getElementResource-boolean" title="rspin_getElementResource_boolean ()"><code class="function">rspin_getElementResource_boolean()</code></a> and other
methods of the same kind.
</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody>
<tr>
<td><p><a name="spin-elementHatLength"></a><span class="term"><code class="literal">spin_elementHatLength</code></span></p></td>
<td>the length of the pointing element ;
</td>
</tr>
<tr>
<td><p><a name="spin-elementTailLength"></a><span class="term"><code class="literal">spin_elementTailLength</code></span></p></td>
<td>the length of the tail ;
</td>
</tr>
<tr>
<td><p><a name="spin-elementHatRadius"></a><span class="term"><code class="literal">spin_elementHatRadius</code></span></p></td>
<td>the raidus of the pointing element ;
</td>
</tr>
<tr>
<td><p><a name="spin-elementTailRadius"></a><span class="term"><code class="literal">spin_elementTailRadius</code></span></p></td>
<td>the radius of the tail ;
</td>
</tr>
<tr>
<td><p><a name="spin-elementHatColor"></a><span class="term"><code class="literal">spin_elementHatColor</code></span></p></td>
<td>if TRUE, the pointing part use the color of the element ;
</td>
</tr>
<tr>
<td><p><a name="spin-elementTailColor"></a><span class="term"><code class="literal">spin_elementTailColor</code></span></p></td>
<td>if TRUE, the tail uses the color of the element ;
</td>
</tr>
<tr>
<td><p><a name="spin-elementAAxis"></a><span class="term"><code class="literal">spin_elementAAxis</code></span></p></td>
<td>the size of the A axis (elipsoid shape) ;
</td>
</tr>
<tr>
<td><p><a name="spin-elementBAxis"></a><span class="term"><code class="literal">spin_elementBAxis</code></span></p></td>
<td>the size of the B axis (elipsoid shape) ;
</td>
</tr>
<tr>
<td><p><a name="spin-elementElipsoidColor"></a><span class="term"><code class="literal">spin_elementElipsoidColor</code></span></p></td>
<td>if TRUE, the elipsoid uses the color of the element ;
</td>
</tr>
<tr>
<td><p><a name="spin-elementShape"></a><span class="term"><code class="literal">spin_elementShape</code></span></p></td>
<td>an id to defined the shape (rounded arrow, elipsoid...) ;
</td>
</tr>
<tr>
<td><p><a name="spin-nbElementResources"></a><span class="term"><code class="literal">spin_nbElementResources</code></span></p></td>
<td>number of resources per element.
</td>
</tr>
</tbody>
</table></div>
</div>
<hr>
<div class="refsect2" title="rspin_getElementResource ()">
<a name="rspin-getElementResource"></a><h3>rspin_getElementResource ()</h3>
<pre class="programlisting"><a href="/usr/share/gtk-doc/html/glib/glib-Basic-Types.html#gpointer"><span class="returnvalue">gpointer</span></a>            rspin_getElementResource            (<em class="parameter"><code><a class="link" href="v-sim-visu-elements.html#VisuElement"><span class="type">VisuElement</span></a> *ele</code></em>,
                                                         <em class="parameter"><code><a class="link" href="v-sim-renderingSpin.html#SpinElementResources" title="enum SpinElementResources"><span class="type">SpinElementResources</span></a> property</code></em>,
                                                         <em class="parameter"><code><a href="/usr/share/gtk-doc/html/gobject/gobject-Type-Information.html#GType"><span class="type">GType</span></a> *type</code></em>);</pre>
<p>
This is a generic method to access resources per element. Use <a class="link" href="v-sim-renderingSpin.html#rspin-setElementResource-boolean" title="rspin_setElementResource_boolean ()"><code class="function">rspin_setElementResource_boolean()</code></a>
is favored if the type of the value is known (boolean in this exemple).
If the returned value is not NULL the argument <em class="parameter"><code>type</code></em> contains the type of the returned value.
</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody>
<tr>
<td><p><span class="term"><em class="parameter"><code>ele</code></em> :</span></p></td>
<td>a pointer to a <a class="link" href="v-sim-visu-elements.html#VisuElement"><span class="type">VisuElement</span></a> object ;
</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>property</code></em> :</span></p></td>
<td>the id of the resource (see <a class="link" href="v-sim-renderingSpin.html#SpinElementResources" title="enum SpinElementResources"><span class="type">SpinElementResources</span></a>) ;
</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>type</code></em> :</span></p></td>
<td>a location to store the type.
</td>
</tr>
<tr>
<td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
<td> a pointer to the location where the value for the given global 
resource is stored.
</td>
</tr>
</tbody>
</table></div>
</div>
<hr>
<div class="refsect2" title="rspin_setElementResource_boolean ()">
<a name="rspin-setElementResource-boolean"></a><h3>rspin_setElementResource_boolean ()</h3>
<pre class="programlisting"><a href="/usr/share/gtk-doc/html/glib/glib-Basic-Types.html#gboolean"><span class="returnvalue">gboolean</span></a>            rspin_setElementResource_boolean    (<em class="parameter"><code><a class="link" href="v-sim-visu-elements.html#VisuElement"><span class="type">VisuElement</span></a> *ele</code></em>,
                                                         <em class="parameter"><code><a class="link" href="v-sim-renderingSpin.html#SpinElementResources" title="enum SpinElementResources"><span class="type">SpinElementResources</span></a> property</code></em>,
                                                         <em class="parameter"><code><a href="/usr/share/gtk-doc/html/glib/glib-Basic-Types.html#gboolean"><span class="type">gboolean</span></a> value</code></em>);</pre>
<p>
This method is used to change element resources that are boolean.
</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody>
<tr>
<td><p><span class="term"><em class="parameter"><code>ele</code></em> :</span></p></td>
<td>a pointer to a <a class="link" href="v-sim-visu-elements.html#VisuElement"><span class="type">VisuElement</span></a> object ;
</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>property</code></em> :</span></p></td>
<td>the id of the property to set ;
</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>value</code></em> :</span></p></td>
<td>its value.
</td>
</tr>
<tr>
<td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
<td> TRUE if the value was changed.
</td>
</tr>
</tbody>
</table></div>
</div>
<hr>
<div class="refsect2" title="rspin_setElementResource_uint ()">
<a name="rspin-setElementResource-uint"></a><h3>rspin_setElementResource_uint ()</h3>
<pre class="programlisting"><a href="/usr/share/gtk-doc/html/glib/glib-Basic-Types.html#gboolean"><span class="returnvalue">gboolean</span></a>            rspin_setElementResource_uint       (<em class="parameter"><code><a class="link" href="v-sim-visu-elements.html#VisuElement"><span class="type">VisuElement</span></a> *ele</code></em>,
                                                         <em class="parameter"><code><a class="link" href="v-sim-renderingSpin.html#SpinElementResources" title="enum SpinElementResources"><span class="type">SpinElementResources</span></a> property</code></em>,
                                                         <em class="parameter"><code><a href="/usr/share/gtk-doc/html/glib/glib-Basic-Types.html#guint"><span class="type">guint</span></a> value</code></em>);</pre>
<p>
This method is used to change element resources that are unsigned int.
</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody>
<tr>
<td><p><span class="term"><em class="parameter"><code>ele</code></em> :</span></p></td>
<td>a pointer to a <a class="link" href="v-sim-visu-elements.html#VisuElement"><span class="type">VisuElement</span></a> object ;
</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>property</code></em> :</span></p></td>
<td>the id of the property to set ;
</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>value</code></em> :</span></p></td>
<td>its value.
</td>
</tr>
<tr>
<td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
<td> TRUE if the value was changed.
</td>
</tr>
</tbody>
</table></div>
</div>
<hr>
<div class="refsect2" title="rspin_setElementResource_float ()">
<a name="rspin-setElementResource-float"></a><h3>rspin_setElementResource_float ()</h3>
<pre class="programlisting"><a href="/usr/share/gtk-doc/html/glib/glib-Basic-Types.html#gboolean"><span class="returnvalue">gboolean</span></a>            rspin_setElementResource_float      (<em class="parameter"><code><a class="link" href="v-sim-visu-elements.html#VisuElement"><span class="type">VisuElement</span></a> *ele</code></em>,
                                                         <em class="parameter"><code><a class="link" href="v-sim-renderingSpin.html#SpinElementResources" title="enum SpinElementResources"><span class="type">SpinElementResources</span></a> property</code></em>,
                                                         <em class="parameter"><code><a href="/usr/share/gtk-doc/html/glib/glib-Basic-Types.html#gfloat"><span class="type">gfloat</span></a> value</code></em>);</pre>
<p>
This method is used to change element resources that are floating point.
</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody>
<tr>
<td><p><span class="term"><em class="parameter"><code>ele</code></em> :</span></p></td>
<td>a pointer to a <a class="link" href="v-sim-visu-elements.html#VisuElement"><span class="type">VisuElement</span></a> object ;
</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>property</code></em> :</span></p></td>
<td>the id of the property to set ;
</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>value</code></em> :</span></p></td>
<td>its value.
</td>
</tr>
<tr>
<td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
<td> TRUE if the value was changed.
</td>
</tr>
</tbody>
</table></div>
</div>
<hr>
<div class="refsect2" title="rspin_getElementResource_boolean ()">
<a name="rspin-getElementResource-boolean"></a><h3>rspin_getElementResource_boolean ()</h3>
<pre class="programlisting"><a href="/usr/share/gtk-doc/html/glib/glib-Basic-Types.html#gboolean"><span class="returnvalue">gboolean</span></a>            rspin_getElementResource_boolean    (<em class="parameter"><code><a class="link" href="v-sim-visu-elements.html#VisuElement"><span class="type">VisuElement</span></a> *ele</code></em>,
                                                         <em class="parameter"><code><a class="link" href="v-sim-renderingSpin.html#SpinElementResources" title="enum SpinElementResources"><span class="type">SpinElementResources</span></a> property</code></em>);</pre>
<p>
This is the specific method to retrieve value of boolean element resources.
</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody>
<tr>
<td><p><span class="term"><em class="parameter"><code>ele</code></em> :</span></p></td>
<td>a pointer to a <a class="link" href="v-sim-visu-elements.html#VisuElement"><span class="type">VisuElement</span></a> object ;
</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>property</code></em> :</span></p></td>
<td>the id of the property to get.
</td>
</tr>
<tr>
<td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
<td> the boolean value.
</td>
</tr>
</tbody>
</table></div>
</div>
<hr>
<div class="refsect2" title="rspin_getElementResource_uint ()">
<a name="rspin-getElementResource-uint"></a><h3>rspin_getElementResource_uint ()</h3>
<pre class="programlisting"><a href="/usr/share/gtk-doc/html/glib/glib-Basic-Types.html#guint"><span class="returnvalue">guint</span></a>               rspin_getElementResource_uint       (<em class="parameter"><code><a class="link" href="v-sim-visu-elements.html#VisuElement"><span class="type">VisuElement</span></a> *ele</code></em>,
                                                         <em class="parameter"><code><a class="link" href="v-sim-renderingSpin.html#SpinElementResources" title="enum SpinElementResources"><span class="type">SpinElementResources</span></a> property</code></em>);</pre>
<p>
This is the specific method to retrieve value of unsigned int element resources.
</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody>
<tr>
<td><p><span class="term"><em class="parameter"><code>ele</code></em> :</span></p></td>
<td>a pointer to a <a class="link" href="v-sim-visu-elements.html#VisuElement"><span class="type">VisuElement</span></a> object ;
</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>property</code></em> :</span></p></td>
<td>the id of the property to get.
</td>
</tr>
<tr>
<td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
<td> the unsigned int value.
</td>
</tr>
</tbody>
</table></div>
</div>
<hr>
<div class="refsect2" title="rspin_getElementResource_float ()">
<a name="rspin-getElementResource-float"></a><h3>rspin_getElementResource_float ()</h3>
<pre class="programlisting"><a href="/usr/share/gtk-doc/html/glib/glib-Basic-Types.html#gfloat"><span class="returnvalue">gfloat</span></a>              rspin_getElementResource_float      (<em class="parameter"><code><a class="link" href="v-sim-visu-elements.html#VisuElement"><span class="type">VisuElement</span></a> *ele</code></em>,
                                                         <em class="parameter"><code><a class="link" href="v-sim-renderingSpin.html#SpinElementResources" title="enum SpinElementResources"><span class="type">SpinElementResources</span></a> property</code></em>);</pre>
<p>
This is the specific method to retrieve value of floating point element resources.
</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody>
<tr>
<td><p><span class="term"><em class="parameter"><code>ele</code></em> :</span></p></td>
<td>a pointer to a <a class="link" href="v-sim-visu-elements.html#VisuElement"><span class="type">VisuElement</span></a> object ;
</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>property</code></em> :</span></p></td>
<td>the id of the property to get.
</td>
</tr>
<tr>
<td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
<td> the floating point value.
</td>
</tr>
</tbody>
</table></div>
</div>
</div>
<div class="refsect1" title="Property Details">
<a name="v-sim-renderingSpin.property-details"></a><h2>Property Details</h2>
<div class="refsect2" title='The "cone-omega" property'>
<a name="VisuRenderingSpin--cone-omega"></a><h3>The <code class="literal">"cone-omega"</code> property</h3>
<pre class="programlisting">  "cone-omega"               <a href="/usr/share/gtk-doc/html/glib/glib-Basic-Types.html#gfloat"><span class="type">gfloat</span></a>                : Read / Write</pre>
<p>The omega angle to orientate the colourisation cone.</p>
<p>Allowed values: [0,360]</p>
<p>Default value: 0</p>
</div>
<hr>
<div class="refsect2" title='The "cone-phi" property'>
<a name="VisuRenderingSpin--cone-phi"></a><h3>The <code class="literal">"cone-phi"</code> property</h3>
<pre class="programlisting">  "cone-phi"                 <a href="/usr/share/gtk-doc/html/glib/glib-Basic-Types.html#gfloat"><span class="type">gfloat</span></a>                : Read / Write</pre>
<p>The phi angle to orientate the colourisation cone.</p>
<p>Allowed values: [0,360]</p>
<p>Default value: 0</p>
</div>
<hr>
<div class="refsect2" title='The "cone-theta" property'>
<a name="VisuRenderingSpin--cone-theta"></a><h3>The <code class="literal">"cone-theta"</code> property</h3>
<pre class="programlisting">  "cone-theta"               <a href="/usr/share/gtk-doc/html/glib/glib-Basic-Types.html#gfloat"><span class="type">gfloat</span></a>                : Read / Write</pre>
<p>The theta angle to orientate the colourisation cone.</p>
<p>Allowed values: [0,180]</p>
<p>Default value: 0</p>
</div>
<hr>
<div class="refsect2" title='The "hiding-mode" property'>
<a name="VisuRenderingSpin--hiding-mode"></a><h3>The <code class="literal">"hiding-mode"</code> property</h3>
<pre class="programlisting">  "hiding-mode"              <a href="/usr/share/gtk-doc/html/glib/glib-Basic-Types.html#guint"><span class="type">guint</span></a>                 : Read / Write</pre>
<p>The hiding policy for spin with a null modulus.</p>
<p>Allowed values: &lt;= 3</p>
<p>Default value: 0</p>
</div>
<hr>
<div class="refsect2" title='The "modulus-scaling" property'>
<a name="VisuRenderingSpin--modulus-scaling"></a><h3>The <code class="literal">"modulus-scaling"</code> property</h3>
<pre class="programlisting">  "modulus-scaling"          <a href="/usr/share/gtk-doc/html/glib/glib-Basic-Types.html#guint"><span class="type">guint</span></a>                 : Read / Write</pre>
<p>The scaling policy based on modulus value.</p>
<p>Allowed values: &lt;= 3</p>
<p>Default value: 0</p>
</div>
<hr>
<div class="refsect2" title='The "use-atomic" property'>
<a name="VisuRenderingSpin--use-atomic"></a><h3>The <code class="literal">"use-atomic"</code> property</h3>
<pre class="programlisting">  "use-atomic"               <a href="/usr/share/gtk-doc/html/glib/glib-Basic-Types.html#gboolean"><span class="type">gboolean</span></a>              : Read / Write</pre>
<p>If atomic rendering is used in addition to spin rendering.</p>
<p>Default value: FALSE</p>
</div>
</div>
<div class="refsect1" title="Signal Details">
<a name="v-sim-renderingSpin.signal-details"></a><h2>Signal Details</h2>
<div class="refsect2" title='The "colorisationChange" signal'>
<a name="VisuRenderingSpin-colorisationChange"></a><h3>The <code class="literal">"colorisationChange"</code> signal</h3>
<pre class="programlisting"><span class="returnvalue">void</span>                user_function                      (<a class="link" href="v-sim-renderingSpin.html#VisuRenderingSpin"><span class="type">VisuRenderingSpin</span></a> *render,
                                                        <a href="/usr/share/gtk-doc/html/glib/glib-Basic-Types.html#gpointer"><span class="type">gpointer</span></a>           user_data)      : Run Last / No Recursion / No Hooks</pre>
<p>
This signal is emitted whenever a change occur in the
colourisation scheme of the spins.
</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody>
<tr>
<td><p><span class="term"><em class="parameter"><code>render</code></em> :</span></p></td>
<td>the object emitting the signal.
</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>user_data</code></em> :</span></p></td>
<td>user data set when the signal handler was connected.</td>
</tr>
</tbody>
</table></div>
<p class="since">Since 3.6</p>
</div>
</div>
</div>
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