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/*
* CCallbackBase.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "CCallbackBase.h"
#include "IBattleState.h"
bool CCallbackBase::duringBattle() const
{
return getBattle() != nullptr;
}
const IBattleInfo * CCallbackBase::getBattle() const
{
return battle;
}
CCallbackBase::CCallbackBase(boost::optional<PlayerColor> Player)
: battle(nullptr), player(Player)
{}
CCallbackBase::CCallbackBase()
: battle(nullptr)
{}
void CCallbackBase::setBattle(const IBattleInfo * B)
{
battle = B;
}
boost::optional<PlayerColor> CCallbackBase::getPlayerID() const
{
return player;
}
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