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/*
* AbilityCaster.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "ProxyCaster.h"
namespace spells
{
class DLL_LINKAGE AbilityCaster : public ProxyCaster
{
public:
AbilityCaster(const battle::Unit * actualCaster_, int baseSpellLevel_);
virtual ~AbilityCaster();
ui8 getSpellSchoolLevel(const Spell * spell, int * outSelectedSchool = nullptr) const override;
int getEffectLevel(const Spell * spell) const override;
void getCastDescription(const Spell * spell, const std::vector<const battle::Unit *> & attacked, MetaString & text) const override;
void spendMana(const PacketSender * server, const int spellCost) const override;
private:
const battle::Unit * actualCaster;
int baseSpellLevel;
};
} // namespace spells
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