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//=======================================================================
// protoapp.xx: Source file for minimal prototype V application
// Copyright (C) 1995 Bruce E. Wampler
//
// This program is part of the V C++ GUI Framework example programs.
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// (see COPYING) along with this program; if not, write to the Free
// Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//=======================================================================
// Files required for minimal application:
// protoapp.h Header for the min app
// protoapp.cxx: Source code for min app
// mycmdwin.h: Header code for sample command window
// mycmdwin.cxx: Source code for sample command window
// mydialog.h: Header for sample modeless dialog
// mydialog.cxx: Source for sample modeless dialog
// mymodal.h: Header for sample modal dialog
// mymodal.cxx Soruce for sample modal dialog
//
// While these files were generated by hand, they are intended to
// serve as an example of files that could have been generated by
// the V interface generator (Vigr)
//
#include "protoapp.h" // our header
static char newName[] = "[A] Example Subwindow";
//=========================>>> myApp::NewAppWin <<<==========================
vWindow* myApp::NewAppWin(vWindow* win, char* name, int w, int h, vAppWinInfo* winInfo)
{
// This version of NewAppWin is provided with the information
// required to name and size a window.
// Typically, these would get a file name or other information
// that will setup the AppWinInfo class for information
// specific to the application. Thus, each open window
// usually represents a view of a file or data object.
vWindow* thisWin = win; // local copy to use
vAppWinInfo* awinfo = winInfo;
char *myname = name;
if (!*name)
{
myname = newName; // make up a name
}
UserDebug1(Build,"myApp::NewAppWin(%s)\n",myname);
if (!thisWin) // need to new a window
{
thisWin = new myCmdWindow(myname, w, h);
}
// The real app will no doubt have its own AppWinInfo class.
if (!awinfo)
awinfo = new vAppWinInfo(myname);
if (!*name)
{
newName[1]++; // Cheap way to generate unique name
}
return vApp::NewAppWin(thisWin, myname, w, h, awinfo);
}
//========================>>> myApp::Exit <<<======================
void myApp::Exit(void)
{
// This is called to close all windows. If the app needs to
// do something special, it can. Otherwise, it can call the
// general vApp::Exit method, which will generate
// appropriate calls the the specialized myApp::CloseAppWin
UserDebug(Build,"myApp::Exit()\n");
vApp::Exit(); // easy default behavior
}
//=======================>>> myApp::CloseAppWin <<<===========================
void myApp::CloseAppWin(vWindow* win)
{
// This will be called BEFORE a window has been unregistered or
// closed. The app can do whatever it needs to to close down
// the data associated with this window. Then it can call the
// general vApp::CloseAppWin to unregister and close this window.
// Note that the win gives a handle that can be used with
// vApp::getAppWinInfo to retrieve the AppWinInfo class.
// Code to handle close of window (such as saving/closing a file)
// would go here...
// Now unregister and close the window.
UserDebug(Build,"myApp::CloseAppWin()\n");
vApp::CloseAppWin(win);
}
//========================>>> myApp::AppCommand <<<==============================
void myApp::AppCommand(vWindow* win, ItemVal id, ItemVal val, CmdType cType)
{
// Any commands not processed by the window will be passed
// along to here for default treatment.
UserDebug1(Build,"myApp::AppCmd(ID: %d)\n",id);
vApp::AppCommand(win, id, val, cType);
}
//=========================>>> myApp::KeyIn <<<==============================
void myApp::KeyIn(vWindow* win, vKey key, unsigned int shift)
{
// Any key strokes not processed by the window will be passed
// along to here for default treatment.
vApp::KeyIn(win, key, shift);
}
//###########################################################################
// EVERY V application needs the equivalent of the following line
static myApp my_App("ProtoApp"); // The instance of the app
//============================>>> AppMain <<<==============================
int AppMain(int argc, char** argv)
{
// Use AppMain to create the main window
(void) theApp->NewAppWin(0, "Prototype V Example", 450, 200);
return 0;
}
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