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<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
<title>text</title>
<meta name="generator" content="DocBook XSL Stylesheets V1.75.2">
<link rel="home" href="index.html" title="V_Sim API - Reference Manual">
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                  <a href="#v-sim-text.description" class="shortcut">Description</a>
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<div class="refentry" title="text">
<a name="v-sim-text"></a><div class="titlepage"></div>
<div class="refnamediv"><table width="100%"><tr>
<td valign="top">
<h2><span class="refentrytitle"><a name="v-sim-text.top_of_page"></a>text</span></h2>
<p>text — Enables capabilities to write some text on rendering screen.</p>
</td>
<td valign="top" align="right"></td>
</tr></table></div>
<div class="refsynopsisdiv" title="Synopsis">
<a name="v-sim-text.synopsis"></a><h2>Synopsis</h2>
<pre class="synopsis">enum                <a class="link" href="v-sim-text.html#OpenGLTextSize" title="enum OpenGLTextSize">OpenGLTextSize</a>;
<span class="returnvalue">void</span>                <a class="link" href="v-sim-text.html#openGLText-drawChars" title="openGLText_drawChars ()">openGLText_drawChars</a>                (<em class="parameter"><code><a href="/usr/share/gtk-doc/html/glib/glib-Basic-Types.html#gchar"><span class="type">gchar</span></a> *s</code></em>,
                                                         <em class="parameter"><code><a class="link" href="v-sim-text.html#OpenGLTextSize" title="enum OpenGLTextSize"><span class="type">OpenGLTextSize</span></a> size</code></em>);
<span class="returnvalue">void</span>                <a class="link" href="v-sim-text.html#openGLText-initFontList" title="openGLText_initFontList ()">openGLText_initFontList</a>             ();
<span class="returnvalue">void</span>                <a class="link" href="v-sim-text.html#openGLText-rebuildFontList" title="openGLText_rebuildFontList ()">openGLText_rebuildFontList</a>          ();
<span class="returnvalue">void</span>                <a class="link" href="v-sim-text.html#openGLText-onNewContext" title="openGLText_onNewContext ()">openGLText_onNewContext</a>             ();
</pre>
</div>
<div class="refsect1" title="Description">
<a name="v-sim-text.description"></a><h2>Description</h2>
<p>
</p>
<p>For the moment, this module is very basic and the only fonts
available is the helvetica 12 one. This module is currently broken
under Windows.</p>
<p>
</p>
</div>
<div class="refsect1" title="Details">
<a name="v-sim-text.details"></a><h2>Details</h2>
<div class="refsect2" title="enum OpenGLTextSize">
<a name="OpenGLTextSize"></a><h3>enum OpenGLTextSize</h3>
<pre class="programlisting">typedef enum
  {
    TEXT_NORMAL,
    TEXT_SMALL
  } OpenGLTextSize;
</pre>
<p>
Different text size available in V_Sim.
</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody>
<tr>
<td><p><a name="TEXT-NORMAL:CAPS"></a><span class="term"><code class="literal">TEXT_NORMAL</code></span></p></td>
<td>normal size (14) ;
</td>
</tr>
<tr>
<td><p><a name="TEXT-SMALL:CAPS"></a><span class="term"><code class="literal">TEXT_SMALL</code></span></p></td>
<td>small text (12).
</td>
</tr>
</tbody>
</table></div>
</div>
<hr>
<div class="refsect2" title="openGLText_drawChars ()">
<a name="openGLText-drawChars"></a><h3>openGLText_drawChars ()</h3>
<pre class="programlisting"><span class="returnvalue">void</span>                openGLText_drawChars                (<em class="parameter"><code><a href="/usr/share/gtk-doc/html/glib/glib-Basic-Types.html#gchar"><span class="type">gchar</span></a> *s</code></em>,
                                                         <em class="parameter"><code><a class="link" href="v-sim-text.html#OpenGLTextSize" title="enum OpenGLTextSize"><span class="type">OpenGLTextSize</span></a> size</code></em>);</pre>
<p>
Draw the given string on the current raster position with default
font.
</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody>
<tr>
<td><p><span class="term"><em class="parameter"><code>s</code></em> :</span></p></td>
<td>a string.
</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>size</code></em> :</span></p></td>
<td>the size of the text to render.
</td>
</tr>
</tbody>
</table></div>
</div>
<hr>
<div class="refsect2" title="openGLText_initFontList ()">
<a name="openGLText-initFontList"></a><h3>openGLText_initFontList ()</h3>
<pre class="programlisting"><span class="returnvalue">void</span>                openGLText_initFontList             ();</pre>
<p>
Initialise the font drawing with default font (depending on system).
It must be called before <a class="link" href="v-sim-text.html#openGLText-drawChars" title="openGLText_drawChars ()"><code class="function">openGLText_drawChars()</code></a> and not in a <code class="function">glNewList()</code>.
Can be called several times, fonts are initialized once only. Use
<a class="link" href="v-sim-text.html#openGLText-rebuildFontList" title="openGLText_rebuildFontList ()"><code class="function">openGLText_rebuildFontList()</code></a> to force to build a new font list.
</p>
</div>
<hr>
<div class="refsect2" title="openGLText_rebuildFontList ()">
<a name="openGLText-rebuildFontList"></a><h3>openGLText_rebuildFontList ()</h3>
<pre class="programlisting"><span class="returnvalue">void</span>                openGLText_rebuildFontList          ();</pre>
<p>
Force to buid a new font list (for example new context has changed.
</p>
</div>
<hr>
<div class="refsect2" title="openGLText_onNewContext ()">
<a name="openGLText-onNewContext"></a><h3>openGLText_onNewContext ()</h3>
<pre class="programlisting"><span class="returnvalue">void</span>                openGLText_onNewContext             ();</pre>
<p>
Set the flag for text list build to FALSE. It will force to rebuild
the text lists at next call of <a class="link" href="v-sim-text.html#openGLText-initFontList" title="openGLText_initFontList ()"><code class="function">openGLText_initFontList()</code></a>.
</p>
<p class="since">Since 3.6</p>
</div>
</div>
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