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/*
* BattleAttackInfo.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
namespace battle
{
class Unit;
class CUnitState;
}
struct DLL_LINKAGE BattleAttackInfo
{
const battle::Unit * attacker;
const battle::Unit * defender;
bool shooting;
int chargedFields;
double additiveBonus;
double multBonus;
BattleAttackInfo(const battle::Unit * Attacker, const battle::Unit * Defender, bool Shooting = false);
BattleAttackInfo reverse() const;
};
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