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# -*- Mode: Python; py-indent-offset: 2 -*-
# -*- coding: utf-8 -*-
# vim: tabstop=2 shiftwidth=2 expandtab
# vim: set fileencoding=utf-8
#
# EXTRAITS DE LA LICENCE
# Copyright CEA, contributeurs : Damien CALISTE, (2001-2010)
#
# Adresse mèl :
# CALISTE, damien P caliste AT cea P fr.
#
# Ce logiciel est un programme informatique servant à visualiser des
# structures atomiques dans un rendu pseudo-3D.
#
# Ce logiciel est régi par la licence CeCILL soumise au droit français et
# respectant les principes de diffusion des logiciels libres. Vous pouvez
# utiliser, modifier et/ou redistribuer ce programme sous les conditions
# de la licence CeCILL telle que diffusée par le CEA, le CNRS et l'INRIA
# sur le site "http://www.cecill.info".
#
# Le fait que vous puissiez accéder à cet en-tête signifie que vous avez
# pris connaissance de la licence CeCILL, et que vous en avez accepté les
# termes (cf. le fichier Documentation/licence.fr.txt fourni avec ce logiciel).
# LICENCE SUM UP
# Copyright CEA, contributors: Damien CALISTE, (2001-2010)
#
# E-mail address:
# CALISTE, damien P caliste AT cea P fr.
#
# This software is a computer program whose purpose is to visualize atomic
# configurations in 3D.
#
# This software is governed by the CeCILL license under French law and
# abiding by the rules of distribution of free software. You can use,
# modify and/ or redistribute the software under the terms of the CeCILL
# license as circulated by CEA, CNRS and INRIA at the following URL
# "http://www.cecill.info".
#
# The fact that you are presently reading this means that you have had
# knowledge of the CeCILL license and that you accept its terms. You can
# find a copy of this licence shipped with this software at
# Documentation/licence.en.txt.
from ..module import get_introspection_module
v_sim = get_introspection_module('v_sim')
class VisuNodeArrayIter:
def __init__(self, it):
self.iter = it
def __iter__(self):
return self
def next(self):
if not(self.iter.next()):
raise StopIteration
return self.iter
def __NodeArrayIter__(it):
return VisuNodeArrayIter(it)
setattr(v_sim.NodeArrayIter, "__iter__", __NodeArrayIter__)
class VisuNodeArrayIter2:
def __init__(self, nodes):
self.iter1 = nodes.iter_new()
self.iter2 = nodes.iter_new()
def __iter__(self):
return self
def next(self):
if not(self.iter1.next2(self.iter2)):
raise StopIteration
return (self.iter1, self.iter2)
def newIt(nodes, kind = v_sim.NodeArrayIterType.NODES_BY_TYPE, elename = None):
it = nodes.iter_new()
it.type = kind
if elename is not None:
it.element = v_sim.Element.lookup(elename)
return it
def __NodeArrayIter__(nodes):
return VisuNodeArrayIter(newIt(nodes))
def __NodeArrayIterByNumber__(nodes):
return VisuNodeArrayIter(newIt(nodes, v_sim.NodeArrayIterType.NODES_BY_NUMBER))
def __NodeArrayIterElements__(nodes):
return VisuNodeArrayIter(newIt(nodes, v_sim.NodeArrayIterType.ELEMENTS))
def __NodeArrayIterVisible__(nodes):
return VisuNodeArrayIter(newIt(nodes, v_sim.NodeArrayIterType.NODES_VISIBLE))
def __NodeArrayIterOriginal__(nodes):
return VisuNodeArrayIter(newIt(nodes, v_sim.NodeArrayIterType.NODES_ORIGINAL))
def __NodeArrayIterForElement__(nodes, elename):
return VisuNodeArrayIter(newIt(nodes, v_sim.NodeArrayIterType.NODES_FOR_ELEMENT, elename = elename))
def __NodeArrayIterByPairs__(nodes):
return VisuNodeArrayIter2(nodes)
def __DataAllNodePositions__(data):
nodes = []
for it in data:
nodes.append((data.getNodeCoordinates(it.node), \
it.node.number, it.element.getName()))
return nodes
setattr(v_sim.NodeArray, "__iter__", __NodeArrayIter__)
setattr(v_sim.NodeArray, "__iterByNumber__", __NodeArrayIterByNumber__)
setattr(v_sim.NodeArray, "__iterElements__", __NodeArrayIterElements__)
setattr(v_sim.NodeArray, "__iterVisible__", __NodeArrayIterVisible__)
setattr(v_sim.NodeArray, "__iterOriginal__", __NodeArrayIterOriginal__)
setattr(v_sim.NodeArray, "__iterForElement__", __NodeArrayIterForElement__)
setattr(v_sim.NodeArray, "__iterByPairs__", __NodeArrayIterByPairs__)
setattr(v_sim.Data, "getAllNodePositions", __DataAllNodePositions__)
def __SceneShow__(scene, withToolbar = False):
from gi.repository import GLib, Gtk
try:
v_sim.basic_initConfigFiles()
except:
pass
r = v_sim.UiRenderingWindow.new_withGlScene(scene, withToolbar)
w = Gtk.Window.new(Gtk.WindowType.TOPLEVEL)
w.add(r)
w.show_all()
l = GLib.MainLoop.new(None, False)
w.connect_object("destroy", GLib.MainLoop.quit, l)
l.run()
setattr(v_sim.GlNodeScene, "show", __SceneShow__)
try:
v_sim.basic_init()
v_sim.plugins_init()
except:
pass
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