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//--------------------------------------------------------------------
//
// VBinDiff
// Copyright 1997-2017 by Christopher J. Madsen
//
// Support class for Win32 console mode applications
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of
// the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
//--------------------------------------------------------------------
#include "config.h"
#include "ConWin.hpp"
void exitMsg(int status, const char* message); // From vbindiff.cpp
//====================================================================
// Colors:
//--------------------------------------------------------------------
#define F_BLACK 0
#define F_RED FOREGROUND_RED
#define F_WHITE (FOREGROUND_RED|FOREGROUND_GREEN|FOREGROUND_BLUE)
#define F_YELLOW (FOREGROUND_GREEN|FOREGROUND_RED)
#define B_BLUE BACKGROUND_BLUE
#define B_WHITE (BACKGROUND_RED|BACKGROUND_GREEN|BACKGROUND_BLUE)
static const WORD colorStyle[] = {
F_WHITE|B_BLUE, // cBackground
F_WHITE|B_BLUE, // cPromptWin
F_WHITE|B_BLUE|FOREGROUND_INTENSITY, // cPromptKey
F_WHITE|B_BLUE|FOREGROUND_INTENSITY, // cPromptBdr
F_BLACK|B_WHITE, // cCurrentMode
F_BLACK|B_WHITE, // cFileName
F_WHITE|B_BLUE, // cFileWin
F_RED|B_BLUE|FOREGROUND_INTENSITY, // cFileDiff
F_YELLOW|B_BLUE|FOREGROUND_INTENSITY // cFileEdit
};
//====================================================================
// Class ConWindow:
//--------------------------------------------------------------------
HANDLE ConWindow::inBuf = INVALID_HANDLE_VALUE;
HANDLE ConWindow::scrBuf = INVALID_HANDLE_VALUE;
static DWORD origInMode = 0; // The original input mode
//////////////////////////////////////////////////////////////////////
// Static Member Functions:
//--------------------------------------------------------------------
// Start up the window system:
//
// Allocates a screen buffer and sets input mode:
//
// Returns:
// true: Everything set up properly
// false: Unable to initialize
bool ConWindow::startup()
{
inBuf = GetStdHandle(STD_INPUT_HANDLE);
if (inBuf == INVALID_HANDLE_VALUE)
return false;
scrBuf = CreateConsoleScreenBuffer(GENERIC_READ|GENERIC_WRITE,
0, NULL, // No sharing
CONSOLE_TEXTMODE_BUFFER, NULL);
if (scrBuf == INVALID_HANDLE_VALUE)
return false;
if (!SetConsoleActiveScreenBuffer(scrBuf) ||
!SetConsoleMode(scrBuf, 0) ||
!GetConsoleMode(inBuf, &origInMode) ||
!SetConsoleMode(inBuf, 0)) {
CloseHandle(scrBuf);
return false;
}
return true;
} // end ConWindow::startup
//--------------------------------------------------------------------
// Shut down the window system:
//
// Deallocate the screen buffer and restore the original input mode.
void ConWindow::shutdown()
{
if (origInMode)
SetConsoleMode(inBuf, origInMode);
if (scrBuf != INVALID_HANDLE_VALUE)
CloseHandle(scrBuf);
scrBuf = INVALID_HANDLE_VALUE;
} // end ConWindow::shutdown
//--------------------------------------------------------------------
// Return the current screen size:
void ConWindow::getScreenSize(int& x, int& y)
{
CONSOLE_SCREEN_BUFFER_INFO info;
if (GetConsoleScreenBufferInfo(scrBuf, &info)) {
x = info.dwSize.X;
y = info.dwSize.Y;
} else {
x = y = 0;
}
} // end ConWindow::getScreenSize
//--------------------------------------------------------------------
// Make the cursor invisible:
void ConWindow::hideCursor()
{
CONSOLE_CURSOR_INFO info;
if (GetConsoleCursorInfo(scrBuf, &info)) {
info.bVisible = FALSE;
SetConsoleCursorInfo(scrBuf, &info);
}
} // end ConWindow::hideCursor
//--------------------------------------------------------------------
// Read the next key down event:
//
// Output:
// event: Contains a key down event
void ConWindow::readKey(KEY_EVENT_RECORD& event)
{
INPUT_RECORD e;
for (;;) {
DWORD count = 0;
while (!count)
ReadConsoleInput(inBuf, &e, 1, &count);
if ((e.EventType == KEY_EVENT) && e.Event.KeyEvent.bKeyDown) {
event = e.Event.KeyEvent;
return;
}
} // end forever
} // end ConWindow::readKey
//--------------------------------------------------------------------
// Curses-compatible readKey function:
int ConWindow::readKey()
{
KEY_EVENT_RECORD e;
readKey(e);
switch (e.wVirtualKeyCode) {
case VK_ESCAPE: return KEY_ESCAPE;
case VK_TAB: return KEY_TAB;
case VK_BACK: return KEY_BACKSPACE;
case VK_RETURN: return KEY_RETURN;
case VK_DELETE: return KEY_DC;
case VK_INSERT: return KEY_IC;
case VK_HOME: return KEY_HOME;
case VK_END: return KEY_END;
case VK_UP: return KEY_UP;
case VK_DOWN: return KEY_DOWN;
case VK_LEFT: return KEY_LEFT;
case VK_RIGHT: return KEY_RIGHT;
}
return e.uChar.AsciiChar;
} // end ConWindow::readKey
//--------------------------------------------------------------------
// Make the cursor visible:
void ConWindow::showCursor(bool insert)
{
CONSOLE_CURSOR_INFO info;
if (GetConsoleCursorInfo(scrBuf, &info)) {
info.bVisible = TRUE;
info.dwSize = (insert ? 10 : 100);
SetConsoleCursorInfo(scrBuf, &info);
}
} // end ConWindow::showCursor
//////////////////////////////////////////////////////////////////////
// Member Functions:
//--------------------------------------------------------------------
// Constructor:
ConWindow::ConWindow()
: data(NULL)
{
} // end ConWindow::ConWindow
//--------------------------------------------------------------------
// Destructor:
ConWindow::~ConWindow()
{
delete[] data;
} // end ConWindow::~ConWindow
//--------------------------------------------------------------------
// Initialize the window:
//
// Must be called only once, before any other functions are called.
// Allocates the data structures and clears the window buffer, but
// does not display anything.
//
// Input:
// x,y: The position of the window in the screen buffer
// width,height: The size of the window
// attrib: The default attributes for the window
void ConWindow::init(short x, short y, short width, short height, Style style)
{
ASSERT(data == NULL);
attribs = colorStyle[style];
pos.X = x;
pos.Y = y;
resize(width, height);
} // end ConWindow::init
//--------------------------------------------------------------------
// Draw a box in the window:
//
// Input:
// x,y: The upper left corner of the box in the window
// width,height: The size of the box
// tl,tr: The characters for the top left & top right corners
// bl,br: The characters for the bottom left & right corners
// horiz: The character for horizontal lines
// vert: The character for vertical lines
void ConWindow::box(short x, short y, short width, short height,
char tl, char tr, char bl, char br, char horiz, char vert)
{
ASSERT((height > 1) && (width > 1));
PCHAR_INFO c1 = data + x + size.X * y;
PCHAR_INFO c = c1;
PCHAR_INFO c2 = c1 + width - 1;
c1->Char.AsciiChar = tl;
c1->Attributes = attribs;
c2->Char.AsciiChar = tr;
c2->Attributes = attribs;
while (++c < c2) {
c->Char.AsciiChar = horiz;
c->Attributes = attribs;
}
c = c1 + size.X * (height-1);
for (;;) {
c1 += size.X;
c2 += size.X;
if (c1 == c) break;
c1->Char.AsciiChar = c2->Char.AsciiChar = vert;
c1->Attributes = c2->Attributes = attribs;
}
c1->Char.AsciiChar = bl;
c1->Attributes = attribs;
c2->Char.AsciiChar = br;
c2->Attributes = attribs;
while (++c1 < c2) {
c1->Char.AsciiChar = horiz;
c1->Attributes = attribs;
}
} // end ConWindow::box
//--------------------------------------------------------------------
// Draw a box with a single line around the window's border:
void ConWindow::border()
{
box(0,0,size.X,size.Y, '\332','\277', '\300','\331', '\304', '\263');
} // end ConWindow::border
//--------------------------------------------------------------------
// Clear the window:
void ConWindow::clear()
{
PCHAR_INFO c = data;
for (int i = size.X * size.Y; i > 0; ++c, --i) {
c->Char.AsciiChar = ' ';
c->Attributes = attribs;
}
} // end ConWindow::clear
//--------------------------------------------------------------------
// Write a string using the current attributes:
//
// Input:
// x,y: The start of the string in the window
// s: The string to write
void ConWindow::put(short x, short y, const char* s)
{
PCHAR_INFO out = data + x + size.X * y;
while (*s) {
out->Char.AsciiChar = *s;
out->Attributes = attribs;
++out;
++s;
}
} // end ConWindow::put
///void ConWindow::put(short x, short y, const String& s)
///{
/// PCHAR_INFO out = data + x + size.X * y;
/// StrConstItr c = s.begin();
///
/// while (c != s.end()) {
/// out->Char.AsciiChar = *c;
/// out->Attributes = attribs;
/// ++out;
/// ++c;
/// }
///} // end ConWindow::put
//--------------------------------------------------------------------
// Change the attributes of characters in the window:
//
// Input:
// x,y: The position in the window to start changing attributes
// color: The attribute to set
// count: The number of characters to change
void ConWindow::putAttribs(short x, short y, Style color, short count)
{
PCHAR_INFO c = data + x + size.X * y;
while (count--)
(c++)->Attributes = colorStyle[color];
} // end ConWindow::putAttribs
//--------------------------------------------------------------------
// Write a character using the current attributes:
//
// Input:
// x,y: The position in the window to start writing
// c: The character to write
// count: The number of characters to write
void ConWindow::putChar(short x, short y, char c, short count)
{
PCHAR_INFO ci = data + x + size.X * y;
while (count--) {
ci->Char.AsciiChar = c;
(ci++)->Attributes = attribs;
}
} // end ConWindow::putAttribs
//--------------------------------------------------------------------
void ConWindow::resize(short width, short height)
{
if ((size.X != width) || (size.Y != height)) {
size.X = width;
size.Y = height;
delete [] data;
data = new CHAR_INFO[size.X * size.Y];
} // end if new size
clear();
} // end ConWindow::resize
//--------------------------------------------------------------------
void ConWindow::setAttribs(Style color)
{
attribs = colorStyle[color];
} // end ConWindow::setAttribs
//--------------------------------------------------------------------
// Position the cursor in the window:
//
// There is only one cursor, and each window does not maintain its own
// cursor position.
//
// Input:
// x,y: The position in the window for the cursor
void ConWindow::setCursor(short x, short y)
{
ASSERT((x>=0)&&(x<size.X)&&(y>=0)&&(y<size.Y));
COORD c;
c.X = x + pos.X;
c.Y = y + pos.Y;
SetConsoleCursorPosition(scrBuf, c);
} // end ConWindow::setCursor
//--------------------------------------------------------------------
// Display the window on the screen:
//
// This is the only function that actually displays anything.
//
// Input:
// margin: Exclude this many characters around the edge (default 0)
void ConWindow::update(unsigned short margin)
{
SMALL_RECT r;
r.Left = pos.X + margin;
r.Top = pos.Y + margin;
r.Right = pos.X + size.X - 1 - margin;
r.Bottom = pos.Y + size.Y - 1 - margin;
const COORD offset = {margin, margin};
WriteConsoleOutput(scrBuf, data, size, offset, &r);
} // end ConWindow::update
//--------------------------------------------------------------------
// Local Variables:
// cjm-related-file: "ConWin.hpp"
// c-file-style: "cjm"
// End:
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