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/*
* LocationEffect.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "LocationEffect.h"
#include "../ISpellMechanics.h"
namespace spells
{
namespace effects
{
LocationEffect::LocationEffect()
: Effect()
{
}
LocationEffect::~LocationEffect() = default;
void LocationEffect::adjustTargetTypes(std::vector<TargetType> & types) const
{
}
void LocationEffect::adjustAffectedHexes(std::set<BattleHex> & hexes, const Mechanics * m, const Target & spellTarget) const
{
for(auto & destnation : spellTarget)
hexes.insert(destnation.hexValue);
}
EffectTarget LocationEffect::filterTarget(const Mechanics * m, const EffectTarget & target) const
{
EffectTarget res;
vstd::copy_if(target, std::back_inserter(res), [](const Destination & d)
{
return !d.unitValue && (d.hexValue.isValid());
});
return res;
}
EffectTarget LocationEffect::transformTarget(const Mechanics * m, const Target & aimPoint, const Target & spellTarget) const
{
//by default effect covers exactly spell range
return EffectTarget(spellTarget);
}
}
}
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