File: CHeroWindow.h

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vcmi 0.99%2Bdfsg%2Bgit20190113.f06c8a87-1
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/*
 * CHeroWindow.h, part of VCMI engine
 *
 * Authors: listed in file AUTHORS in main folder
 *
 * License: GNU General Public License v2.0 or later
 * Full text of license available in license.txt file, in main folder
 *
 */
#pragma once

#include "../../lib/HeroBonus.h"
#include "../widgets/CArtifactHolder.h"
#include "../widgets/CGarrisonInt.h"

class CButton;
struct SDL_Surface;
class CGHeroInstance;
class CArtifact;
class CHeroWindow;
class LClickableAreaHero;
class LRClickableAreaWText;
class LRClickableAreaWTextComp;
class CArtifactsOfHero;
class MoraleLuckBox;
class CToggleButton;
class CToggleGroup;
class CGStatusBar;
class CTextBox;

/// Button which switches hero selection
class CHeroSwitcher : public CIntObject
{
	const CGHeroInstance * hero;
	std::shared_ptr<CAnimImage> image;
	CHeroWindow * owner;
public:
	void clickLeft(tribool down, bool previousState) override;

	CHeroSwitcher(CHeroWindow * owner_, Point pos_, const CGHeroInstance * hero_);
};

//helper class for calculating values of hero bonuses without bonuses from picked up artifact
class CHeroWithMaybePickedArtifact : public virtual IBonusBearer
{
public:
	const CGHeroInstance * hero;
	CWindowWithArtifacts * cww;

	CHeroWithMaybePickedArtifact(CWindowWithArtifacts * Cww, const CGHeroInstance * Hero);
	const TBonusListPtr getAllBonuses(const CSelector & selector, const CSelector & limit, const CBonusSystemNode * root = nullptr, const std::string & cachingStr = "") const override;

	int64_t getTreeVersion() const override;
};

class CHeroWindow : public CWindowObject, public CGarrisonHolder, public CWindowWithArtifacts
{
	std::shared_ptr<CLabel> name;
	std::shared_ptr<CLabel> title;

	std::shared_ptr<CAnimImage> banner;
	std::shared_ptr<CGStatusBar> statusBar;

	std::vector<std::shared_ptr<CHeroSwitcher>> heroList;
	std::shared_ptr<CPicture> listSelection;

	std::shared_ptr<LRClickableAreaWText> portraitArea;
	std::shared_ptr<CAnimImage> portraitImage;

	std::vector<std::shared_ptr<LRClickableAreaWTextComp>> primSkillAreas;
	std::vector<std::shared_ptr<CAnimImage>> primSkillImages;
	std::vector<std::shared_ptr<CLabel>> primSkillValues;

	std::shared_ptr<CLabel> expValue;
	std::shared_ptr<LRClickableAreaWText> expArea;

	std::shared_ptr<CLabel> manaValue;
	std::shared_ptr<LRClickableAreaWText> spellPointsArea;

	std::shared_ptr<LRClickableAreaWText> specArea;
	std::shared_ptr<CAnimImage> specImage;
	std::shared_ptr<CLabel> specName;
	std::shared_ptr<MoraleLuckBox> morale;
	std::shared_ptr<MoraleLuckBox> luck;
	std::vector<std::shared_ptr<LRClickableAreaWTextComp>> secSkillAreas;
	std::vector<std::shared_ptr<CAnimImage>> secSkillImages;
	std::vector<std::shared_ptr<CLabel>> secSkillNames;
	std::vector<std::shared_ptr<CLabel>> secSkillValues;

	CHeroWithMaybePickedArtifact heroWArt;

	std::shared_ptr<CButton> quitButton;
	std::shared_ptr<CTextBox> dismissLabel;
	std::shared_ptr<CButton> dismissButton;
	std::shared_ptr<CTextBox> questlogLabel;
	std::shared_ptr<CButton> questlogButton;
	std::shared_ptr<CButton> commanderButton;

	std::shared_ptr<CToggleButton> tacticsButton;
	std::shared_ptr<CToggleGroup> formations;

	std::shared_ptr<CGarrisonInt> garr;
	std::shared_ptr<CArtifactsOfHero> arts;

	std::vector<std::shared_ptr<CLabel>> labels;

public:
	const CGHeroInstance * curHero;

	CHeroWindow(const CGHeroInstance * hero);

	void update(const CGHeroInstance * hero, bool redrawNeeded = false); //sets main displayed hero

	void dismissCurrent(); //dissmissed currently displayed hero (curHero)
	void commanderWindow();
	void switchHero(); //changes displayed hero
	void updateGarrisons() override;

	//friends
	friend void CHeroArtPlace::clickLeft(tribool down, bool previousState);
	friend class CPlayerInterface;
};