File: CBuildingHandler.cpp

package info (click to toggle)
vcmi 0.99%2Bdfsg%2Bgit20190113.f06c8a87-1
  • links: PTS, VCS
  • area: contrib
  • in suites: buster
  • size: 11,096 kB
  • sloc: cpp: 142,605; sh: 315; objc: 248; makefile: 32; ansic: 28; python: 13
file content (77 lines) | stat: -rw-r--r-- 2,428 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
/*
 * CBuildingHandler.cpp, part of VCMI engine
 *
 * Authors: listed in file AUTHORS in main folder
 *
 * License: GNU General Public License v2.0 or later
 * Full text of license available in license.txt file, in main folder
 *
 */
#include "StdInc.h"
#include "CBuildingHandler.h"

BuildingID CBuildingHandler::campToERMU( int camp, int townType, std::set<BuildingID> builtBuildings )
{
	static const std::vector<BuildingID> campToERMU = 
	{
		BuildingID::TOWN_HALL, BuildingID::CITY_HALL,
		BuildingID::CAPITOL, BuildingID::FORT, BuildingID::CITADEL, BuildingID::CASTLE, BuildingID::TAVERN,
		BuildingID::BLACKSMITH, BuildingID::MARKETPLACE, BuildingID::RESOURCE_SILO, BuildingID::NONE,
		BuildingID::MAGES_GUILD_1, BuildingID::MAGES_GUILD_2, BuildingID::MAGES_GUILD_3, BuildingID::MAGES_GUILD_4,
		BuildingID::MAGES_GUILD_5,
		BuildingID::SHIPYARD, BuildingID::GRAIL,
		BuildingID::SPECIAL_1, BuildingID::SPECIAL_2, BuildingID::SPECIAL_3, BuildingID::SPECIAL_4	
	}; //creature generators with banks - handled separately
	
	if (camp < campToERMU.size())
	{
		return campToERMU[camp];
	}

	static const std::vector<int> hordeLvlsPerTType[GameConstants::F_NUMBER] = 
	{
		{2}, {1}, {1,4}, {0,2},	{0}, {0}, {0}, {0}, {0}
	};

	int curPos = campToERMU.size();
	for (int i=0; i<GameConstants::CREATURES_PER_TOWN; ++i)
	{
		if(camp == curPos) //non-upgraded
			return BuildingID(30 + i);
		curPos++;
		if(camp == curPos) //upgraded
			return BuildingID(37 + i);
		curPos++;

		if (i < 5) // last two levels don't have reserved horde ID. Yet another H3C weirdeness
		{
			if (vstd::contains(hordeLvlsPerTType[townType], i))
			{
				if (camp == curPos)
				{
					if (hordeLvlsPerTType[townType][0] == i)
					{
						if(vstd::contains(builtBuildings, 37 + hordeLvlsPerTType[townType][0])) //if upgraded dwelling is built
							return BuildingID::HORDE_1_UPGR;
						else //upgraded dwelling not presents
							return BuildingID::HORDE_1;
					}
					else
					{
						if(hordeLvlsPerTType[townType].size() > 1)
						{
							if(vstd::contains(builtBuildings, 37 + hordeLvlsPerTType[townType][1])) //if upgraded dwelling is built
								return BuildingID::HORDE_2_UPGR;
							else //upgraded dwelling not presents
								return BuildingID::HORDE_2;
						}
					}
				}
			}
			curPos++;
		}
	}
	assert(0);
	return BuildingID::NONE; //not found
}