1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52
|
/*
* CreatureConditionTest.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "TargetConditionItemFixture.h"
namespace test
{
using namespace ::spells;
using namespace ::testing;
class CreatureConditionTest : public TargetConditionItemTest
{
public:
void setDefaultExpectations()
{
EXPECT_CALL(unitMock, getAllBonuses(_, _, _, _)).Times(0);
EXPECT_CALL(unitMock, getTreeVersion()).Times(0);
}
void SetUp() override
{
TargetConditionItemTest::SetUp();
subject = TargetConditionItemFactory::getDefault()->createConfigurable("", "creature", "ammoCart");
GTEST_ASSERT_NE(subject, nullptr);
}
};
TEST_F(CreatureConditionTest, ReceptiveIfMatchesType)
{
setDefaultExpectations();
EXPECT_CALL(unitMock, creatureId()).WillOnce(Return(CreatureID::AMMO_CART));
EXPECT_TRUE(subject->isReceptive(&mechanicsMock, &unitMock));
}
TEST_F(CreatureConditionTest, ImmuneIfTypeMismatch)
{
setDefaultExpectations();
EXPECT_CALL(unitMock, creatureId()).WillOnce(Return(CreatureID::BALLISTA));
EXPECT_FALSE(subject->isReceptive(&mechanicsMock, &unitMock));
}
}
|