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/*
* TargetConditionItemFixture.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include <vstd/RNG.h>
#include "../../../lib/NetPacksBase.h"
#include "../../../lib/spells/TargetCondition.h"
#include "mock/mock_spells_Mechanics.h"
#include "mock/mock_BonusBearer.h"
#include "mock/mock_battle_Unit.h"
namespace test
{
class TargetConditionItemTest : public ::testing::Test
{
public:
std::shared_ptr<spells::TargetConditionItem> subject;
::testing::StrictMock<spells::MechanicsMock> mechanicsMock;
::testing::StrictMock<UnitMock> unitMock;
BonusBearerMock unitBonuses;
protected:
void SetUp() override
{
using namespace ::testing;
ON_CALL(unitMock, getAllBonuses(_, _, _, _)).WillByDefault(Invoke(&unitBonuses, &BonusBearerMock::getAllBonuses));
ON_CALL(unitMock, getTreeVersion()).WillByDefault(Invoke(&unitBonuses, &BonusBearerMock::getTreeVersion));
}
};
}
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