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//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++//
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++//
// //
// VV VV VV VV //
// VV VV V - A Portable C++ GUI Framework VV VV //
// VV VV designed and written by VV VV //
// VV VV VV VV //
// VV VV Bruce E. Wampler, Ph.D. VV VV //
// VVV e-mail: wampler@cs.unm.edu VVV //
// V V //
// //
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++//
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++//
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++//
// //
// vapp.cxx - The vApp control object (for X11R5) //
// //
// Copyright (C) 1995,1996 Bruce E. Wampler //
// //
// This file is part of the V C++ GUI Framework. //
// //
// This library is free software; you can redistribute it and/or //
// modify it under the terms of the GNU Library General Public //
// License as published by the Free Software Foundation; either //
// version 2 of the License, or (at your option) any later version. //
// //
// This library is distributed in the hope that it will be useful, //
// but WITHOUT ANY WARRANTY; without even the implied warranty of //
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU //
// Library General Public License for more details. //
// //
// You should have received a copy of the GNU Library General Public //
// License along with this library (see COPYING.LIB); if not, write to the //
// Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. //
// //
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++//
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++//
#include <v/vapp.h> // my header file
#include <v/vwindow.h> // Win header
#include <v/vcmdwin.h>
#include <v/vctlclrs.h>
#include <v/vcolor.h>
#ifdef Motif
#include <Xm/Xm.h>
#endif
#include <X11/Xatom.h>
//#include <X11/StringDefs.h>
#include <stdio.h>
#include <stdlib.h>
// Globals available to the world
vApp* theApp = NULL; // to be filled in upon instantiation
DebugMask DebugState;
// Define the default color scheme - shades of gray
// #define UseBlueColors to get a Motif-like look for the default
#ifdef UseBlueColors
#define vLightGray "LightSteelBlue2" // status bar background (204, 80% gray)
#define vMedGray "LightSteelBlue" // dialog, command bar background (191,75%)
#define vDarkGray "LightSteelBlue3" // Menu bar, button faces (179,70%)
#define vDarkShadow "LightSteelBlue4" // dark shadows for buttons
#define vLightShadow "LightSteelBlue1" // light shadows for buttons (222,87%)
#else // Default V Gray scheme
#define vLightGray "#CCCCCCCCCCCC" // status bar background (204, 80% gray)
#define vMedGray "#BFBFBFBFBFBF" // dialog, command bar background (191,75%)
#define vDarkGray "#B3B3B3B3B3B3" // Menu bar, button faces (179,70%)
#define vDarkShadow "#7F7F7F7F7F7F" // dark shadows for buttons (127,50%)
#define vLightShadow "#DEDEDEDEDEDE" // light shadows for buttons (222,87%)
#endif
// define the structures we need to recover the XtDefaultFont info
typedef struct
{
Pixel copy_fg;
Pixel copy_bg;
Pixel dialogBG;
Pixel statusBarBG;
Pixel menuBarBG;
Pixel controlBG;
Pixel controlFace;
Pixel lightControlShadow;
Pixel darkControlShadow;
XFontStruct *font;
} AppData;
static AppData app_data;
static XtResource app_resources[] =
{
{
XtNforeground,
XtCForeground,
XtRPixel,
sizeof(Pixel),
XtOffsetOf(AppData,copy_fg),
XtRString,
XtDefaultForeground
},
{
XtNbackground,
XtCBackground,
XtRPixel,
sizeof(Pixel),
XtOffsetOf(AppData,copy_bg),
XtRString,
XtDefaultBackground
},
//--------------------------------------------
{
"vDialogBG",
XtCForeground,
XtRPixel,
sizeof(Pixel),
XtOffsetOf(AppData,dialogBG),
XtRString,
vMedGray
},
{
"vStatusBarBG",
XtCForeground,
XtRPixel,
sizeof(Pixel),
XtOffsetOf(AppData,statusBarBG),
XtRString,
vLightGray
},
{
"vMenuBarBG",
XtCForeground,
XtRPixel,
sizeof(Pixel),
XtOffsetOf(AppData,menuBarBG),
XtRString,
vDarkGray
},
{
"vControlBG",
XtCForeground,
XtRPixel,
sizeof(Pixel),
XtOffsetOf(AppData,controlBG),
XtRString,
vDarkGray
},
{
"vControlFace",
XtCForeground,
XtRPixel,
sizeof(Pixel),
XtOffsetOf(AppData,controlFace),
XtRString,
vMedGray
},
{
"vLightControlShadow",
XtCForeground,
XtRPixel,
sizeof(Pixel),
XtOffsetOf(AppData,lightControlShadow),
XtRString,
vLightShadow
},
{
"vDarkControlShadow",
XtCForeground,
XtRPixel,
sizeof(Pixel),
XtOffsetOf(AppData,darkControlShadow),
XtRString,
vDarkShadow
},
//--------------------------------------------
{
XtNfont,
XtCFont,
XtRFontStruct,
sizeof(XFontStruct*),
XtOffsetOf(AppData, font),
XtRString,
XtDefaultFont
},
};
// Define three shades of gray used to draw dialogs and controls.
// LightGray is for the status bar background
// Med Gray is for the dialog and command bar background
// DarkGray is for the menu bar and button faces
Pixel _vStatusBarBG;
Pixel _vDialogBG;
Pixel _vMenuBarBG;
Pixel _vControlBG;
Pixel _vControlFace;
Pixel _vLightControlShadow;
Pixel _vDarkControlShadow;
static char copyright[] =
"****> Copyright (C) 1995-1998 Bruce E. Wampler; under terms of the\
GNU Library General Public License, version 2 <****";
//#########################################################################
// Clipboard helper stuff
//================>>> clip_x11_lose_ownership_cb <<<=================
static void clip_x11_lose_ownership_cb(Widget w, Atom* selection)
{
theApp->ClipboardClear();
}
//================>>> clip_x11_convert_selection_cb <<<=================
static Boolean clip_x11_convert_selection_cb(Widget w, Atom* selection,
Atom* target, Atom* type, XtPointer* value, unsigned long* length, int* format)
{
if (*target != XA_STRING)
return False;
char* txt = theApp->ClipboardGetText(); // get ptr to text
int tlen = strlen(txt)+1;
*value = XtMalloc((Cardinal)tlen);
if (*value == 0)
return False;
strcpy((char*)*value,txt);
*length = (unsigned long) tlen;
*type = *target;
*format = 8; /* 8 bits per char */
return True;
}
//================>>> clip_x11_request_selection_cb <<<=================
static void clip_x11_request_selection_cb(Widget w,
XtPointer success, Atom* selection, Atom* type,
Atom* value, unsigned long *length, int* format)
{
if (value == 0 || *length == 0)
{
*(int *)success = 0;
return;
}
char* p = (char *)value;
long len = *length;;
char *realtext = new char[len+2];
int ix;
for (ix = 0 ; ix < len ; ++ix)
realtext[ix] = p[ix]; // need eos
realtext[ix] = 0;
theApp->ClipboardSetText(realtext, 0);
delete [] realtext;
XtFree((char *)value);
*(int *)success = 1;
}
//========================>>> vApp::vApp <<<=======================
vApp::vApp(char* appName, int simSDI, int fh, int fw) :
vBaseItem(appName) // constructor
{
// First, set the global pointer to the main App. This happens
// when the user declares the instance of the app, either from
// a vApp object direct, or an object from a class derived
// from the vApp class.
theApp = this; // this is our object
// now the data members
_workTimer = 0; // timer for work slice (BEW: 7/27/96)
_running = 0; // we are running
_display = NULL;
_appContext = 0;
_WindowList = 0; // no windows registered
_simSDI = simSDI; // not used in X
ClipMax = ClipAllocUnit - 1;
theClipboard = new char[ClipAllocUnit];
*theClipboard = 0; // empty clipboard
_frameWidth = fw; _frameHeight = fh;
_DefaultHeight = 150; // default sizes for canvas window
_DefaultWidth = 350;
// Set which debug items to show
DebugState.System = 1; // System debug messages
DebugState.CmdEvents = 0; // Show command events (buttons, etc.)
DebugState.MouseEvents = 0; // Show mouse events
DebugState.WindowEvents = 0; // Window events (resize, etc.)
DebugState.Build = 0; // Define/Build window
DebugState.BadVals= 0; // Error values
DebugState.Misc = 0; // Misc stuff
DebugState.Text = 0; // Text events
DebugState.Constructor = 0; // Show constructors
DebugState.Destructor = 0; // Show destructors
DebugState.User = 1; // Debug user events
DebugState.UserApp1 = 0; // Level 1 User App
DebugState.UserApp2 = 0; // Level 2 User App
DebugState.UserApp3 = 0;
}
//========================>>> vApp::initialize <<<=======================
void vApp::initialize(int& argc, char** argv)
{
// Main interface to the parent windowing system
static XrmOptionDescRec Options[] = {
{"-vDebug","*none",XrmoptionSepArg,(XPointer) NULL}
};
int local_argc = argc;
for (int argn = 1 ; argn < argc ; ++argn) // look for vDebug switch
{
if (strcmp(argv[argn],"-vDebug") == 0)
{
// Turn them all off
DebugState.System = 0; // System debug messages
DebugState.CmdEvents = 0; // Show command events (buttons, etc.)
DebugState.MouseEvents = 0; // Show mouse events
DebugState.WindowEvents = 0; // Window events (resize, etc.)
DebugState.Build = 0; // Define/Build window
DebugState.BadVals= 0; // Error values
DebugState.Misc = 0; // Misc stuff
DebugState.Text = 0; // Text events
DebugState.Constructor = 0; // Show constructors
DebugState.Destructor = 0; // Show destructors
DebugState.User = 0; // Debug user events
DebugState.UserApp1 = 0; // Level 1 User App
DebugState.UserApp2 = 0; // Level 2 User App
DebugState.UserApp3 = 0;
argn++;
for (char* cp = argv[argn] ; *cp ; ++cp)
{
switch (*cp)
{
case 'A': // All system
DebugState.System = 1; // System debug messages
DebugState.CmdEvents = 1; // Show command events (buttons, etc.)
DebugState.MouseEvents = 1; // Show mouse events
DebugState.WindowEvents = 1; // Window events (resize, etc.)
DebugState.Build = 1; // Define/Build window
DebugState.BadVals= 1; // Error values
DebugState.Misc = 1; // (Other) Misc stuff
DebugState.Text = 1; // Text events
DebugState.Constructor = 1; // Show constructors
DebugState.Destructor = 1; // Show destructors
break;
case 'S':
DebugState.System = 1; // System debug messages
break;
case 'c':
DebugState.CmdEvents = 1; // Show command events (buttons, etc.)
break;
case 'm':
DebugState.MouseEvents = 1; // Show mouse events
break;
case 'w':
DebugState.WindowEvents = 1; // Window events (resize, etc.)
break;
case 'b':
DebugState.Build = 1; // Define/Build window
break;
case 'v':
DebugState.BadVals= 1; // Error values
break;
case 'o':
DebugState.Misc = 1; // (Other) Misc stuff
break;
case 't':
DebugState.Text = 1; // Text events
break;
case 'C':
DebugState.Constructor = 1; // Show constructors
break;
case 'D':
DebugState.Destructor = 1; // Show destructors
break;
case 'U':
DebugState.User = 1; // Debug user events
break;
case '1':
DebugState.UserApp1 = 1; // Level 1 User App
break;
case '2':
DebugState.UserApp2 = 1; // Level 2 User App
break;
case '3':
DebugState.UserApp3 = 1;
break;
}
}
break; // done with list
}
}
_vHandle = XtAppInitialize(
&_appContext, // The Xt App Context
_name, // my name
Options, XtNumber(Options),
&local_argc, argv, // XtAppInitialize eats it args (e.g., -font)
NULL, NULL, 0);
argc = local_argc; // fix argc count
// Now retrieve the XFontStruct of the XtDefaultFont
XtVaGetApplicationResources
(_vHandle, &app_data, app_resources, XtNumber(app_resources), NULL);
_XDefaultFont = app_data.font; // specified by -fn or default settings
// We've now created a top level shell. We want to make it
// invisible in the center of the screen (for possible aid in
// placement of other windows later)
_display = XtDisplay(_vHandle); // Get the display
_xwindow = 0;
_DisplayHeight = DisplayHeight(_display,0);
_DisplayWidth = DisplayWidth(_display,0);
XtVaSetValues(_vHandle, // this Widget
XtNmappedWhenManaged, FALSE, // invisible
XtNx, _DisplayWidth/2, // middle of screen
XtNy, _DisplayHeight/2,
XtNwidth, 1, // and very small
XtNheight, 1,
#ifdef Motif
XmNkeyboardFocusPolicy,XmPOINTER,
#endif
NULL);
// Set default height and width to a 24x80 window
vFont tempSys(vfDefaultSystem);
int asc, des;
int dh = tempSys.XFontH(asc, des);
if (dh > 0)
_DefaultHeight = (dh * 24) + 6; // make default 24 lines
int dw = tempSys.XTextW("c");
if (dw > 0)
_DefaultWidth = (dw * 80) + 6; // 80 columns
// Now realize the shell window so childern will work.
XtRealizeWidget(_vHandle);
// Add the delete protocol
vx_wm_delete_window = XInternAtom(XtDisplay(_vHandle), "WM_DELETE_WINDOW",
False);
vx_wm_protocols = XInternAtom(XtDisplay(_vHandle), "WM_PROTOCOLS",
False);
XSetWMProtocols(XtDisplay(_vHandle), XtWindow(_vHandle),
&vx_wm_delete_window, 1);
// Color stuff
XtVaGetValues(_vHandle,
XtNdepth, &_depth,
NULL);
_colormap = DefaultColormapOfScreen(
XScreenOfDisplay(_display, DefaultScreen(_display)));
if (_depth <= 1)
{
_vStatusBarBG =
_vDialogBG =
_vMenuBarBG =
_vControlBG =
_vControlFace =
_vLightControlShadow =
_backgroundPix = XWhitePixel(theApp->display(),0);
_vDarkControlShadow =
_foregroundPix = XBlackPixel(theApp->display(),0);
}
else
{
_backgroundPix = app_data.copy_bg;
_foregroundPix = app_data.copy_fg;
// Get the control colors
_vDialogBG = app_data.dialogBG;
_vStatusBarBG = app_data.statusBarBG;
_vMenuBarBG = app_data.menuBarBG;
_vControlBG = app_data.controlBG;
_vControlFace = app_data.controlFace;
_vLightControlShadow = app_data.lightControlShadow;
_vDarkControlShadow = app_data.darkControlShadow;
}
for (int icx = 0 ; icx < 16 ; ++icx)
{
(void) vStdColors[icx].pixel(); // Force all colors to map
}
_running = 1;
}
//========================>>> vApp::xWindow <<<=======================
Window vApp::xWindow()
{
return (_xwindow == 0 ? (_xwindow = XtWindow(_vHandle)) : _xwindow);
}
//========================>>> vApp::NewAppWin <<<=======================
vWindow* vApp::NewAppWin(vWindow* win, char* name, int w, int h,
vAppWinInfo* winInfo)
{
vWindow* thisWin = win;
vAppWinInfo* awinfo = winInfo;
SysDebug1(Build,"vApp::NewAppWin(%s)\n",name);
if (!thisWin) // Not created
thisWin = new vCmdWindow(name, w, h);
if (!winInfo)
awinfo = new vAppWinInfo(name);
registerWindow(thisWin, awinfo); // register this window
return thisWin;
}
//========================>>> vApp::NewHelpWin <<<=======================
vWindow* vApp::NewHelpWin(vWindow* win, char* name, int h, int w)
{
vWindow* thisWin = win;
SysDebug1(Build,"vApp::NewHelpWin(%s)\n",name);
if (!thisWin) // Not created
return 0;
registerWindow(thisWin, 0); // register this window
return thisWin;
}
//=======================>>> vApp::CheckEvents <<<========================
void vApp::CheckEvents()
{
// Periodically call this from a compute bound app to allow
// events to get through.
XEvent an_event;
// Clean up event queue of events we care about.
while (XtAppPending(theApp->appContext()) & (XtIMXEvent | XtIMTimer))
{
XtAppNextEvent(theApp->appContext(),&an_event); // get events
XtDispatchEvent(&an_event); // and dispatch them
}
}
//======================>>> vApp::Exit <<<=======================
void vApp::Exit(void)
{
// Close All registered windows and exit
WindList *curWin;
vWindow *tmp;
SysDebug(Build,"vApp::Exit()\n");
for (curWin = _WindowList ; curWin !=0 ; curWin = _WindowList)
{
tmp = curWin->window;
if (curWin->info == 0) // return assocated info ptr
CloseHelpWin(tmp); // different for Help
else
CloseAppWin(tmp); // use local or derived close app
}
exit(0);
}
//========================>>> vApp::IsHelpWin <<<=======================
int vApp::IsHelpWin(vWindow *Win)
{
WindList *curWin;
for (curWin = _WindowList ; curWin !=0 ; curWin = curWin->nextWinList)
{
if (curWin->window == Win)
{
return (curWin->info == 0); // Help if 0
}
}
return 0;
}
//==================>>> vApp::XCheckSelection <<<=======================
int vApp::XCheckSelection()
{
// this code is called when focus enter to copy selection to clipboard
XEvent event;
Atom type = XA_STRING;
static int success;
int i;
XtGetSelectionValue(_vHandle, XA_PRIMARY, type,
clip_x11_request_selection_cb, (XtPointer)&success, CurrentTime);
}
//==================>>> vApp::ClipboardSetText <<<=======================
int vApp::ClipboardSetText(char* text, int DoXOwn)
{
// set the system clipboard to the value in text
// X: XtOwnSelection
if (strlen(text) <= 0)
return 0; // don't allow null strings...
while (strlen(text) >= ClipMax - 1)
{
ClipMax += ClipAllocUnit; // bump max
if (theClipboard != 0)
delete [] theClipboard; // free last chunk
char *theClipboard = new char[ClipMax+2];
if (!theClipboard)
{
ClipMax = 0;
return 0;
}
}
// OK, have a place to put the text
strcpy(theClipboard, text);
SetValueAll(M_Paste,1,Sensitive);
// This is the X11 call we need - we will make our clipboard copy
// available to other X windows even if we dehighlight - we are
// making the Clipboard available, not the selection.
if (DoXOwn) // allows reuse of this routine by focus detection
{
if (!XtOwnSelection(_vHandle, XA_PRIMARY, CurrentTime,
clip_x11_convert_selection_cb, clip_x11_lose_ownership_cb, 0))
return 0;
}
return 1;
}
//====================>>> vApp::ClipboardGetText <<<=====================
char* vApp::ClipboardGetText()
{
// return a pointer to the clipboard text - we will allocate
// space for it as needed
if (theClipboard != 0 && *theClipboard != 0)
{
return theClipboard;
}
return 0;
}
//====================>>> vApp::ClipboardCheckText <<<===================
int vApp::ClipboardCheckText()
{
// check if text available on system clipboard
return (theClipboard != 0 && *theClipboard != 0);
}
//====================>>> vApp::ClipboardClear <<<========================
void vApp::ClipboardClear()
{
// Clear out the clipboard
*theClipboard = 0;
SetValueAll(M_Paste,0,Sensitive);
XtDisownSelection(_vHandle, XA_PRIMARY, CurrentTime);
}
//========================>>> vApp::CloseAppWin <<<=======================
int vApp::CloseAppWin(vWindow* win)
{
SysDebug(Build,"vApp::CloseAppWin()\n");
win->CloseWin(); // let the window close itself
unregisterWindow(win); // take it off the list
delete win; // free the window
return 1;
}
//========================>>> vApp::CloseHelpWin <<<=======================
int vApp::CloseHelpWin(vWindow* win)
{
SysDebug(Build,"vApp::CloseAppWin()\n");
win->CloseWin(); // let the window close itself
unregisterWindow(win); // take it off the list
delete win; // free the window
return 1;
}
//===========================>>> vApp::AppCommand <<<=========================
void vApp::AppCommand(vWindow* win, ItemVal id, ItemVal retval, CmdType ctype)
{
SysDebug1(CmdEvents,"vApp::AppCmd(id: %d)\n",id);
}
//========================>>> vApp::GetDefaultFont <<<=======================
vFont vApp::GetDefaultFont()
{
vFont defFont(vfDefaultSystem);
defFont.LoadFont(); // make sure loaded
return defFont;
}
//========================>>> vApp::getAppWinInfo <<<=======================
vAppWinInfo* vApp::getAppWinInfo(vWindow *Win)
{
WindList *curWin;
for (curWin = _WindowList ; curWin !=0 ; curWin = curWin->nextWinList)
{
if (curWin->window == Win)
{
return curWin->info; // return assocated info ptr
}
}
return 0;
}
//===========================>>> vApp::KeyIn <<<===========================
void vApp::KeyIn(vWindow* win, vKey key, unsigned int shift)
{
SysDebug(Misc,"vApp::KeyIn\n");
}
//========================>>> vApp::registerWindow <<<=======================
void vApp::registerWindow(vWindow *Win, vAppWinInfo *awinfo)
{
WindList* newList = new WindList; // new cell to add to list
SysDebug1(Misc,"vApp::registerWindow - %s\n",Win->name())
newList->window = Win; // remember the window
newList->info = awinfo; // and its info class
newList->nextWinList = _WindowList; // link in at front
_WindowList = newList;
}
//========================>>> vApp::unregisterWindow <<<=======================
void vApp::unregisterWindow(vWindow *Win)
{
WindList *curWin, *tmp, *last, *next;
last = 0;
for (curWin = _WindowList ; curWin !=0 ; curWin = next)
{
next = curWin->nextWinList;
if (curWin->window == Win)
{
SysDebug1(Misc,"vApp::unregisterWindow - %s\n",Win->name())
tmp = curWin;
if (curWin == _WindowList)
_WindowList = curWin->nextWinList;
else
last->nextWinList = curWin->nextWinList;
delete curWin->info; // free the info space
delete tmp; // free the list space
}
last = curWin;
}
}
//========================>>> vApp::SendWindowCommandAll <<<=======================
void vApp::SendWindowCommandAll(ItemVal id, int val, CmdType ctype)
{
// send a command to all windows
for (WindList* curWin = _WindowList ; curWin !=0 ; curWin = curWin->nextWinList)
{
(curWin->window)->WindowCommand(id, val, ctype);
}
}
//========================>>> vApp::SetValueAll <<<=======================
void vApp::SetValueAll(ItemVal id, int val, ItemSetType setType)
{
for (WindList* curWin = _WindowList ; curWin !=0 ; curWin = curWin->nextWinList)
{
(curWin->window)->SetValue(id, val, setType);
}
}
//======================>>> vApp::SetAppTitle <<<==========================
void vApp::SetAppTitle(char* title)
{
// set the title in the title bar -- this is a no-op on some platforms
}
//========================>>> vApp::SetStringAll <<<=======================
void vApp::SetStringAll(ItemVal id, char* str)
{
for (WindList* curWin = _WindowList ; curWin !=0 ; curWin = curWin->nextWinList)
{
(curWin->window)->SetString(id, str);
}
}
//========================>>> vApp::ShowList <<<=======================
int vApp::ShowList(void)
{
// This is a utility routine to show current information
fprintf(stderr,"Registered windows:\n");
for (WindList* curWin = _WindowList ; curWin !=0 ; curWin = curWin->nextWinList)
{
fprintf(stderr," %s\n",(curWin->window)->name());
}
return 1;
}
//====================>>> _appWorkTimer::TimerTick <<<====================
void _appWorkTimer::TimerTick()
{
theApp->DispatchWork();
}
//========================>>> vApp::EnableWorkSlice <<<====================
int vApp::EnableWorkSlice(long slice)
{
if (slice > 0)
{
if (_workTimer == 0) // First time to start timer
{
_workTimer = new _appWorkTimer;
}
return _workTimer->TimerSet(slice);
}
else
{
if (_workTimer)
_workTimer->TimerStop();
}
return 1;
}
//========================>>> vApp::DispatchWork <<<=======================
void vApp::DispatchWork(void)
{
WorkSlice(); // Work Slice for App
// Call WorkSlice for all windows
for (WindList* curWin = _WindowList ; curWin !=0 ;
curWin = curWin->nextWinList)
{
(curWin->window)->WorkSlice();
}
}
//========================>>> vApp::GetMenuThis <<<=======================
vMenuPane* vApp::GetMenuThis(Widget w)
{
// This is a utility routine to get the this of a menu widget
vMenuPane* mypane;
for (WindList* curWin = _WindowList ; curWin !=0 ; curWin = curWin->nextWinList)
{
if ((mypane = (curWin->window)->GetMenuThis(w)) != 0)
return mypane;
}
return 0;
}
//========================>>> vApp::doXEventLoop <<<=======================
void vApp::doXEventLoop(void)
{
// This is where we grab and handle events from the
// parent windowing system
XtAppMainLoop(_appContext); // Xt's main loop handler
}
//#########################################################################
#ifdef DONT_USE_SEPARATE_STARTUP
//======================>>> main <<<======================================
int main(int argc, char** argv)
{
int Xargc = argc;
int retcode;
theApp->initialize(Xargc,argv); // Create top level widget
if ((retcode = AppMain(Xargc,argv)) != 0) // call the app main program
exit(retcode);
theApp->doXEventLoop(); // And enter the event loop
}
#endif
//#########################################################################
// Utilities
//=========================>>> vSysWarning <<<============================
void vSysWarning(char* msg)
{
XtAppWarning(theApp->appContext(), msg);
}
//=========================>>> vSys <<<============================
void vSysError(char* msg)
{
XtAppWarning(theApp->appContext(), msg);
exit(99);
}
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