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//===============================================================
// vlabelc.cxx - label Cmd - Windows
//
// Copyright (C) 1995,1996, 1997, 1998 Bruce E. Wampler
//
// This file is part of the V C++ GUI Framework, and is covered
// under the terms of the GNU Library General Public License,
// Version 2. This library has NO WARRANTY. See the source file
// vapp.cxx for more complete information about license terms.
//===============================================================
#include <v/vwin32.h> // for Win 32 stuff
#include <v/vlabelc.h> // our definitions
#include <v/vcmdprnt.h> // a command parent
#include <v/vutil.h> // utility
#include <v/vicon.h> // icons
//=====================>>> vLabelCmd::vLabelCmd <<<=======================
vLabelCmd::vLabelCmd(vCmdParent* dp, CommandObject* dc):
vCmd(dp, dc)
{
initialize();
}
//=====================>>> vLabelCmd::~vLabelCmd <<<=======================
vLabelCmd::~vLabelCmd()
{
SysDebug(Destructor,"vLabelCmd::~vLabelCmd() destructor\n")
}
//=====================>>> vLabelCmd::initialize <<<=======================
void vLabelCmd::initialize(void)
{
// build a button command for use in a parent window
CopyToLocal(); // Make local copies of CmdObject
SysDebug(Constructor,"vLabelCmd::vLabelCmd() constructor\n")
if (dlgCmd->cmdType == C_Icon && _itemList != 0) // icon
{
initIcon();
return;
}
long style = SS_LEFTNOWORDWRAP; // default for a label
if (!(dlgCmd->attrs & CA_Hidden)) // Check for Hidden
style |= WS_VISIBLE;
if (dlgCmd->size > 0) // may reset title!
{
_w = dlgCmd->size;
}
else if (dlgCmd->attrs & CA_MainMsg && vLblLen(_title) < 20)
{
_w = 88;
}
else
_w = LabelWidth(_title) + 8; // set my width
if (_parentWin->paneType() == P_Status)
{
_h = 9;
_parentWin->SetPosition(_x, _y, _w, _h + 2, dlgCmd->cFrame,
dlgCmd->cRightOf, dlgCmd->cBelow);
_y += 2; // make look more centered
}
else
{
_h = 11; // default height
_parentWin->SetPosition(_x, _y, _w, _h + 3, dlgCmd->cFrame,
dlgCmd->cRightOf, dlgCmd->cBelow);
_y += 3; // make look more centered
}
_CtrlOffset = _parentWin->AddDlgControl(_x, _y , _w, _h, _cmdId,
style, "STATIC", _title, sizeof(vLabelCmd*), (LPBYTE)this);
}
//=====================>>> vLabelCmd::initIcon <<<=======================
void vLabelCmd::initIcon(void)
{
_ip = (vIcon *) _itemList; // to access bitmap
long style = BS_OWNERDRAW;
if (!(dlgCmd->attrs & CA_Hidden)) // Check for Hidden
style |= WS_VISIBLE;
_h = _ip->height / 2 + 6;
#ifdef _WIN32
_w = _ip->width / 2 + 14;
#else
_w = _ip->width / 2 + 6;
#endif
_parentWin->SetPosition(_x, _y, _w, _h, dlgCmd->cFrame,
dlgCmd->cRightOf, dlgCmd->cBelow);
_CtrlOffset = _parentWin->AddDlgControl(_x, _y , _w, _h, _cmdId,
style, "BUTTON", "", sizeof(vLabelCmd*), (LPBYTE)this);
}
//================>>> vLabelCmd::SetCmdVal <<<============================
void vLabelCmd::SetCmdVal(ItemVal val, ItemSetType st)
{
SysDebug1(Misc,"vLabelCmd::SetCmdVal(val:%d)\n",val)
HWND myHwnd = GetMyHwnd(_cmdId);
if (st == Sensitive) // used so icons won't get
{ // focus -- icons use ownerdraw,
_Sensitive = val; // which behave like buttons, not
::EnableWindow(myHwnd, val); // static labels -- this fixes that
}
else if (st == Hidden) // hide or unhide
{
if (val)
{
::ShowWindow(myHwnd,SW_HIDE);
}
else
{
::ShowWindow(myHwnd,SW_SHOW);
}
}
}
//================>>> vLabelCmd::SetCmdStr <<<============================
void vLabelCmd::SetCmdStr(char* str)
{
SysDebug1(Misc,"vLabelCmd::SetCmdStr(str:%s)\n",str)
::SetDlgItemText(_parentWin->getParent(),_cmdId, str);
_title = str;
}
//================>>> vLabelCmd::MEASUREITEM <<<============================
int vLabelCmd::MEASUREITEM(int id, MEASUREITEMSTRUCT* mis)
{
mis->CtlType = ODT_BUTTON;
mis->CtlID = id;
mis->itemWidth = _w;
mis->itemHeight = _h;
return 1;
}
//================>>> vLabelCmd::DRAWITEM <<<============================
int vLabelCmd::DRAWITEM(int id, DRAWITEMSTRUCT* dis)
{
switch (dis->itemAction)
{
case ODA_DRAWENTIRE: // redraw entire control
{
POINT ptSize, ptOrg;
// This gets called after the CTLCOLOR message has been
// processed in the dialog/commandpane procs.
// We are using LTGRAY_BRUSH for dialogs and command bars.
// We need to draw the icon properly on the background.
// We will use a null pen, and the same background. We have
// to use left-1, top-1, right+1, and bottom+1 to have the
// interior of the rectangle in the icon's area. We end up
// with a white line otherwise. First, fill gray background
HPEN oldpen = (HPEN) ::SelectObject(dis->hDC, ::GetStockObject(NULL_PEN));
HBRUSH oldbrush = (HBRUSH) ::SelectObject(dis->hDC, theApp->_BarBrush);
(void)::Rectangle(dis->hDC,dis->rcItem.left-1, dis->rcItem.top-1,
dis->rcItem.right+1, dis->rcItem.bottom+1);
::SelectObject(dis->hDC, ::GetStockObject(BLACK_BRUSH)); // draw icon black
HDC hdcMem = ::CreateCompatibleDC(dis->hDC);
HBITMAP hbm = _ip->GetIconHBM(hdcMem);
::SelectObject(hdcMem, hbm);
::SetMapMode(hdcMem, ::GetMapMode(dis->hDC));
ptSize.x = _ip->width;
ptSize.y = _ip->height;
ptOrg.x = 0;
ptOrg.y = 0;
::SetBkColor(dis->hDC, RGB(255,255,255));
// Now BitBlt the icon BMP into the drawing canvas, leaving
// background untouched, and the brush color to draw 1 bits
::BitBlt(dis->hDC, dis->rcItem.left, dis->rcItem.top, ptSize.x,
ptSize.y, hdcMem, ptOrg.x, ptOrg.y, 0xE20746L);
::DeleteDC(hdcMem);
::SelectObject(dis->hDC, oldpen); // restore hdc
::SelectObject(dis->hDC, oldbrush);
return 1;
}
case ODA_SELECT: // indicated selected
{
return 1; // no op for icon label
}
case ODA_FOCUS: // gets focus
{
return 1; // no op for icon label
}
}
return 0;
}
//===================>>> vLabelCmd::vCmdCallback <<<=======================
void vLabelCmd::CmdCallback(int id, WORD codeNotify)
{
// No Op for a label - the icon button may generate one of these!
}
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