File: ui_multi.go

package info (click to toggle)
vagrant 2.3.7%2Bgit20230731.5fc64cde%2Bdfsg-3
  • links: PTS, VCS
  • area: main
  • in suites: trixie
  • size: 17,616 kB
  • sloc: ruby: 111,820; sh: 462; makefile: 123; ansic: 34; lisp: 1
file content (187 lines) | stat: -rw-r--r-- 3,295 bytes parent folder | download | duplicates (3)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
package runner

import (
	"errors"
	"io"

	"github.com/hashicorp/vagrant-plugin-sdk/terminal"
)

// multiUI mirrors UI operations to multiple UIs.
type multiUI struct {
	UIs []terminal.UI
}

func (u *multiUI) Close() error {
	for _, u := range u.UIs {
		if c, ok := u.(io.Closer); ok {
			c.Close()
		}
	}

	return nil
}

func (u *multiUI) Input(input *terminal.Input) (string, error) {
	numInteractive := 0
	var term terminal.UI
	for _, u := range u.UIs {
		if u.Interactive() {
			numInteractive += 1
			term = u
		}
	}
	if numInteractive > 1 {
		return "", errors.New("More than one interactive terminal available. Please ensure only one interactive terminal is available")
	}
	return term.Input(input)
}

func (u *multiUI) ClearLine() {
	for _, u := range u.UIs {
		u.ClearLine()
	}
}

func (u *multiUI) Interactive() bool {
	for _, u := range u.UIs {
		if u.Interactive() {
			return true
		}
	}
	return false
}

func (u *multiUI) MachineReadable() bool {
	for _, u := range u.UIs {
		if u.MachineReadable() {
			return true
		}
	}
	return false
}

func (u *multiUI) Output(msg string, raw ...interface{}) {
	for _, u := range u.UIs {
		u.Output(msg, raw...)
	}
}

func (u *multiUI) NamedValues(tvalues []terminal.NamedValue, opts ...terminal.Option) {
	for _, u := range u.UIs {
		u.NamedValues(tvalues, opts...)
	}
}

func (u *multiUI) OutputWriters() (stdout io.Writer, stderr io.Writer, err error) {
	return u.UIs[0].OutputWriters()
}

func (u *multiUI) Table(tbl *terminal.Table, opts ...terminal.Option) {
	for _, u := range u.UIs {
		u.Table(tbl, opts...)
	}
}

func (u *multiUI) Status() terminal.Status {
	var s []terminal.Status
	for _, u := range u.UIs {
		s = append(s, u.Status())
	}

	return &multiUIStatus{s}
}

type multiUIStatus struct {
	s []terminal.Status
}

func (u *multiUIStatus) Update(msg string) {
	for _, s := range u.s {
		s.Update(msg)
	}
}

func (u *multiUIStatus) Step(status string, msg string) {
	for _, s := range u.s {
		s.Step(status, msg)
	}
}

func (u *multiUIStatus) Close() error {
	for _, s := range u.s {
		s.Close()
	}

	return nil
}

type multiUISGStep struct {
	steps []terminal.Step
}

func (u *multiUISGStep) TermOutput() io.Writer {
	var ws []io.Writer
	for _, s := range u.steps {
		ws = append(ws, s.TermOutput())
	}

	return io.MultiWriter(ws...)
}

func (u *multiUISGStep) Update(str string, args ...interface{}) {
	for _, s := range u.steps {
		s.Update(str, args...)
	}
}

func (u *multiUISGStep) Status(status string) {
	for _, s := range u.steps {
		s.Update(status)
	}
}

func (u *multiUISGStep) Done() {
	for _, s := range u.steps {
		s.Done()
	}
}

func (u *multiUISGStep) Abort() {
	for _, s := range u.steps {
		s.Abort()
	}
}

type multiUISG struct {
	sgs []terminal.StepGroup
}

func (u *multiUISG) Add(str string, args ...interface{}) terminal.Step {
	var steps []terminal.Step
	for _, sg := range u.sgs {
		steps = append(steps, sg.Add(str, args...))
	}

	return &multiUISGStep{steps}
}

func (u *multiUISG) Wait() {
	for _, sg := range u.sgs {
		sg.Wait()
	}
}

func (u *multiUI) StepGroup() terminal.StepGroup {
	var sgs []terminal.StepGroup
	for _, u := range u.UIs {
		sgs = append(sgs, u.StepGroup())
	}

	return &multiUISG{sgs}
}

var (
	_ terminal.UI     = (*multiUI)(nil)
	_ terminal.Status = (*multiUIStatus)(nil)
)