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/*
* CGameInfo.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "../lib/ConstTransitivePtr.h"
class CModHandler;
class CMapHandler;
class CArtHandler;
class CHeroHandler;
class CCreatureHandler;
class CSpellHandler;
class CSkillHandler;
class CBuildingHandler;
class CObjectHandler;
class CSoundHandler;
class CMusicHandler;
class CObjectClassesHandler;
class CTownHandler;
class CGeneralTextHandler;
class CConsoleHandler;
class CCursorHandler;
class CGameState;
class IMainVideoPlayer;
class CServerHandler;
class CMap;
//a class for non-mechanical client GUI classes
class CClientState
{
public:
CSoundHandler * soundh;
CMusicHandler * musich;
CConsoleHandler * consoleh;
CCursorHandler * curh;
IMainVideoPlayer * videoh;
};
extern CClientState * CCS;
/// CGameInfo class
/// for allowing different functions for accessing game informations
class CGameInfo
{
public:
ConstTransitivePtr<CModHandler> modh; //public?
ConstTransitivePtr<CArtHandler> arth;
ConstTransitivePtr<CHeroHandler> heroh;
ConstTransitivePtr<CCreatureHandler> creh;
ConstTransitivePtr<CSpellHandler> spellh;
ConstTransitivePtr<CSkillHandler> skillh;
ConstTransitivePtr<CObjectHandler> objh;
ConstTransitivePtr<CObjectClassesHandler> objtypeh;
CGeneralTextHandler * generaltexth;
CMapHandler * mh;
CTownHandler * townh;
void setFromLib();
friend class CClient;
CGameInfo();
};
extern const CGameInfo* CGI;
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