File: CIntObject.cpp

package info (click to toggle)
vcmi 0.99%2Bdfsg%2Bgit20190113.f06c8a87-1
  • links: PTS, VCS
  • area: contrib
  • in suites: buster
  • size: 11,096 kB
  • sloc: cpp: 142,605; sh: 315; objc: 248; makefile: 32; ansic: 28; python: 13
file content (375 lines) | stat: -rw-r--r-- 8,104 bytes parent folder | download | duplicates (3)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
/*
 * CIntObject.cpp, part of VCMI engine
 *
 * Authors: listed in file AUTHORS in main folder
 *
 * License: GNU General Public License v2.0 or later
 * Full text of license available in license.txt file, in main folder
 *
 */
#include "StdInc.h"
#include "CIntObject.h"

#include "CGuiHandler.h"
#include "SDL_Extensions.h"
#include "../CMessage.h"

IShowActivatable::IShowActivatable()
{
	type = 0;
}

CIntObject::CIntObject(int used_, Point pos_):
	parent_m(nullptr),
	active_m(0),
	parent(parent_m),
	active(active_m)
{
	hovered = captureAllKeys = strongInterest = false;
	toNextTick = timerDelay = 0;
	used = used_;

	recActions = defActions = GH.defActionsDef;

	pos.x = pos_.x;
	pos.y = pos_.y;
	pos.w = 0;
	pos.h = 0;

	if(GH.captureChildren)
		GH.createdObj.front()->addChild(this, true);
}

CIntObject::~CIntObject()
{
	if(active_m)
		deactivate();

	while(!children.empty())
	{
		if((defActions & DISPOSE) && (children.front()->recActions & DISPOSE))
			delete children.front();
		else
			removeChild(children.front());
	}

	if(parent_m)
		parent_m->removeChild(this);
}

void CIntObject::setTimer(int msToTrigger)
{
	if (!(active & TIME))
		activate(TIME);
	toNextTick = timerDelay = msToTrigger;
	used |= TIME;
}

void CIntObject::onTimer(int timePassed)
{
	toNextTick -= timePassed;
	if (toNextTick < 0)
	{
		toNextTick += timerDelay;
		tick();
	}
}

void CIntObject::show(SDL_Surface * to)
{
	if(defActions & UPDATE)
		for(auto & elem : children)
			if(elem->recActions & UPDATE)
				elem->show(to);
}

void CIntObject::showAll(SDL_Surface * to)
{
	if(defActions & SHOWALL)
	{
		for(auto & elem : children)
			if(elem->recActions & SHOWALL)
				elem->showAll(to);

	}
}

void CIntObject::activate()
{
	if (active_m)
	{
		if ((used | GENERAL) == active_m)
			return;
		else
		{
			logGlobal->warn("Warning: IntObject re-activated with mismatching used and active");
			deactivate(); //FIXME: better to avoid such possibility at all
		}
	}

	active_m |= GENERAL;
	activate(used);

	if(defActions & ACTIVATE)
		for(auto & elem : children)
			if(elem->recActions & ACTIVATE)
				elem->activate();
}

void CIntObject::activate(ui16 what)
{
	GH.handleElementActivate(this, what);
}

void CIntObject::deactivate()
{
	if (!active_m)
		return;

	active_m &= ~ GENERAL;
	deactivate(active_m);

	assert(!active_m);

	if(defActions & DEACTIVATE)
		for(auto & elem : children)
			if(elem->recActions & DEACTIVATE)
				elem->deactivate();
}

void CIntObject::deactivate(ui16 what)
{
	GH.handleElementDeActivate(this, what);
}

void CIntObject::click(EIntObjMouseBtnType btn, tribool down, bool previousState)
{
	switch(btn)
	{
	default:
	case EIntObjMouseBtnType::LEFT:
		clickLeft(down, previousState);
		break;
	case EIntObjMouseBtnType::MIDDLE:
		clickMiddle(down, previousState);
		break;
	case EIntObjMouseBtnType::RIGHT:
		clickRight(down, previousState);
		break;
	}
}

void CIntObject::printAtLoc(const std::string & text, int x, int y, EFonts font, SDL_Color kolor, SDL_Surface * dst)
{
	graphics->fonts[font]->renderTextLeft(dst, text, kolor, Point(pos.x + x, pos.y + y));
}

void CIntObject::printAtMiddleLoc(const std::string & text, int x, int y, EFonts font, SDL_Color kolor, SDL_Surface * dst)
{
	printAtMiddleLoc(text, Point(x,y), font, kolor, dst);
}

void CIntObject::printAtMiddleLoc(const std::string & text, const Point &p, EFonts font, SDL_Color kolor, SDL_Surface * dst)
{
	graphics->fonts[font]->renderTextCenter(dst, text, kolor, pos.topLeft() + p);
}

void CIntObject::blitAtLoc( SDL_Surface * src, int x, int y, SDL_Surface * dst )
{
	blitAt(src, pos.x + x, pos.y + y, dst);
}

void CIntObject::blitAtLoc(SDL_Surface * src, const Point &p, SDL_Surface * dst)
{
	blitAtLoc(src, p.x, p.y, dst);
}

void CIntObject::printAtMiddleWBLoc( const std::string & text, int x, int y, EFonts font, int charpr, SDL_Color kolor, SDL_Surface * dst)
{
	graphics->fonts[font]->renderTextLinesCenter(dst, CMessage::breakText(text, charpr, font), kolor, Point(pos.x + x, pos.y + y));
}

void CIntObject::addUsedEvents(ui16 newActions)
{
	if (active_m)
		activate(~used & newActions);
	used |= newActions;
}

void CIntObject::removeUsedEvents(ui16 newActions)
{
	if (active_m)
		deactivate(used & newActions);
	used &= ~newActions;
}

void CIntObject::disable()
{
	if(active)
		deactivate();

	recActions = DISPOSE;
}

void CIntObject::enable()
{
	if(!active_m && (!parent_m || parent_m->active))
		activate();

	recActions = 255;
}

bool CIntObject::isItInLoc( const SDL_Rect &rect, int x, int y )
{
	return isItIn(&rect, x - pos.x, y - pos.y);
}

bool CIntObject::isItInLoc( const SDL_Rect &rect, const Point &p )
{
	return isItIn(&rect, p.x - pos.x, p.y - pos.y);
}

void CIntObject::fitToScreen(int borderWidth, bool propagate)
{
	Point newPos = pos.topLeft();
	vstd::amax(newPos.x, borderWidth);
	vstd::amax(newPos.y, borderWidth);
	vstd::amin(newPos.x, screen->w - borderWidth - pos.w);
	vstd::amin(newPos.y, screen->h - borderWidth - pos.h);
	if (newPos != pos.topLeft())
		moveTo(newPos, propagate);
}

void CIntObject::moveBy(const Point & p, bool propagate)
{
	pos.x += p.x;
	pos.y += p.y;
	if(propagate)
		for(auto & elem : children)
			elem->moveBy(p, propagate);
}

void CIntObject::moveTo(const Point & p, bool propagate)
{
	moveBy(Point(p.x - pos.x, p.y - pos.y), propagate);
}

void CIntObject::addChild(CIntObject * child, bool adjustPosition)
{
	if (vstd::contains(children, child))
	{
		return;
	}
	if (child->parent_m)
	{
		child->parent_m->removeChild(child, adjustPosition);
	}
	children.push_back(child);
	child->parent_m = this;
	if(adjustPosition)
		child->pos += pos;

	if (!active && child->active)
		child->deactivate();
	if (active && !child->active)
		child->activate();
}

void CIntObject::removeChild(CIntObject * child, bool adjustPosition)
{
	if (!child)
		return;

	if(!vstd::contains(children, child))
		throw std::runtime_error("Wrong child object");

	if(child->parent_m != this)
		throw std::runtime_error("Wrong child object");

	children -= child;
	child->parent_m = nullptr;
	if(adjustPosition)
		child->pos -= pos;
}

void CIntObject::redraw()
{
	//currently most of calls come from active objects so this check won't affect them
	//it should fix glitches when called by inactive elements located below active window
	if (active)
	{
		if (parent_m && (type & REDRAW_PARENT))
		{
			parent_m->redraw();
		}
		else
		{
			showAll(screenBuf);
			if(screenBuf != screen)
				showAll(screen);
		}
	}
}

const Rect & CIntObject::center( const Rect &r, bool propagate )
{
	pos.w = r.w;
	pos.h = r.h;
	return center(Point(screen->w/2, screen->h/2), propagate);
}

const Rect & CIntObject::center( bool propagate )
{
	return center(pos, propagate);
}

const Rect & CIntObject::center(const Point & p, bool propagate)
{
	moveBy(Point(p.x - pos.w/2 - pos.x,
		p.y - pos.h/2 - pos.y),
		propagate);
	return pos;
}

bool CIntObject::captureThisEvent(const SDL_KeyboardEvent & key)
{
	return captureAllKeys;
}

CKeyShortcut::CKeyShortcut()
{}

CKeyShortcut::CKeyShortcut(int key)
{
	if (key != SDLK_UNKNOWN)
		assignedKeys.insert(key);
}

CKeyShortcut::CKeyShortcut(std::set<int> Keys)
	:assignedKeys(Keys)
{}

void CKeyShortcut::keyPressed(const SDL_KeyboardEvent & key)
{
	if(vstd::contains(assignedKeys,key.keysym.sym)
	 || vstd::contains(assignedKeys, CGuiHandler::numToDigit(key.keysym.sym)))
	{
		bool prev = mouseState(EIntObjMouseBtnType::LEFT);
		updateMouseState(EIntObjMouseBtnType::LEFT, key.state == SDL_PRESSED);
		clickLeft(key.state == SDL_PRESSED, prev);

	}
}

WindowBase::WindowBase(int used_, Point pos_)
	: CIntObject(used_, pos_)
{

}

void WindowBase::close()
{
	if(GH.topInt().get() != this)
		logGlobal->error("Only top interface must be closed");
	GH.popInts(1);
}