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/*-
* Copyright (c) 2006 Verdens Gang AS
* Copyright (c) 2006-2015 Varnish Software AS
* All rights reserved.
*
* Author: Poul-Henning Kamp <phk@phk.freebsd.dk>
* Author: Martin Blix Grydeland <martin@varnish-software.com>
*
* SPDX-License-Identifier: BSD-2-Clause
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL AUTHOR OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/
#include "config.h"
#include <sys/stat.h>
#include <fnmatch.h>
#include <stdint.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include "vdef.h"
#include "vas.h"
#include "miniobj.h"
#include "vqueue.h"
#include "vjsn.h"
#include "vsb.h"
#include "vsc_priv.h"
#include "vtim.h"
#include "vapi/vsc.h"
#include "vapi/vsm.h"
struct vsc_sf_mode {
const char *name;
unsigned include;
unsigned fail;
unsigned append;
};
static const struct vsc_sf_mode VSC_SF_INCLUDE[1] = {{"include", 1, 1, 1}};
static const struct vsc_sf_mode VSC_SF_EXCLUDE[1] = {{"exclude", 0, 0, 1}};
static const struct vsc_sf_mode VSC_SF_REQUIRE[1] = {{"require", 1, 0, 0}};
struct vsc_sf {
unsigned magic;
#define VSC_SF_MAGIC 0x558478dd
VTAILQ_ENTRY(vsc_sf) list;
char *pattern;
const struct vsc_sf_mode *mode;
};
VTAILQ_HEAD(vsc_sf_head, vsc_sf);
struct vsc_pt {
struct VSC_point point;
char *name;
};
enum vsc_seg_type {
VSC_SEG_COUNTERS = 1,
VSC_SEG_DOCS,
};
struct vsc_seg {
unsigned magic;
#define VSC_SEG_MAGIC 0x801177d4
enum vsc_seg_type type;
VTAILQ_ENTRY(vsc_seg) list;
VTAILQ_ENTRY(vsc_seg) doc_list;
struct vsm_fantom fantom[1];
const struct vsc_head *head;
const char *body;
struct vjsn *vj;
unsigned npoints;
struct vsc_pt *points;
int mapped;
int exposed;
};
VTAILQ_HEAD(vsc_seg_head, vsc_seg);
struct vsc {
unsigned magic;
#define VSC_MAGIC 0x3373554a
unsigned raw;
struct vsc_sf_head sf_list;
struct vsc_seg_head segs;
struct vsc_seg_head docs;
VSC_new_f *fnew;
VSC_destroy_f *fdestroy;
void *priv;
};
/*--------------------------------------------------------------------
* Build the static level, type and point descriptions
*/
enum vsc_levels {
#define VSC_LEVEL_F(v,l,e,d) v,
#include "tbl/vsc_levels.h"
};
static const struct VSC_level_desc levels[] = {
#define VSC_LEVEL_F(v,l,e,d) [v] = {#v, l, e, d},
#include "tbl/vsc_levels.h"
};
static const ssize_t nlevels = sizeof(levels)/sizeof(*levels);
/*--------------------------------------------------------------------*/
struct vsc *
VSC_New(void)
{
struct vsc *vsc;
ALLOC_OBJ(vsc, VSC_MAGIC);
if (vsc == NULL)
return (vsc);
VTAILQ_INIT(&vsc->sf_list);
VTAILQ_INIT(&vsc->segs);
VTAILQ_INIT(&vsc->docs);
return (vsc);
}
/*--------------------------------------------------------------------*/
static int
vsc_sf_arg(struct vsc *vsc, const char *glob, const struct vsc_sf_mode *mode)
{
struct vsc_sf *sf;
CHECK_OBJ_NOTNULL(vsc, VSC_MAGIC);
AN(glob);
AN(mode);
ALLOC_OBJ(sf, VSC_SF_MAGIC);
AN(sf);
REPLACE(sf->pattern, glob);
sf->mode = mode;
AN(mode->name);
if (mode->append)
VTAILQ_INSERT_TAIL(&vsc->sf_list, sf, list);
else
VTAILQ_INSERT_HEAD(&vsc->sf_list, sf, list);
return (1);
}
static int
vsc_f_arg(struct vsc *vsc, const char *opt)
{
CHECK_OBJ_NOTNULL(vsc, VSC_MAGIC);
AN(opt);
if (opt[0] == '^')
return (vsc_sf_arg(vsc, opt + 1, VSC_SF_EXCLUDE));
return (vsc_sf_arg(vsc, opt, VSC_SF_INCLUDE));
}
/*--------------------------------------------------------------------*/
int
VSC_Arg(struct vsc *vsc, char arg, const char *opt)
{
CHECK_OBJ_NOTNULL(vsc, VSC_MAGIC);
switch (arg) {
case 'I': return (vsc_sf_arg(vsc, opt, VSC_SF_INCLUDE));
case 'X': return (vsc_sf_arg(vsc, opt, VSC_SF_EXCLUDE));
case 'R': return (vsc_sf_arg(vsc, opt, VSC_SF_REQUIRE));
case 'f': return (vsc_f_arg(vsc, opt));
case 'r': vsc->raw = !vsc->raw; return (1);
default: return (0);
}
}
unsigned
VSC_IsRaw(const struct vsc *vsc)
{
CHECK_OBJ_NOTNULL(vsc, VSC_MAGIC);
return (vsc->raw);
}
/*--------------------------------------------------------------------
*/
static int
vsc_filter(const struct vsc *vsc, const char *nm)
{
struct vsc_sf *sf;
unsigned res = 0;
CHECK_OBJ_NOTNULL(vsc, VSC_MAGIC);
VTAILQ_FOREACH(sf, &vsc->sf_list, list) {
if (!fnmatch(sf->pattern, nm, 0))
return (!sf->mode->include);
res |= sf->mode->fail;
}
return (res);
}
/*--------------------------------------------------------------------
*/
static void
vsc_clean_point(struct vsc_pt *point)
{
REPLACE(point->name, NULL);
}
static void
vsc_fill_point(const struct vsc *vsc, const struct vsc_seg *seg,
const struct vjsn_val *vv, struct vsb *vsb, struct vsc_pt *point)
{
struct vjsn_val *vt;
CHECK_OBJ_NOTNULL(vsc, VSC_MAGIC);
memset(point, 0, sizeof *point);
vt = vjsn_child(vv, "name");
AN(vt);
assert(vjsn_is_string(vt));
VSB_clear(vsb);
VSB_printf(vsb, "%s.%s", seg->fantom->ident, vt->value);
AZ(VSB_finish(vsb));
if (vsc_filter(vsc, VSB_data(vsb)))
return;
point->name = strdup(VSB_data(vsb));
AN(point->name);
point->point.name = point->name;
#define DOF(n, k) \
vt = vjsn_child(vv, k); \
AN(vt); \
assert(vjsn_is_string(vt)); \
point->point.n = vt->value;
DOF(ctype, "ctype");
DOF(sdesc, "oneliner");
DOF(ldesc, "docs");
#undef DOF
vt = vjsn_child(vv, "type");
AN(vt);
assert(vjsn_is_string(vt));
if (!strcmp(vt->value, "counter")) {
point->point.semantics = 'c';
} else if (!strcmp(vt->value, "gauge")) {
point->point.semantics = 'g';
} else if (!strcmp(vt->value, "bitmap")) {
point->point.semantics = 'b';
} else {
point->point.semantics = '?';
}
vt = vjsn_child(vv, "format");
AN(vt);
assert(vjsn_is_string(vt));
if (!strcmp(vt->value, "integer")) {
point->point.format = 'i';
} else if (!strcmp(vt->value, "bytes")) {
point->point.format = 'B';
} else if (!strcmp(vt->value, "bitmap")) {
point->point.format = 'b';
} else if (!strcmp(vt->value, "duration")) {
point->point.format = 'd';
} else {
point->point.format = '?';
}
vt = vjsn_child(vv, "level");
AN(vt);
assert(vjsn_is_string(vt));
if (!strcmp(vt->value, "info")) {
point->point.level = &levels[info];
} else if (!strcmp(vt->value, "diag")) {
point->point.level = &levels[diag];
} else if (!strcmp(vt->value, "debug")) {
point->point.level = &levels[debug];
} else {
WRONG("Illegal level");
}
vt = vjsn_child(vv, "index");
AN(vt);
point->point.ptr = (volatile const void*)(seg->body + atoi(vt->value));
point->point.raw = vsc->raw;
}
static struct vsc_seg *
vsc_new_seg(const struct vsm_fantom *fp, enum vsc_seg_type type)
{
struct vsc_seg *sp;
ALLOC_OBJ(sp, VSC_SEG_MAGIC);
AN(sp);
*sp->fantom = *fp;
sp->type = type;
return (sp);
}
static void
vsc_unmap_seg(const struct vsc *vsc, struct vsm *vsm, struct vsc_seg *sp)
{
unsigned u;
struct vsc_pt *pp;
CHECK_OBJ_NOTNULL(vsc, VSC_MAGIC);
AN(vsm);
CHECK_OBJ_NOTNULL(sp, VSC_SEG_MAGIC);
AZ(sp->exposed);
if (!sp->mapped)
return;
if (sp->type == VSC_SEG_COUNTERS) {
pp = sp->points;
for (u = 0; u < sp->npoints; u++, pp++)
vsc_clean_point(pp);
free(sp->points);
sp->points = NULL;
sp->npoints = 0;
AZ(sp->vj);
} else if (sp->type == VSC_SEG_DOCS) {
if (sp->vj != NULL)
vjsn_delete(&sp->vj);
AZ(sp->vj);
AZ(sp->points);
} else {
WRONG("Invalid segment type");
}
AZ(VSM_Unmap(vsm, sp->fantom));
sp->head = NULL;
sp->body = NULL;
sp->mapped = 0;
}
static int
vsc_map_seg(const struct vsc *vsc, struct vsm *vsm, struct vsc_seg *sp)
{
const struct vsc_head *head;
struct vsc_seg *spd;
const char *e;
struct vjsn_val *vv, *vve;
struct vsb *vsb;
struct vsc_pt *pp;
int retry;
CHECK_OBJ_NOTNULL(vsc, VSC_MAGIC);
AN(vsm);
CHECK_OBJ_NOTNULL(sp, VSC_SEG_MAGIC);
if (sp->mapped)
return (0);
AZ(sp->exposed);
if (VSM_Map(vsm, sp->fantom))
return (-1);
head = sp->fantom->b;
/* It isn't ready yet. Sleep and try again. If it still
* isn't ready, fail the mapping. The transitions inside
* varnishd that we are waiting for are just some memcpy()
* operations, so there is no reason to allow a long retry
* time. */
for (retry = 10; retry > 0 && head->ready == 0; retry--)
VTIM_sleep(0.01);
if (head->ready == 0) {
AZ(VSM_Unmap(vsm, sp->fantom));
return (-1);
}
sp->head = head;
sp->body = (char*)sp->fantom->b + sp->head->body_offset;
sp->mapped = 1;
if (sp->type == VSC_SEG_DOCS) {
/* Parse the DOCS json */
sp->vj = vjsn_parse(sp->body, &e);
XXXAZ(e);
AN(sp->vj);
return (0);
}
assert(sp->type == VSC_SEG_COUNTERS);
/* Find the corresponding DOCS seg. We are not able to
* read and match on the doc_id until the DOCS section is
* mapped. Iterate over all the DOCS sections, attempt to
* map if needed, and then check the doc_id. */
VTAILQ_FOREACH(spd, &vsc->docs, doc_list) {
CHECK_OBJ_NOTNULL(spd, VSC_SEG_MAGIC);
assert(spd->type == VSC_SEG_DOCS);
if (!spd->mapped && vsc_map_seg(vsc, vsm, spd))
continue; /* Failed to map it */
AN(spd->mapped);
if (spd->head->doc_id == sp->head->doc_id)
break; /* We have a match */
}
if (spd == NULL) {
/* Could not find the right DOCS seg. Leave this
* seg as unmapped. */
vsc_unmap_seg(vsc, vsm, sp);
return (-1);
}
/* Create the VSC points list */
vve = vjsn_child(spd->vj->value, "elements");
AN(vve);
sp->npoints = strtoul(vve->value, NULL, 0);
sp->points = calloc(sp->npoints, sizeof *sp->points);
AN(sp->points);
vsb = VSB_new_auto();
AN(vsb);
vve = vjsn_child(spd->vj->value, "elem");
AN(vve);
pp = sp->points;
VTAILQ_FOREACH(vv, &vve->children, list) {
vsc_fill_point(vsc, sp, vv, vsb, pp);
pp++;
}
VSB_destroy(&vsb);
return (0);
}
/*--------------------------------------------------------------------
*/
static void
vsc_expose(const struct vsc *vsc, struct vsc_seg *sp, int del)
{
struct vsc_pt *pp;
unsigned u;
int expose;
if (!sp->mapped) {
AZ(sp->exposed);
return;
}
if (vsc->fnew != NULL && !sp->exposed &&
!del && sp->head->ready == 1)
expose = 1;
else if (vsc->fdestroy != NULL && sp->exposed &&
(del || sp->head->ready == 2))
expose = 0;
else
return;
pp = sp->points;
for (u = 0; u < sp->npoints; u++, pp++) {
if (pp->name == NULL)
continue;
if (expose)
pp->point.priv = vsc->fnew(vsc->priv, &pp->point);
else
vsc->fdestroy(vsc->priv, &pp->point);
}
sp->exposed = expose;
}
/*--------------------------------------------------------------------
*/
static void
vsc_del_segs(struct vsc *vsc, struct vsm *vsm, struct vsc_seg_head *head)
{
struct vsc_seg *sp, *sp2;
VTAILQ_FOREACH_SAFE(sp, head, list, sp2) {
CHECK_OBJ(sp, VSC_SEG_MAGIC);
VTAILQ_REMOVE(head, sp, list);
if (sp->type == VSC_SEG_DOCS)
VTAILQ_REMOVE(&vsc->docs, sp, doc_list);
vsc_expose(vsc, sp, 1);
vsc_unmap_seg(vsc, vsm, sp);
FREE_OBJ(sp);
}
}
/*--------------------------------------------------------------------
*/
static int
vsc_iter_seg(const struct vsc *vsc, const struct vsc_seg *sp,
VSC_iter_f *fiter, void *priv)
{
unsigned u;
int i = 0;
struct vsc_pt *pp;
CHECK_OBJ_NOTNULL(vsc, VSC_MAGIC);
CHECK_OBJ_NOTNULL(sp, VSC_SEG_MAGIC);
AN(fiter);
pp = sp->points;
for (u = 0; u < sp->npoints && i == 0; u++, pp++) {
if (pp->name != NULL)
i = fiter(priv, &pp->point);
}
return (i);
}
int
VSC_Iter(struct vsc *vsc, struct vsm *vsm, VSC_iter_f *fiter, void *priv)
{
enum vsc_seg_type type;
struct vsm_fantom ifantom;
struct vsc_seg *sp, *sp2;
struct vsc_seg_head removed;
int i = 0;
CHECK_OBJ_NOTNULL(vsc, VSC_MAGIC);
AN(vsm);
/* First walk the VSM segment list and consolidate with the shadow
* VSC seg list. We avoid calling any of the callback functions
* while iterating the VSMs. This removes any headaches wrt to
* callbacks calling VSM_Status(). */
VTAILQ_INIT(&removed);
sp = VTAILQ_FIRST(&vsc->segs);
VSM_FOREACH(&ifantom, vsm) {
AN(ifantom.category);
if (!strcmp(ifantom.category, VSC_CLASS))
type = VSC_SEG_COUNTERS;
else if (!strcmp(ifantom.category, VSC_DOC_CLASS))
type = VSC_SEG_DOCS;
else {
/* Not one of the categories we care about */
continue;
}
while (sp != NULL) {
CHECK_OBJ_NOTNULL(sp, VSC_SEG_MAGIC);
if (VSM_StillValid(vsm, sp->fantom) == VSM_valid &&
!strcmp(ifantom.ident, sp->fantom->ident)) {
/* sp matches the expected value */
break;
}
/* sp is no longer in the VSM list. Remove it from
* our list. */
sp2 = sp;
sp = VTAILQ_NEXT(sp, list);
VTAILQ_REMOVE(&vsc->segs, sp2, list);
VTAILQ_INSERT_TAIL(&removed, sp2, list);
}
if (sp == NULL) {
/* New entries are always appended last in the VSM
* list. Since we have iterated past all the
* entries in our shadow list, the VSM entry is a
* new entry we have not seen before. */
sp = vsc_new_seg(&ifantom, type);
AN(sp);
VTAILQ_INSERT_TAIL(&vsc->segs, sp, list);
if (type == VSC_SEG_DOCS)
VTAILQ_INSERT_TAIL(&vsc->docs, sp, doc_list);
}
assert(sp->type == type);
sp = VTAILQ_NEXT(sp, list);
}
while (sp != NULL) {
/* Clean up the tail end of the shadow list. */
CHECK_OBJ_NOTNULL(sp, VSC_SEG_MAGIC);
sp2 = sp;
sp = VTAILQ_NEXT(sp, list);
VTAILQ_REMOVE(&vsc->segs, sp2, list);
VTAILQ_INSERT_TAIL(&removed, sp2, list);
}
vsc_del_segs(vsc, vsm, &removed);
/* Iterate our shadow list, reporting on each pointer value */
VTAILQ_FOREACH(sp, &vsc->segs, list) {
CHECK_OBJ_NOTNULL(sp, VSC_SEG_MAGIC);
if (sp->type != VSC_SEG_COUNTERS)
continue;
/* Attempt to map the VSM. This is a noop if it was
* already mapped. If we fail we skip this seg on this
* call to VSC_Iter(), but will attempt again the next
* time VSC_Iter() is called. */
if (vsc_map_seg(vsc, vsm, sp))
continue;
/* Expose the counters if necessary */
vsc_expose(vsc, sp, 0);
if (fiter != NULL && sp->head->ready == 1)
i = vsc_iter_seg(vsc, sp, fiter, priv);
if (i)
break;
}
return (i);
}
/*--------------------------------------------------------------------
*/
void
VSC_State(struct vsc *vsc, VSC_new_f *fn, VSC_destroy_f *fd, void *priv)
{
struct vsc_seg *sp;
CHECK_OBJ_NOTNULL(vsc, VSC_MAGIC);
assert((fn == NULL && fd == NULL) || (fn != NULL && fd != NULL));
if (fd == NULL) {
VTAILQ_FOREACH(sp, &vsc->segs, list)
vsc_expose(vsc, sp, 1);
}
vsc->fnew = fn;
vsc->fdestroy = fd;
vsc->priv = priv;
}
/*--------------------------------------------------------------------
*/
const struct VSC_level_desc *
VSC_ChangeLevel(const struct VSC_level_desc *old, int chg)
{
int i;
if (old == NULL)
old = &levels[0];
for (i = 0; i < nlevels; i++)
if (old == &levels[i])
break;
if (i == nlevels)
i = 0;
i += chg;
if (i >= nlevels)
i = nlevels - 1;
if (i < 0)
i = 0;
return (&levels[i]);
}
/*--------------------------------------------------------------------*/
void
VSC_Destroy(struct vsc **vscp, struct vsm *vsm)
{
struct vsc *vsc;
struct vsc_sf *sf, *sf2;
TAKE_OBJ_NOTNULL(vsc, vscp, VSC_MAGIC);
VTAILQ_FOREACH_SAFE(sf, &vsc->sf_list, list, sf2) {
CHECK_OBJ_NOTNULL(sf, VSC_SF_MAGIC);
VTAILQ_REMOVE(&vsc->sf_list, sf, list);
free(sf->pattern);
FREE_OBJ(sf);
}
vsc_del_segs(vsc, vsm, &vsc->segs);
assert(VTAILQ_EMPTY(&vsc->docs));
FREE_OBJ(vsc);
}
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