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/**********************************************************************
* vanessa_socket_server.c September 1999
* Horms horms@vergenet.net
*
* Open accpet a tcp connection from a client (we are the server)
*
* vanessa_socket
* Library to simplify handling of TCP sockets
* Copyright (C) 2000 Horms
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public License
* as published by the Free Software Foundation; either version 2 of
* the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA
* 02111-1307 USA
*
**********************************************************************/
#include "vanessa_socket.h"
#include "vanessa_socket_logger.h"
/*Keep track of the total number of connections in the parent process*/
unsigned int noconnection;
/**********************************************************************
* vanessa_socket_server_connect
* Listen on a tcp port for incoming client connections
* When one is received fork
* In the Child: close the listening file descriptor
* return the file descriptor that is
* a socket connection to the client
* In the Server: close the socket to the client and loop
* pre: port: port to listen to, an ASCII representation of a number
* or an entry from /etc/services
* interface_address: If NULL bind to all interfaces, else
* bind to interface(es) with this address.
* maximum_connections: maximum number of active connections
* to handle. If 0 then an number of connections
* is unlimited.
* return_from: pointer to a struct_in addr where the
* connecting client's IP address will
* be placed. Ignored if NULL
* return_to: pointer to a in addr where the IP address the
* server accepted the connection on will be placed.
* Ignored if NULL
* flag: If VANESSA_SOCKET_NO_LOOKUP then no host and port lookups
* will be performed
* post: Client sockets are returned in child processes
* In the parent process the function doesn't exit, other
* than on error.
* if return_from is non-null, it is seeded with cleints address
* return: client socket, if connection is accepted.
* -1 on error
**********************************************************************/
int vanessa_socket_server_connect(
const char *port,
const char *interface_address,
const unsigned int maximum_connections,
struct sockaddr_in *return_from,
struct sockaddr_in *return_to,
vanessa_socket_flag_t flag
){
struct sockaddr_in from;
int s;
/* Fill in informtaion for 'from' */
if(vanessa_socket_host_port_sockaddr_in(
interface_address,
port,
&from,
flag
)<0){
VANESSA_SOCKET_DEBUG("vanessa_socket_host_port_sockaddr_in");
return(-1);
}
/* Make the connection */
if((s=vanessa_socket_server_connect_sockaddr_in(
from,
maximum_connections,
return_from,
return_to,
flag
))<0){
VANESSA_SOCKET_DEBUG("vanessa_socket_server_connect_sockaddr_in");
return(-1);
}
return(s);
}
/**********************************************************************
* vanessa_socket_server_connect_sockaddr_in
* Listen on a tcp port for incoming client connections
* When one is received fork
* In the Child: close the listening file descriptor
* return the file descriptor that is
* a socket connection to the client
* In the Server: close the socket to the client and loop
* pre: from: sockaddr_in to bind to
* maximum_connections: maximum number of active connections to
* handle. If 0 then an number of connections
* is unlimited.
* return_from: pointer to a struct_in addr where the
* connecting client's IP address will
* be placed. Ignored if NULL
* return_to: pointer to a in addr where the IP address the
* server accepted the connection on will be placed.
* Ignored if NULL
* flag: ignored
* post: Client sockets are returned in child processes
* In the parent process the function doesn't exit, other
* than on error.
* if return_from is non-null, it is seeded with clients address
* return: open client socket, if connection is accepted.
* -1 on error
**********************************************************************/
int vanessa_socket_server_connect_sockaddr_in(
struct sockaddr_in from,
const unsigned int maximum_connections,
struct sockaddr_in *return_from,
struct sockaddr_in *return_to,
vanessa_socket_flag_t flag
){
int s;
int g;
int addrlen;
extern unsigned int noconnection;
if((s=socket(AF_INET, SOCK_STREAM, 0)) < 0){
VANESSA_SOCKET_DEBUG_ERRNO("socket");
return(-1);
}
/*
* Set SO_REUSEADDR on the server socket s. Variable g is used
* as a scratch varable.
*/
g = 1;
if(setsockopt(s,SOL_SOCKET,SO_REUSEADDR,(void *)&g,sizeof g) <0){
VANESSA_SOCKET_DEBUG_ERRNO("setsockopt");
return(-1);
}
#ifdef SO_BINDANY
g = 1;
if(setsockopt(s,SOL_SOCKET,SO_BINDANY,(void *)&g,sizeof g) <0){
VANESSA_SOCKET_DEBUG_ERRNO("setsockopt");
return(-1);
}
#endif
addrlen = sizeof(struct sockaddr_in);
if(bind(s, (struct sockaddr *)&from, addrlen)<0){
VANESSA_SOCKET_DEBUG_ERRNO("bind");
return(-1);
}
signal(SIGCHLD, (void(*)(int))vanessa_socket_server_reaper);
listen(s, 5);
for(;;){
if((g=accept(s, (struct sockaddr *)&from, &addrlen))>=0){
if(maximum_connections && noconnection>=maximum_connections){
close(g);
continue;
}
if(fork()==0){
if(close(s)<0){
VANESSA_SOCKET_DEBUG_ERRNO("close 1");
return(-1);
}
if(return_to!=NULL){
addrlen=sizeof(struct sockaddr_in);
if(getsockname(g, (struct sockaddr *)return_to, &addrlen)<0){
VANESSA_SOCKET_DEBUG_ERRNO("getsockname");
return(-1);
}
}
if(return_from!=NULL){
*return_from=from;
}
return(g);
}
else{
noconnection++;
if(close(g)){
VANESSA_SOCKET_DEBUG_ERRNO("close 2");
return(-1);
}
}
}
}
}
/**********************************************************************
* vanessa_socket_server_reaper
* A signal handler that waits for SIGCHLD and runs wait3 to free
* the resources of any exited children. This stops zombie processes
* from hanging around.
* pre: SIGCHLD is recieved by the process
* post: Resources of any exited children are freed
* Signal Handler for SIGCHLD reset
**********************************************************************/
void vanessa_socket_server_reaper(void){
int status;
extern unsigned int noconnection;
signal(SIGCHLD, (void(*)(int))vanessa_socket_server_reaper);
while(wait3(&status, WNOHANG, 0)>0){
noconnection--;
}
}
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