File: UnitEffect.h

package info (click to toggle)
vcmi 0.99%2Bdfsg%2Bgit20190113.f06c8a87-1
  • links: PTS, VCS
  • area: contrib
  • in suites: buster
  • size: 11,096 kB
  • sloc: cpp: 142,605; sh: 315; objc: 248; makefile: 32; ansic: 28; python: 13
file content (60 lines) | stat: -rw-r--r-- 1,903 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
/*
 * UnitEffect.h, part of VCMI engine
 *
 * Authors: listed in file AUTHORS in main folder
 *
 * License: GNU General Public License v2.0 or later
 * Full text of license available in license.txt file, in main folder
 *
 */

#pragma once

#include "Effect.h"

namespace spells
{
namespace effects
{

class UnitEffect : public Effect
{
public:
	UnitEffect();
	virtual ~UnitEffect();

	void adjustTargetTypes(std::vector<TargetType> & types) const override;

	void adjustAffectedHexes(std::set<BattleHex> & hexes, const Mechanics * m, const Target & spellTarget) const override;

	bool applicable(Problem & problem, const Mechanics * m) const override;
	bool applicable(Problem & problem, const Mechanics * m, const EffectTarget & target) const override;

	EffectTarget filterTarget(const Mechanics * m, const EffectTarget & target) const override;

	EffectTarget transformTarget(const Mechanics * m, const Target & aimPoint, const Target & spellTarget) const override;

    bool getStackFilter(const Mechanics * m, bool alwaysSmart, const battle::Unit * s) const;

    virtual bool eraseByImmunityFilter(const Mechanics * m, const battle::Unit * s) const;

protected:
	int32_t chainLength;
	double chainFactor;

	virtual bool isReceptive(const Mechanics * m, const battle::Unit * unit) const;
	virtual bool isSmartTarget(const Mechanics * m, const battle::Unit * unit, bool alwaysSmart) const;
	virtual bool isValidTarget(const Mechanics * m, const battle::Unit * unit) const;

	void serializeJsonEffect(JsonSerializeFormat & handler) override final;
	virtual void serializeJsonUnitEffect(JsonSerializeFormat & handler) = 0;

private:
	bool ignoreImmunity;

	EffectTarget transformTargetByRange(const Mechanics * m, const Target & aimPoint, const Target & spellTarget) const;
	EffectTarget transformTargetByChain(const Mechanics * m, const Target & aimPoint, const Target & spellTarget) const;
};

}
}