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//=======================================================================
//@V@:Note: This file generated by vgen V1.00 (12:04:59 PM 23 Sep 1996).
// vedapp.cpp: Source for vedApp class
//=======================================================================
#include "vedapp.h" // Header file
//=========================>>> vedApp::vedApp <<<==========================
vedApp::vedApp(char* name, int sdi, int h, int w) : vApp(name, sdi, h, w)
{
// Constructor
_vedCmdWin = 0;
#ifdef DEVEL
_emulation = See;
#else
_emulation = Generic;
#endif
}
//=========================>>> vedApp::vedApp <<<==========================
vedApp::~vedApp()
{
// Desstructor
// if (_vedCmdWin)
// delete _vedCmdWin;
}
//=====================>>> vedApp::NewAppWin <<<==========================
vWindow* vedApp::NewAppWin(vWindow* win, char* name,
int w, int h, vAppWinInfo* winInfo)
{
vAppWinInfo* awinfo = winInfo;
char *appname = name;
if (!*name)
{
appname = "V Text Editor"; // Default name
}
UserDebug1(Build,"vedApp::NewAppWin(%s)\n",appname);
// Create the first window using provided CmdWindow
_vedCmdWin = (vedCmdWindow*) win;
if (!_vedCmdWin)
{
_vedCmdWin = new vedCmdWindow(appname, w, h);
}
if (!awinfo)
awinfo = new vAppWinInfo(appname);
return vApp::NewAppWin(_vedCmdWin, appname, w, h, awinfo);
}
//============================>>> vedApp::Exit <<<===========================
void vedApp::Exit(void)
{
// This is called to close all windows.
UserDebug(Build,"vedApp::Exit()\n");
vApp::Exit(); // Default behavior
}
//======================>>> vedApp::CloseAppWin <<<===========================
int vedApp::CloseAppWin(vWindow* win)
{
// This will be called BEFORE a window has been unregistered or
// closed. Default behavior: unregister and close the window.
vedCmdWindow* cw = (vedCmdWindow*)win;
if (cw->CheckClose())
vApp::CloseAppWin(win);
}
//=====================>>> vedApp::AppCommand <<<==============================
void vedApp::AppCommand(vWindow* win, ItemVal id, ItemVal val, CmdType cType)
{
// Commands not processed by the window will be passed here
UserDebug1(Build,"vedApp::AppCmd(ID: %d)\n",id);
vApp::AppCommand(win, id, val, cType);
}
//=========================>>> vedApp::KeyIn <<<==============================
void vedApp::KeyIn(vWindow* win, vKey key, unsigned int shift)
{
// Key strokes not processed by the window will be passed here
vApp::KeyIn(win, key, shift);
}
//###########################################################################
static vedApp ved_App("V Text Editor"); // The instance of the app
//============================>>> AppMain <<<==============================
int AppMain(int argc, char** argv)
{
// Use AppMain to create the main window
vedCmdWindow* cw; // Pointer to instance of first window
cw = (vedCmdWindow*) theApp->NewAppWin(0, "V Text Editor", 100, 50);
if (argc > 1)
{
theApp->CheckEvents(); // make sure window up
for (int ix = 1 ; ix < argc ; ++ix)
{
if (argv[ix][0] == '-' || argv[ix][0] == '/') // switch
{
switch (argv[ix][1])
{
case 'e':
case 'E':
{
switch (argv[ix][2])
{
case 's':
case 'S':
{
((vedApp*)theApp)->SetEmulation(See);
break;
}
default:
break;
}
break;
}
default:
break;
}
}
else // a file name: project or source
{
cw->OpenFile(argv[1]); // open a file in first window
}
}
}
else
{
}
cw->WindowCommand(M_SetEmulation,(ItemVal)((vedApp*)theApp)->GetEmulation(),(CmdType)0);
return 0;
}
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