1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107
|
/*
* CSkillHandler.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "../lib/HeroBonus.h"
#include "GameConstants.h"
#include "IHandlerBase.h"
class DLL_LINKAGE CSkill // secondary skill
{
public:
struct LevelInfo
{
std::string description; //descriptions of spell for skill level
std::string iconSmall;
std::string iconMedium;
std::string iconLarge;
std::vector<std::shared_ptr<Bonus>> effects;
LevelInfo();
~LevelInfo();
template <typename Handler> void serialize(Handler & h, const int version)
{
h & description;
if(version >= 785)
{
h & iconSmall;
h & iconMedium;
h & iconLarge;
}
h & effects;
}
};
private:
std::vector<LevelInfo> levels; // bonuses provided by basic, advanced and expert level
void addNewBonus(const std::shared_ptr<Bonus> & b, int level);
public:
CSkill(SecondarySkill id = SecondarySkill::DEFAULT, std::string identifier = "default");
~CSkill();
const LevelInfo & at(int level) const;
LevelInfo & at(int level);
std::string toString() const;
SecondarySkill id;
std::string identifier;
std::string name; //as displayed in GUI
std::array<si32, 2> gainChance; // gainChance[0/1] = default gain chance on level-up for might/magic heroes
template <typename Handler> void serialize(Handler & h, const int version)
{
h & id;
h & identifier;
h & name;
if(version >= 785)
{
h & gainChance;
}
h & levels;
}
friend class CSkillHandler;
friend DLL_LINKAGE std::ostream & operator<<(std::ostream & out, const CSkill & skill);
friend DLL_LINKAGE std::ostream & operator<<(std::ostream & out, const CSkill::LevelInfo & info);
};
class DLL_LINKAGE CSkillHandler: public CHandlerBase<SecondarySkill, CSkill>
{
public:
CSkillHandler();
virtual ~CSkillHandler();
///IHandler base
std::vector<JsonNode> loadLegacyData(size_t dataSize) override;
void afterLoadFinalization() override;
void beforeValidate(JsonNode & object) override;
std::vector<bool> getDefaultAllowed() const override;
const std::vector<std::string> & getTypeNames() const override;
const std::string & skillInfo(int skill, int level) const;
const std::string & skillName(int skill) const;
///json serialization helpers
static si32 decodeSkill(const std::string & identifier);
static std::string encodeSkill(const si32 index);
static std::string encodeSkillWithType(const si32 index);
template <typename Handler> void serialize(Handler & h, const int version)
{
h & objects;
}
protected:
CSkill * loadFromJson(const JsonNode & json, const std::string & identifier, size_t index) override;
};
|