File: VCMI_Lib.h

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vcmi 0.99%2Bdfsg%2Bgit20190113.f06c8a87-1
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/*
 * VCMI_Lib.h, part of VCMI engine
 *
 * Authors: listed in file AUTHORS in main folder
 *
 * License: GNU General Public License v2.0 or later
 * Full text of license available in license.txt file, in main folder
 *
 */
#pragma once

class CConsoleHandler;
class CArtHandler;
class CHeroHandler;
class CCreatureHandler;
class CSpellHandler;
class CSkillHandler;
class CBuildingHandler;
class CObjectHandler;
class CObjectClassesHandler;
class CTownHandler;
class CGeneralTextHandler;
class CModHandler;
class IBonusTypeHandler;
class CBonusTypeHandler;
class CTerrainViewPatternConfig;
class CRmgTemplateStorage;

/// Loads and constructs several handlers
class DLL_LINKAGE LibClasses
{
	CBonusTypeHandler * bth;

	void callWhenDeserializing(); //should be called only by serialize !!!
	void makeNull(); //sets all handler pointers to null
public:
	bool IS_AI_ENABLED; //unused?

	const IBonusTypeHandler * getBth() const;

	CArtHandler * arth;
	CHeroHandler * heroh;
	CCreatureHandler * creh;
	CSpellHandler * spellh;
	CSkillHandler * skillh;
	CObjectHandler * objh;
	CObjectClassesHandler * objtypeh;
	CTownHandler * townh;
	CGeneralTextHandler * generaltexth;
	CModHandler * modh;
	CTerrainViewPatternConfig * terviewh;
	CRmgTemplateStorage * tplh;

	LibClasses(); //c-tor, loads .lods and NULLs handlers
	~LibClasses();
	void init(bool onlyEssential); //uses standard config file
	void clear(); //deletes all handlers and its data


	void loadFilesystem(bool onlyEssential);// basic initialization. should be called before init()


	template <typename Handler> void serialize(Handler &h, const int version)
	{
		h & heroh;
		h & arth;
		h & creh;
		h & townh;
		h & objh;
		h & objtypeh;
		h & spellh;
		if(version >= 777)
		{
			h & skillh;
		}
		h & modh;
		h & IS_AI_ENABLED;
		h & bth;
		if(!h.saving)
		{
			callWhenDeserializing();
		}
	}
};

extern DLL_LINKAGE LibClasses * VLC;

DLL_LINKAGE void preinitDLL(CConsoleHandler * Console, bool onlyEssential = false);
DLL_LINKAGE void loadDLLClasses(bool onlyEssential = false);