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/*
* CBuildingHandler.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "CBuildingHandler.h"
BuildingID CBuildingHandler::campToERMU( int camp, int townType, std::set<BuildingID> builtBuildings )
{
static const std::vector<BuildingID> campToERMU =
{
BuildingID::TOWN_HALL, BuildingID::CITY_HALL,
BuildingID::CAPITOL, BuildingID::FORT, BuildingID::CITADEL, BuildingID::CASTLE, BuildingID::TAVERN,
BuildingID::BLACKSMITH, BuildingID::MARKETPLACE, BuildingID::RESOURCE_SILO, BuildingID::NONE,
BuildingID::MAGES_GUILD_1, BuildingID::MAGES_GUILD_2, BuildingID::MAGES_GUILD_3, BuildingID::MAGES_GUILD_4,
BuildingID::MAGES_GUILD_5,
BuildingID::SHIPYARD, BuildingID::GRAIL,
BuildingID::SPECIAL_1, BuildingID::SPECIAL_2, BuildingID::SPECIAL_3, BuildingID::SPECIAL_4
}; //creature generators with banks - handled separately
if (camp < campToERMU.size())
{
return campToERMU[camp];
}
static const std::vector<int> hordeLvlsPerTType[GameConstants::F_NUMBER] =
{
{2}, {1}, {1,4}, {0,2}, {0}, {0}, {0}, {0}, {0}
};
int curPos = campToERMU.size();
for (int i=0; i<GameConstants::CREATURES_PER_TOWN; ++i)
{
if(camp == curPos) //non-upgraded
return BuildingID(30 + i);
curPos++;
if(camp == curPos) //upgraded
return BuildingID(37 + i);
curPos++;
if (i < 5) // last two levels don't have reserved horde ID. Yet another H3C weirdeness
{
if (vstd::contains(hordeLvlsPerTType[townType], i))
{
if (camp == curPos)
{
if (hordeLvlsPerTType[townType][0] == i)
{
if(vstd::contains(builtBuildings, 37 + hordeLvlsPerTType[townType][0])) //if upgraded dwelling is built
return BuildingID::HORDE_1_UPGR;
else //upgraded dwelling not presents
return BuildingID::HORDE_1;
}
else
{
if(hordeLvlsPerTType[townType].size() > 1)
{
if(vstd::contains(builtBuildings, 37 + hordeLvlsPerTType[townType][1])) //if upgraded dwelling is built
return BuildingID::HORDE_2_UPGR;
else //upgraded dwelling not presents
return BuildingID::HORDE_2;
}
}
}
}
curPos++;
}
}
assert(0);
return BuildingID::NONE; //not found
}
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