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/*
* AttackPossibility.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "../../lib/battle/CUnitState.h"
#include "../../CCallback.h"
#include "common.h"
#include "StackWithBonuses.h"
class AttackPossibility
{
public:
BattleHex tile; //tile from which we attack
BattleAttackInfo attack;
std::shared_ptr<battle::CUnitState> attackerState;
std::vector<std::shared_ptr<battle::CUnitState>> affectedUnits;
int64_t damageDealt = 0;
int64_t damageReceived = 0; //usually by counter-attack
int64_t tacticImpact = 0;
AttackPossibility(BattleHex tile_, const BattleAttackInfo & attack_);
int64_t damageDiff() const;
int64_t attackValue() const;
static AttackPossibility evaluate(const BattleAttackInfo & attackInfo, BattleHex hex);
};
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