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/*
* Registry.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "Registry.h"
namespace spells
{
namespace effects
{
namespace detail
{
class RegistryImpl : public Registry
{
using DataPtr = std::shared_ptr<IEffectFactory>;
public:
RegistryImpl() = default;
~RegistryImpl() = default;
const IEffectFactory * find(const std::string & name) const override
{
auto iter = data.find(name);
if(iter == data.end())
return nullptr;
else
return iter->second.get();
}
void add(const std::string & name, IEffectFactory * item) override
{
data[name].reset(item);
}
private:
std::map<std::string, DataPtr> data;
};
}
Registry::Registry() = default;
Registry::~Registry() = default;
Registry * Registry::get()
{
static std::unique_ptr<Registry> Instance = make_unique<detail::RegistryImpl>();
return Instance.get();
}
}
}
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