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<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
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                  <a href="#v-sim-visu-actionInterface.description" class="shortcut">Description</a>
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<div class="refentry" title="visu_actionInterface">
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<h2><span class="refentrytitle"><a name="v-sim-visu-actionInterface.top_of_page"></a>visu_actionInterface</span></h2>
<p>visu_actionInterface — Interface for defining actions and events.</p>
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<td valign="top" align="right"></td>
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<div class="refsynopsisdiv" title="Synopsis">
<a name="v-sim-visu-actionInterface.synopsis"></a><h2>Synopsis</h2>
<pre class="synopsis">#define             <a class="link" href="v-sim-visu-actionInterface.html#BUTTON-TYPE-PRESS:CAPS" title="BUTTON_TYPE_PRESS">BUTTON_TYPE_PRESS</a>
#define             <a class="link" href="v-sim-visu-actionInterface.html#BUTTON-TYPE-RELEASE:CAPS" title="BUTTON_TYPE_RELEASE">BUTTON_TYPE_RELEASE</a>
enum                <a class="link" href="v-sim-visu-actionInterface.html#SpecialKeyStroke" title="enum SpecialKeyStroke">SpecialKeyStroke</a>;
typedef             <a class="link" href="v-sim-visu-actionInterface.html#SimplifiedEvents" title="SimplifiedEvents">SimplifiedEvents</a>;
</pre>
</div>
<div class="refsect1" title="Description">
<a name="v-sim-visu-actionInterface.description"></a><h2>Description</h2>
<p>
</p>
<p>These definitions are used to give a library and plateform
independent simplified event handlers.</p>
<p>
</p>
</div>
<div class="refsect1" title="Details">
<a name="v-sim-visu-actionInterface.details"></a><h2>Details</h2>
<div class="refsect2" title="BUTTON_TYPE_PRESS">
<a name="BUTTON-TYPE-PRESS:CAPS"></a><h3>BUTTON_TYPE_PRESS</h3>
<pre class="programlisting">#define BUTTON_TYPE_PRESS   1
</pre>
<p>
Value that can be put into field buttonType of structure <a href="v-sim-visu-actionInterface.html#SimplifiedEvents-struct"><span class="type">SimplifiedEvents_struct</span></a>.
</p>
</div>
<hr>
<div class="refsect2" title="BUTTON_TYPE_RELEASE">
<a name="BUTTON-TYPE-RELEASE:CAPS"></a><h3>BUTTON_TYPE_RELEASE</h3>
<pre class="programlisting">#define BUTTON_TYPE_RELEASE 2
</pre>
<p>
Value that can be put into field buttonType of structure <a href="v-sim-visu-actionInterface.html#SimplifiedEvents-struct"><span class="type">SimplifiedEvents_struct</span></a>.
</p>
</div>
<hr>
<div class="refsect2" title="enum SpecialKeyStroke">
<a name="SpecialKeyStroke"></a><h3>enum SpecialKeyStroke</h3>
<pre class="programlisting">typedef enum
  {
    Key_None,
    Key_Page_Up,
    Key_Page_Down,
    Key_Arrow_Left,
    Key_Arrow_Right,
    Key_Arrow_Up,
    Key_Arrow_Down
  } SpecialKeyStroke;
</pre>
<p>
Possible non ascii keys used in <a class="link" href="v-sim-visu-actionInterface.html#SimplifiedEvents" title="SimplifiedEvents"><span class="type">SimplifiedEvents</span></a>.
</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody>
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<td><p><a name="Key-None"></a><span class="term"><code class="literal">Key_None</code></span></p></td>
<td>no key pressed ;
</td>
</tr>
<tr>
<td><p><a name="Key-Page-Up"></a><span class="term"><code class="literal">Key_Page_Up</code></span></p></td>
<td>key up ;
</td>
</tr>
<tr>
<td><p><a name="Key-Page-Down"></a><span class="term"><code class="literal">Key_Page_Down</code></span></p></td>
<td>key down ;
</td>
</tr>
<tr>
<td><p><a name="Key-Arrow-Left"></a><span class="term"><code class="literal">Key_Arrow_Left</code></span></p></td>
<td>key left ;
</td>
</tr>
<tr>
<td><p><a name="Key-Arrow-Right"></a><span class="term"><code class="literal">Key_Arrow_Right</code></span></p></td>
<td>key right ;
</td>
</tr>
<tr>
<td><p><a name="Key-Arrow-Up"></a><span class="term"><code class="literal">Key_Arrow_Up</code></span></p></td>
<td>key up ;
</td>
</tr>
<tr>
<td><p><a name="Key-Arrow-Down"></a><span class="term"><code class="literal">Key_Arrow_Down</code></span></p></td>
<td>key down.
</td>
</tr>
</tbody>
</table></div>
</div>
<hr>
<div class="refsect2" title="SimplifiedEvents">
<a name="SimplifiedEvents"></a><h3>SimplifiedEvents</h3>
<pre class="programlisting">typedef struct SimplifiedEvents_struct SimplifiedEvents;
</pre>
<p>
A short way to address SimplifiedEvents_struct objects.
</p>
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