File: quickref.txt

package info (click to toggle)
v1 1.17-4
  • links: PTS
  • area: main
  • in suites: hamm
  • size: 5,812 kB
  • ctags: 6,780
  • sloc: cpp: 43,604; ansic: 5,003; makefile: 955; sh: 30
file content (634 lines) | stat: -rw-r--r-- 22,089 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
                             V Quick Reference

*****************************> CommandObject <****************************

//  CommandObject: "#include <v/v_defs.h>"

typedef struct CommandObject
  {
    CmdType cmdType;    // what kind of item is this
    ItemVal cmdId;      // unique id for the item
    ItemVal retVal;     // value returned when picked
    char* title;        // string
    void* itemList;     // used when cmd needs a list
    CmdAttribute attrs; // list of attributes
    int Sensitive;      // if item is sensitive or not
    ItemVal cFrame;     // Frame used for an item
    ItemVal cRightOf;   // Item placed left of this id
    ItemVal cBelow;     // Item placed below this one
    int size;           // Used for size information
  } CommandObject;

 ---- CmdType ----

    C_EndOfList:   Used to denote end of command list
    C_Blank:       filler to help RightOfs, Belows work
    C_BoxedLabel:  a label with a box
    C_Button:      Button
    C_CheckBox:    Checked Item
    C_ColorButton: Colored button
    C_ComboBox:    Popup combo list
    C_Frame:       General purpose frame
    C_Icon:        a display only Icon
    C_IconButton:  a command button Icon
    C_Label:       Regular text label
    C_List:        List of items (scrollable)
    C_ProgressBar: Bar to show progress 
    C_RadioButton: Radio button
    C_Slider:      Slider to enter value
    C_Spinner:     Spinner value entry
    C_TextIn:      Text input field
    C_Text:        wrapping text out

 ---- CmdAttribute ----

    CA_DefaultButton: Special Default Button
    CA_Hidden:        Starts out hidden
    CA_Horizontal:    Horizontal orentation
    CA_Large:         Command larger than normal
    CA_MainMsg:       Gets replacement message
    CA_NoBorder:      No border (frames, status bar)
    CA_NoNotify:      Don't notify on all events
    CA_NoSpace:       No space between widgets
    CA_None:          No special attributes
    CA_Small:         Command smaller than normal
    CA_Text:          A Text value box
    CA_Vertical:      Vertical orentation

 ---- Useful symbolic values ----

    NoList:           No list used
    NoFrame:          Not a member of a frame
    isSens:           Is sensitive
    notSens:          Not sensitive
    isChk:            Is checked
    notChk:           Not checked
    notUsed:          Not used
    noIcon:           No icon

*********************************> vApp <*********************************

//  vApp:  "#include <v/vapp.h>"

    class vApp : public vBaseItem
      {
      public:  //---------------------------------------- public
        vApp(char* appName);
        virtual ~vApp();

        // Methods to override

        virtual void AppCommand(vWindow* win, ItemVal id,
                                ItemVal retval, CmdType ctype);
        virtual void CloseAppWin(vWindow* win);
        virtual void Exit(void);
        virtual void KeyIn(vWindow* win, vKey key, unsigned int shift);
        virtual vWindow* NewAppWin(vWindow* win, char* name, int h, int w, 
                               vAppWinInfo* winInfo = 0);
        // Utlity methods

        int DefaultHeight();
        int DefaultWidth();
        int IsRunning();
        void SendWindowCommandAll(ItemVal id, int val, CmdType ctype);
        void SetValueAll(ItemVal id, int val, ItemSetType setType);
        void SetStringAll(ItemVal id, char* str);
        const char* name();

        vAppWinInfo *getAppWinInfo(vWindow* Win);

        // platform dependent

        Display* display();           // To get the X display
        XtAppContext appContext();    // To get the context
      };

    extern vApp *theApp;     // Pointer to single global instance
    extern int AppMain(int, char**);  // Pseudo main program


********************************> vBrush <********************************

//  vBrush:  "#include <v/vbrush.h>"
    class vBrush
      {
      public:       //-------------------------------- public
        vBrush(unsigned int r = 0, unsigned int g = 0, unsigned int b = 0,
               int style = vSolid, int fillMode = vAlternate);
        ~vBrush();

        int operator ==(vBrush b2);
        int operator !=(vBrush b2);

        vColor GetColor();
        int GetFillMode();
        int GetStyle();
        void SetColor(vColor c);
        void SetColor(unsigned int r, unsigned int g, unsigned int b);
        void SetFillMode(int fillMode);
        void SetStyle(int style);
      };

******************************> vCanvasPane <*****************************

//  vCanvasPane:  "#include <v/vcanvas.h>"

    class vCanvasPane
      {
      public:   //---------------------------------------- public

        vCanvasPane(PaneType pt = P_Canvas);
        virtual ~vCanvasPane();

        virtual void ShowPane(int OnOrOff);

        // Cursor
        void SetCursor(VCursor id);
        VCursor GetCursor();
        void UnSetCursor(void);

        // Scrolling
        virtual void HPage(int Shown, int Top);
        virtual void VPage(int Shown, int Top);
        virtual void HScroll(int step);
        virtual void VScroll(int step);
        virtual void SetHScroll(int Shown, int Top);
        virtual void SetVScroll(int Shown, int Top);
        virtual void ShowHScroll(int OnOff);
        virtual void ShowVScroll(int OnOff);

        // Change messages
        virtual void FontChanged(vFont vf);

        // Events
        virtual void MouseDown(int x, int y, int button);
        virtual void MouseUp(int x, int y, int button);
        virtual void MouseMove(int x, int y, int button);
        virtual void EnterFocus();
        virtual void LeaveFocus();

        // Expose/redraw events
        virtual void Redraw(int x, int y, int height , int width);
        virtual void Resize(int newH, int newW);

        // Information
        virtual int GetWidth();
        virtual int GetHeight();

        // Drawing
        void Clear(void);
        virtual void ClearRect(int left, int top, int width, int height);
        virtual void DrawAttrText(int x, int y, char* text, ChrAttr attr);
        virtual void DrawText(int x, int y, char* text);
        virtual void DrawEllipse(int x, int y, int width, int height);
        virtual void DrawIcon(int x, int y, vIcon& icon);
        virtual void DrawLine(int x, int y, int xend , int yend);
        virtual void DrawPoint(int x, int y);
        virtual void DrawPolygon(int n, vPoint points[],
                                 int fillStyle = vAlternate);
        virtual void DrawRectangle(int x, int y, int width, int height);
        virtual void DrawRoundedRectangle(int x, int y, int width, int height,
                                          int radius);
        virtual void DrawRubberLine(int x, int y, int xend, int yend);
        virtual void DrawRubberEllipse(int x, int y, int width, int height);
        virtual void DrawRubberRectangle(int x, int y, int width, int height);
        virtual vBrush GetBrush(void);
        virtual void SetBrush(vBrush brush);
        virtual vFont GetFont(void);
        virtual void SetFont(vFont fnt);
        virtual int TextWidth(char* str);
        virtual int TextHeight(int& ascent, int& descent);
        vDC* GetDC();

        // Appearance
        virtual void SetScale(int mult, int div);
        virtual void GetScale(int& mult, int& div);
        virtual void SetBackground(vColor color);
        virtual void SetPen(vPen pen);
        vPen GetPen();
        void SetTranslate(int x, int y);
        void SetTransX(int x);
        void SetTransY(int y);
        void GetTranslate(int& x, int& y);
        int GetTransX();
        int GetTransY();

        // Platform dependent
        Widget DrawingWindow();
      };

******************************> vCmdWindow <******************************

//  vCmdWindow:  "#include <v/vcmdwin.h>"

    class vCmdWindow : public vWindow
      {
      public:           //----------------------------------- public
        vCmdWindow(char* name = "+", int height = 0, int width = 0);
        virtual ~vCmdWindow();                         // Destructor

        virtual void CloseWin(void);    // callback for close button
      };

********************************> vColor <********************************

//  vColor:  "#include <v/vcolor.h>"

// Message constants for use in Color buttons (for color buttons, etc.)

    M_Black, M_Red, M_DimRed, M_Green, M_DimGreen, M_Blue,
    M_DimBlue, M_Yellow, M_DimYellow, M_Magenta, M_DimMagenta,
    M_Cyan, M_DimCyan, M_DarkGray, M_MedGray, M_White,
    M_ColorFrame

// Index constants into V "standard" color arrays: vStdColors, vColorNames.

    vC_Black, vC_Red, vC_DimRed, vC_Green, vC_DimGreen, vC_Blue,
    vC_DimBlue, vC_Yellow, vC_DimYellow, vC_Magenta, vC_DimMagenta,
    vC_Cyan, vC_DimCyan, vC_DarkGray, vC_MedGray, vC_White

    class vColor
      {
      public:    //---------------------------------------- public
        vColor(unsigned int rd=0, unsigned int gr=0, unsigned int bl=0);
        ~vColor();

        int operator ==(vColor c2);
        int operator !=(vColor c2);
        Set(unsigned int rd=0, unsigned int gr=0, unsigned int bl=0);
        Set(vColor& c);
        void SetR(unsigned int rd = 0);
        void SetG(unsigned int gr = 0);
        void SetB(unsigned int bl = 0);

        unsigned int r();
        unsigned int g();
        unsigned int b();
      };

    extern vColor vStdColors[16];       // 16 "standard" colors
    extern char* vColorNames[16];       // and their names

*****************************> vDebugDialog <*****************************

//  vDebugDialog:  "#include <v/vdebug.h>"

    class vDebugDialog : public vModalDialog
      {
      public:    //---------------------------------------- public
        vDebugDialog(vBaseWindow* bw,char* title = "Debugging Options");
        vDebugDialog(vApp* aw,char* title = "Debugging Options");
        ~vDebugDialog();
        void SetDebug();
      };

 ---- Command Line Switches ----

 [-vDebug SU<list>] Turn on System or User (or both) debug messages in list.
 [c] Command events (menu, dialog commands).
 [m] Mouse events.
 [w] Window events (resize, redraw).
 [b] Build events.
 [o] Other misc. events.
 [v] Bad values.
 [C] Constructors.
 [D] Destructors.
 [123] User items 1, 2, or 3.

*******************************> vDialog <********************************

//  vDialog:  "#include <v/vdialog.h>"

    class vDialog
      {
      public:             //------------------------------------ public

        vDialog(vBaseWindow* creator, int modal = 0, char* title = "");
        vDialog(vApp* creator, int modal = 0, char* title = "");
        ~vDialog();

        WindowType wType();

        virtual void AddDialogCmds(CommandObject* cList);
        virtual void CancelDialog(void);
        virtual void CloseDialog(void);
        virtual void SetDialogTitle(char * title);
        virtual void DialogCommand(ItemVal id, ItemVal retval, CmdType ctype);
        virtual int GetTextIn(ItemVal id, char* strout, int maxlen);
        virtual int GetValue(ItemVal id);
        virtual void SetValue(ItemVal id, ItemVal val, ItemSetType setType);
        virtual void SetString(ItemVal id, char* str);
        int IsDisplayed(void);
        virtual void ShowDialog(const char* msg);
      };

******************************> vFileSelect <*****************************

//  vFileSelect:  "#include <v/vfilesel.h>"

    class vFileSelect : protected vModalDialog
      {
      public:     //---------------------------------------- public
        vFileSelect(vBaseWindow* bw, char* title = "File Select");
        vFileSelect(vApp* aw, char* title = "File Select");
        ~vFileSelect();

        int FileSelect(const char* msg, char* filename, 
            const int maxlen, char** filter);
        int FileSelectSave(const char* msg, char* filename, 
            const int maxlen, char** filter);
      };

********************************> vFont <*********************************

//  vFont:  "#include <v/vfont.h>"
    enum vFontID                // various font related ids
      {
        vfDefaultSystem,        // the default system font
        vfDefaultFixed,         // the system default fixed font
        vfDefaultVariable,      // the system default variable font
        vfSerif,                // serifed font - TimesRoman
        vfSansSerif,            // SansSerif - Swiss or Helvetica
        vfFixed,                // fixed font - Courier
        vfDecorative,           // decorative - dingbat
        vfOtherFont,            // for all other fonts
        vfNormal,               // normal style, weight
        vfBold,                 // boldface
        vfItalic,               // italic style
        vfEndOfList
      };

    class vFont         // make the font stuff a class to make it portable
      {
      public:           //---------------------------------------- public
        vFont(vFontID fam = vfDefaultFixed, int size = 10,
           vFontID sty = vfNormal, vFontID wt = vfNormal, int und = 0);
        ~vFont();

        vFontID GetFamily() { return _family; }
        int GetPointSize() { return _pointSize; }
        vFontID GetStyle() { return _style; }
        vFontID GetWeight() { return _weight; }
        int GetUnderlined() { return _underlined; }
        void SetFontValues(vFontID fam = vfDefaultFixed, int size = 10,
           vFontID sty = vfNormal, vFontID wt = vfNormal, int und = 0);
      };


******************************> vFontSelect <*****************************

//  vFontSelect:  "#include <v/vfontsel.h>"

    class vFontSelect : protected vModalDialog
      {
      public:       //---------------------------------------- public
        vFontSelect(vBaseWindow* bw, char* title = "Select Font");
        vFontSelect(vApp* aw, char* title = "Select Font");
       ~vFontSelect();

       int FontSelect(vFont& font, const char* msg = "Select Font" );
      };

********************************> vIcon <*********************************

    // <v/vicon.h>

    class vIcon     // an icon
      {
      public:             //---------------------------------------- public
        vIcon(unsigned char* ic, int h, int w, int d = 1);
        ~vIcon();
        int height;             // height in pixels
        int width;              // width in pixels
        int depth;              // bits per pixel
        unsigned char* icon;    // ptr to icon array

      protected:        //--------------------------------------- protected
      private:          //--------------------------------------- private
      };

********************************> vMenu <*********************************

//  vMenu:  "#include <v/v_menu.h>"

    typedef struct vMenu
      {
        char* label;       // The label on the menu
        ItemVal menuId;    // A User assigned unique id
        unsigned
          sensitive : 1,   // If item is sensitive or not
          checked : 1;     // If item is checked or not
        char* keyLabel;    // Label for an accelerator key
        vKey accel;        // Value of accelerator key
        vMenu* SubMenu;    // Ptr to a submenu 
      } MenuItem;

 ---- Useful symbolic values ----

    isSens:           Is sensitive
    notSens:          Not sensitive
    noSub:            No submenu
    isChk:            Is checked
    notChk:           Not checked
    noKey:            No accelerator specified
    noKeyLbl:         No accelerator label

****************************> vModalDialog <******************************
//  vModalDialog:  "#include <v/vmodald.h>"

    class vModalDialog : public vDialog
      {
      public:   //---------------------------------------- public

        vModalDialog(vBaseWindow* creator, char* title = "");
        vModalDialog(vApp* creator, char* title = "");
        virtual ~vModalDialog();

        virtual ItemVal ShowModalDialog(const char* msg, ItemVal& retval);

        // rest are inherited from vDialog
      };

*****************************> vNoticeDialog <****************************

//  vNoticeDialog:  "#include <v/vnotice.h>"

    class vNoticeDialog : protected vModalDialog
      {
      public:    //---------------------------------------- public
        vNoticeDialog(vBaseWindow* bw, char* title = "Notice");
        vNoticeDialog(vApp* aw, char* title = "Notice");
        ~vNoticeDialog();

        void Notice(char* msg);
      };

*********************************> vPen <*********************************

//  vPen:  "#include <v/vpen.h>"

    class vPen
      {
      public:    //---------------------------------------- public
        vPen(unsigned int r = 0, unsigned int g = 0,
             unsigned int b = 0, int width = 1, int style = vSolid);
        ~vPen();

        int operator ==(vPen p2);
        int operator !=(vPen p2);

        void SetStyle(int style);
        int GetStyle(void);
        void SetWidth(int width);
        int GetWidth();
        void SetColor(vColor c);
        void SetColor(unsigned int r, unsigned int g, unsigned int b);
        vColor GetColor();
      };

*****************************> vReplyDialog <*****************************

//  vReplyDialog:  "#include <v/vreply.h>"

    class vReplyDialog : protected vModalDialog
      {
      public:   //---------------------------------------- public
        vReplyDialog(vBaseWindow* bw, char* title = "Reply");
        vReplyDialog(vApp *aw, char* title = "Reply");

        int Reply(const char* msg, char* reply, const int maxlen);
      };

*******************************> vStatus <********************************

//  vStatus:  "#include <v/v_defs.h>}

    typedef struct vStatus      // for status bars
      {
        char* label;            // text label
        ItemVal statId;         // id
        CmdAttribute attrs;     // attributes - CA_NoBorder, CA_None
        unsigned sensitive : 1; // if button is sensitive or not
        int width;              // to specify width (0 for default)
      } vButton;

 ---- Useful symbolic values ----

    CA_NoBorder:      No border (frames, status bar)
    CA_None:          No special attributes
    isSens:           Is sensitive
    notSens:          Not sensitive
    noIcon:           No icon

****************************> vTextCanvasPane <***************************

//  vTextCanvasPane:  "#include <v/vtextcnv.h>"

    class vTextCanvasPane : public vCanvasPane
      {
      public:  //---------------------------------------- public
        vTextCanvasPane();
        virtual ~vTextCanvasPane();

        // Window management/drawing

        virtual void Clear(void);
        virtual void ClearRow(const int r, const int c);
        virtual void ClearToEnd(const int r, const int c);
        int GetCols();
        int GetRows();
        void GetRC(int& r, int& c);
        void GotoRC(const int r, const int c);
        virtual void DrawAttrText(const char* text, const ChrAttr attr);
        virtual void DrawChar(const char chr, const ChrAttr attr);
        virtual void DrawText(const char* text);
        void HideTextCursor(void);
        void ShowTextCursor(void);

        // Scrolling
        void ScrollText(const int lineCount);

        // Events
        virtual void ResizeText(const int rows, const int cols);
        virtual void TextMouseDown(int row, int col, int button);
        virtual void TextMouseUp(int row, int col, int button);
        virtual void TextMouseMove(int row, int col, int button);
      };

********************************> vTimer <********************************

//  vTimer:  "#include <v/vtimer.h>"

    class vTimer
      {
      public:   //---------------------------------------- public
        vTimer();
        virtual ~vTimer();

        virtual int TimerSet(long interval);
        virtual void TimerStop(void);
        virtual void TimerTick(void);
      };

*****************************> V Utilities <******************************

//  V Utilities:  "#include <v/vutil.h>"

    extern void LongToStr(long intg, char* str);
    extern void IntToStr(int intg, char* str);
    extern void vGetLocalTime(char* tm);
    extern void vGetLocalDate(char* tm);

*******************************> vWindow <********************************

//  vWindow:  "#include <v/vwindow.h>"

    enum WindowType
      { WINDOW, CMDWINDOW, DIALOG };  // Types of windows

    class vWindow
      {
      public:           //-------------------------------- public
        vWindow(char *name = "+", int height = 0, int width = 0,
           WindowType wintype = WINDOW);    // Constructor

        virtual ~vWindow();                 // Destructor

        // Methods to Override

        virtual void KeyIn(vKey keysym, unsigned int shift);
        virtual void MenuCommand(ItemVal id);
        virtual void WindowCommand(ItemVal id, ItemVal retv, CmdType ctype);

        // Utility Methods

        const Widget vHandle();         // X only - native handle
        const char* name();             // the name set
        virtual void ShowWindow(void);
        WindowType wType();          // what kind of window we are

        virtual void AddPane(vPane* add_pane);
        virtual void CloseWin(void);
        virtual int GetValue(ItemVal id);
        virtual void RaiseWindow(void);
        virtual void SetString(ItemVal id, char* str);
        virtual void SetStringAll(ItemVal id, char* str);
        virtual void SetTitle(char* title);
        virtual void SetValue(ItemVal id, int val, ItemSetType setType);
        virtual void SetValueAll(ItemVal id, int val, ItemSetType setType);
        void ShowPane(vPane* wpane, int OnOrOff);
      };

*****************************> vYNReplyDialog <***************************

//  vYNReplyDialog:  "#include <v/vynreply.h>"

    class vYNReplyDialog : protected vModalDialog
      {
      public:     //---------------------------------------- public
        vYNReplyDialog(vBaseWindow* bw, char* title = "Yes or No");
        vYNReplyDialog(vApp* aw, char* title = "Yes or No");
        ~vYNReplyDialog();

        int AskYN(const char* msg);
      };