File: Damage.h

package info (click to toggle)
vcmi 0.99%2Bdfsg%2Bgit20190113.f06c8a87-1
  • links: PTS, VCS
  • area: contrib
  • in suites: buster
  • size: 11,096 kB
  • sloc: cpp: 142,605; sh: 315; objc: 248; makefile: 32; ansic: 28; python: 13
file content (48 lines) | stat: -rw-r--r-- 1,188 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
/*
 * Damage.h, part of VCMI engine
 *
 * Authors: listed in file AUTHORS in main folder
 *
 * License: GNU General Public License v2.0 or later
 * Full text of license available in license.txt file, in main folder
 *
 */

#pragma once

#include "UnitEffect.h"

struct StacksInjured;

namespace spells
{
namespace effects
{

class Damage : public UnitEffect
{
public:
	Damage();
	virtual ~Damage();

	void apply(BattleStateProxy * battleState, RNG & rng, const Mechanics * m, const EffectTarget & target) const override;

protected:
	bool isReceptive(const Mechanics * m, const battle::Unit * unit) const override;

	void serializeJsonUnitEffect(JsonSerializeFormat & handler) override final;

	int64_t damageForTarget(size_t targetIndex, const Mechanics * m, const battle::Unit * target) const;

	virtual void describeEffect(std::vector<MetaString> & log, const Mechanics * m, const battle::Unit * firstTarget, uint32_t kills, int64_t damage, bool multiple) const;

private:
	int32_t customEffectId;
	bool killByPercentage;
	bool killByCount;

	void prepareEffects(StacksInjured & stacksInjured, RNG & rng, const Mechanics * m, const EffectTarget & target, bool describe) const;
};

}
}