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<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
<FileVersion major="1" minor="6" />
<Project>
<Option title="BattleAI" />
<Option pch_mode="2" />
<Option compiler="gcc" />
<Build>
<Target title="Debug-win32">
<Option platforms="Windows;" />
<Option output="../BattleAI" imp_lib="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).a" def_file="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).def" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Debug/x86/" />
<Option type="3" />
<Option compiler="gcc" />
<Compiler>
<Add option="-g" />
</Compiler>
<Linker>
<Add directory="$(#boost.lib32)" />
</Linker>
</Target>
<Target title="Release-win32">
<Option platforms="Windows;" />
<Option output="../BattleAI" imp_lib="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).a" def_file="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).def" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Release/x86/" />
<Option type="3" />
<Option compiler="gcc" />
<Compiler>
<Add option="-O2" />
</Compiler>
<Linker>
<Add option="-s" />
<Add directory="$(#boost.lib32)" />
</Linker>
</Target>
<Target title="Debug-win64">
<Option platforms="Windows;" />
<Option output="../BattleAI" imp_lib="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).a" def_file="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).def" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Debug/x64/" />
<Option type="3" />
<Option compiler="gnu_gcc_compiler_x64" />
<Compiler>
<Add option="-g" />
</Compiler>
<Linker>
<Add directory="$(#boost.lib64)" />
</Linker>
</Target>
</Build>
<Compiler>
<Add option="-pedantic" />
<Add option="-Wextra" />
<Add option="-Wall" />
<Add option="-std=gnu++11" />
<Add option="-fexceptions" />
<Add option="-Wpointer-arith" />
<Add option="-Wno-switch" />
<Add option="-Wno-sign-compare" />
<Add option="-Wno-unused-parameter" />
<Add option="-Wno-overloaded-virtual" />
<Add option="-DBOOST_THREAD_USE_LIB" />
<Add option="-DBOOST_SYSTEM_NO_DEPRECATED" />
<Add option="-D_WIN32_WINNT=0x0501" />
<Add option="-D_WIN32" />
<Add directory="$(#boost.include)" />
<Add directory="../../include" />
</Compiler>
<Linker>
<Add option="-lboost_thread$(#boost.libsuffix)" />
<Add option="-lboost_system$(#boost.libsuffix)" />
<Add option="-lVCMI_lib" />
<Add directory="../.." />
</Linker>
<Unit filename="AttackPossibility.cpp" />
<Unit filename="AttackPossibility.h" />
<Unit filename="BattleAI.cpp" />
<Unit filename="BattleAI.h" />
<Unit filename="CMakeLists.txt" />
<Unit filename="EnemyInfo.cpp" />
<Unit filename="EnemyInfo.h" />
<Unit filename="PossibleSpellcast.cpp" />
<Unit filename="PossibleSpellcast.h" />
<Unit filename="PotentialTargets.cpp" />
<Unit filename="PotentialTargets.h" />
<Unit filename="StackWithBonuses.cpp" />
<Unit filename="StackWithBonuses.h" />
<Unit filename="StdInc.h">
<Option compile="1" />
<Option weight="0" />
</Unit>
<Unit filename="ThreatMap.cpp" />
<Unit filename="ThreatMap.h" />
<Unit filename="common.cpp" />
<Unit filename="common.h" />
<Unit filename="main.cpp" />
<Extensions>
<code_completion />
<envvars />
<debugger />
<lib_finder disable_auto="1" />
</Extensions>
</Project>
</CodeBlocks_project_file>
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