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/*
* Teleport.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "UnitEffect.h"
struct BattleStackMoved;
namespace spells
{
namespace effects
{
class Teleport : public UnitEffect
{
public:
Teleport();
virtual ~Teleport();
void adjustTargetTypes(std::vector<TargetType> & types) const override;
bool applicable(Problem & problem, const Mechanics * m) const override;
void apply(BattleStateProxy * battleState, RNG & rng, const Mechanics * m, const EffectTarget & target) const override;
EffectTarget transformTarget(const Mechanics * m, const Target & aimPoint, const Target & spellTarget) const override;
protected:
void serializeJsonUnitEffect(JsonSerializeFormat & handler) override;
private:
bool prepareEffects(std::string & errorMessage, BattleStackMoved & pack, const Mechanics * m, const EffectTarget & target) const;
};
}
}
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